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NAMEcompton - a compositor for X11SYNOPSIScompton [OPTIONS]WARNINGThis man page may be less up-to-date than the usage text in compton (compton -h).DESCRIPTIONcompton is a compositor based on Dana Jansens' version of xcompmgr (which itself was written by Keith Packard). It includes some improvements over the original xcompmgr, like window frame opacity and inactive window transparency.OPTIONS-h, --helpGet the usage text embedded in program code, which may be
more up-to-date than this man page.
-d DISPLAY Display to be managed.
-r, --shadow-radius=RADIUS The blur radius for shadows, in pixels. (defaults to
12)
-o, --shadow-opacity=OPACITY The opacity of shadows. (0.0 - 1.0, defaults to
0.75)
-l, --shadow-offset-x=OFFSET The left offset for shadows, in pixels. (defaults to
-15)
-t, --shadow-offset-y=OFFSET The top offset for shadows, in pixels. (defaults to
-15)
-I, --fade-in-step=OPACITY_STEP Opacity change between steps while fading in. (0.01 -
1.0, defaults to 0.028)
-O, --fade-out-step=OPACITY_STEP Opacity change between steps while fading out. (0.01 -
1.0, defaults to 0.03)
-D, --fade-delta=MILLISECONDS The time between steps in fade step, in milliseconds.
(> 0, defaults to 10)
-m, --menu-opacity=OPACITY Default opacity for dropdown menus and popup menus. (0.0
- 1.0, defaults to 1.0)
-c, --shadow Enabled client-side shadows on windows. Note desktop
windows (windows with _NET_WM_WINDOW_TYPE_DESKTOP) never get
shadow.
-C, --no-dock-shadow Avoid drawing shadows on dock/panel windows.
-z, --clear-shadow Zero the part of the shadow’s mask behind the
window. Note this may not work properly on ARGB windows with fully transparent
areas.
-f, --fading Fade windows in/out when opening/closing and when opacity
changes, unless --no-fading-openclose is used.
-F Equals to -f. Deprecated.
-i, --inactive-opacity=OPACITY Opacity of inactive windows. (0.1 - 1.0, disabled by
default)
-e, --frame-opacity=OPACITY Opacity of window titlebars and borders. (0.1 - 1.0,
disabled by default)
-G, --no-dnd-shadow Don’t draw shadows on drag-and-drop windows.
-b, --daemon Daemonize process. Fork to background after
initialization. Causes issues with certain (badly-written) drivers.
-S Enable synchronous X operation (for debugging).
--show-all-xerrors Show all X errors (for debugging).
--config PATH Look for configuration file at the path. See
CONFIGURATION FILES section below for where compton looks for a
configuration file by default. Use /dev/null to avoid loading configuration
file.
--write-pid-path PATH Write process ID to a file.
--shadow-red VALUE Red color value of shadow (0.0 - 1.0, defaults to
0).
--shadow-green VALUE Green color value of shadow (0.0 - 1.0, defaults to
0).
--shadow-blue VALUE Blue color value of shadow (0.0 - 1.0, defaults to
0).
--inactive-opacity-override Let inactive opacity set by -i overrides the
windows' _NET_WM_OPACITY values.
--active-opacity OPACITY Default opacity for active windows. (0.0 - 1.0)
--inactive-dim VALUE Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
--mark-wmwin-focused Try to detect WM windows (a non-override-redirect window
with no child that has WM_STATE) and mark them as active.
--mark-ovredir-focused Mark override-redirect windows that doesn’t have a
child window with WM_STATE focused.
--no-fading-openclose Do not fade on window open/close.
--no-fading-destroyed-argb Do not fade destroyed ARGB windows with WM frame.
Workaround of bugs in Openbox, Fluxbox, etc.
--shadow-ignore-shaped Do not paint shadows on shaped windows. Note shaped
windows here means windows setting its shape through X Shape extension. Those
using ARGB background is beyond our control. Deprecated, use --shadow-exclude
'bounding_shaped' or --shadow-exclude 'bounding_shaped &&
!rounded_corners' instead.
