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get_rotation_quat(3) Allegro manual get_rotation_quat(3)

get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.

#include <allegro.h>

void get_rotation_quat(QUAT *q, float x, float y, float z);

Constructs a quaternion that will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format).

exquat(3)
version 4.4.3 Allegro

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