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NAMEstop_sample - Stops a sample from playing. Allegro game programming library.SYNOPSIS#include <allegro.h>void stop_sample(const SAMPLE *spl); DESCRIPTIONStop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().SEE ALSOplay_sample(3), destroy_sample(3)
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