mouse_setwrap - set what happens at the mouse boundaries
void mouse_setwrap(int state);
This routine determines what to do if the mouse position reaches a boundary.
should be either MOUSE_WRAP
, or a
bitwise or of MOUSE_WRAPX
, or MOUSE_WRAPRZ
. These define
if all or the respective coordinates wrap or are clipped at the ends.
This variable has been overloaded for the case of multi-dimensional mice that
support rotations and can be used to select the coordinate system used to
return the current position of the mouse.
If the above value of state is also ored with MOUSE_ROT_RX_RY_RZ
rotational information will be returned as the angular position as expressed
by the total angle wound around the X, Y, and Z axes. This is the simplest
coordinate system to use, but it's also the least useful, since angular
rotations about perpendicular axes don't commute. There are situations where
this system might be useful, for controlling truly independent quantities,
such as color, with each axis being used to dial a level of red, green, or
blue, but for modeling the actual orientation of a physical object, it's
If state is instead ored with MOUSE_ROT_INFINITESIMAL
, the angular
positions returned are expressed as differences from the previously reported
position. If the differences are sufficiently small, the angular displacements
will commute with each other and can be used to track the motion of a physical
object. Other coordinate systems, such as yaw, pitch, and roll, could be
defined, but haven't been done due to lack of time. If you feel you need this
feature, send mail to Eric Sharkey <email@example.com>
and he just might consider coding it up.
can be used to mask out the bits
used for wrap and coordinate states, respectively.
This manual page was edited by Michael Weller
<firstname.lastname@example.org>. The exact source of the referenced
function as well as of the original documentation is unknown.
It is very likely that both are at least to some extent are due to Harm
Occasionally this might be wrong. I hereby asked to be excused by the original
author and will happily accept any additions or corrections to this first
version of the svgalib manual.