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COMPILED_SPRITE(3) Allegro manual COMPILED_SPRITE(3)

COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.

#include <allegro.h>

typedef struct COMPILED_SPRITE

   short planar;        - set if it's a planar (mode-X) sprite
   short color_depth;   - color depth of the image
   short w, h;          - size of the sprite
   
Compiled sprites are stored as actual machine code instructions that draw a specific image onto a bitmap, using mov instructions with immediate data values. Read chapter "Compiled sprites" for a description of the restrictions and how to obtain/use this structure.

get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)
version 4.4.3 Allegro

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