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GLULOADSAMPLINGMATRICES() GLULOADSAMPLINGMATRICES()

gluLoadSamplingMatrices - load NURBS sampling and culling matrices

void gluLoadSamplingMatrices( GLUnurbs* nurb,
	const GLfloat *model,
	const GLfloat *perspective,
	const GLint *view )

nurb
Specifies the NURBS object (created with gluNewNurbsRenderer).
model
Specifies a modelview matrix (as from a glGetFloatv call).
perspective
Specifies a projection matrix (as from a glGetFloatv call).
view
Specifies a viewport (as from a glGetIntegerv call).

gluLoadSamplingMatrices uses model, perspective, and view to recompute the sampling and culling matrices stored in nurb. The sampling matrix determines how finely a NURBS curve or surface must be tessellated to satisfy the sampling tolerance (as determined by the GLU_SAMPLING_TOLERANCE property). The culling matrix is used in deciding if a NURBS curve or surface should be culled before rendering (when the GLU_CULLING property is turned on).

gluLoadSamplingMatrices is necessary only if the GLU_AUTO_LOAD_MATRIX property is turned off (see gluNurbsProperty). Although it can be convenient to leave the GLU_AUTO_LOAD_MATRIX property turned on, there can be a performance penalty for doing so. (A round trip to the GL server is needed to fetch the current values of the modelview matrix, projection matrix, and viewport.)

gluGetNurbsProperty, gluNewNurbsRenderer, gluNurbsProperty

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