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NAMEMENU - Stores the entries of a menu. Allegro game programming library.SYNOPSIS#include <allegro.h>typedef struct MENU DESCRIPTIONchar *text; - the text to display for the menu item int (*proc)(void); - called when the menu item is clicked struct MENU *child; - nested child menu int flags; - disabled or checked state void *dp; - pointer to any data you needStructure used to hold an entry of a menu. Read chapter "GUI routines", section "GUI menus" for a description on how to obtain/use this structure. SEE ALSOdo_menu(3), exgui(3)
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