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SDL_Rect(3) SDL API Reference SDL_Rect(3)

SDL_Rect - Defines a rectangular area

typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;

x, y
Position of the upper-left corner of the rectangle
w, h
The width and height of the rectangle

A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

SDL_BlitSurface, SDL_UpdateRect
Tue 11 Sep 2001, 23:01 SDL

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