--detect-rounded-corners Try to detect windows with rounded corners and
don’t consider them shaped windows. The accuracy is not very high,
unfortunately.
--detect-client-opacity Detect _NET_WM_OPACITY on client windows, useful
for window managers not passing _NET_WM_OPACITY of client windows to
frame windows.
--refresh-rate REFRESH_RATE Specify refresh rate of the screen. If not specified or
0, compton will try detecting this with X RandR extension.
--vsync VSYNC_METHOD Set VSync method. VSync methods currently available:
•none: No VSync
•drm: VSync with
DRM_IOCTL_WAIT_VBLANK. May only work on some (DRI-based) drivers.
•opengl: Try to VSync with
SGI_video_sync OpenGL extension. Only work on some drivers.
•opengl-oml: Try to VSync with
OML_sync_control OpenGL extension. Only work on some drivers.
•opengl-swc: Try to VSync with
SGI_swap_control OpenGL extension. Only work on some drivers. Works
only with GLX backend. Known to be most effective on many drivers. Does not
guarantee to control paint timing.
•opengl-mswc: Try to VSync with
MESA_swap_control OpenGL extension. Basically the same as
opengl-swc above, except the extension we use.
(Note some VSync methods may not be enabled at compile time.) --vsync-aggressive Attempt to send painting request before VBlank and do
XFlush() during VBlank. Reported to work pretty terribly. This switch may be
lifted out at any moment.
--alpha-step VALUE X Render backend: Step for pregenerating alpha pictures.
(0.01 - 1.0, defaults to 0.03)
--dbe Enable DBE painting mode, intended to use with VSync to
(hopefully) eliminate tearing. Reported to have no effect, though.
--paint-on-overlay Painting on X Composite overlay window instead of on root
window.
--sw-opti Limit compton to repaint at most once every 1 /
refresh_rate second to boost performance. This should not be used with
--vsync drm/opengl/opengl-oml as they essentially does
--sw-opti's job already, unless you wish to specify a lower refresh
rate than the actual value.
--use-ewmh-active-win Use EWMH _NET_ACTIVE_WINDOW to determine currently
focused window, rather than listening to FocusIn/FocusOut event.
Might have more accuracy, provided that the WM supports it.
--respect-prop-shadow Respect _COMPTON_SHADOW. This a prototype-level
feature, which you must not rely on.
--unredir-if-possible Unredirect all windows if a full-screen opaque window is
detected, to maximize performance for full-screen windows. Known to cause
flickering when redirecting/unredirecting windows. --paint-on-overlay
may make the flickering less obvious.
--unredir-if-possible-delay MILLISECONDS Delay before unredirecting the window, in milliseconds.
Defaults to 0.
--unredir-if-possible-exclude CONDITION Conditions of windows that shouldn’t be considered
full-screen for unredirecting screen.
--shadow-exclude CONDITION Specify a list of conditions of windows that should have
no shadow.
--fade-exclude CONDITION Specify a list of conditions of windows that should not
be faded.
--focus-exclude CONDITION Specify a list of conditions of windows that should
always be considered focused.
--inactive-dim-fixed Use fixed inactive dim value, instead of adjusting
according to window opacity.
--detect-transient Use WM_TRANSIENT_FOR to group windows, and
consider windows in the same group focused at the same time.
--detect-client-leader Use WM_CLIENT_LEADER to group windows, and
consider windows in the same group focused at the same time.
WM_TRANSIENT_FOR has higher priority if --detect-transient is
enabled, too.
--blur-background Blur background of semi-transparent / ARGB windows. Bad
in performance, with driver-dependent behavior. The name of the switch may
change without prior notifications.
--blur-background-frame Blur background of windows when the window frame is not
opaque. Implies --blur-background. Bad in performance, with
driver-dependent behavior. The name may change.
--blur-background-fixed Use fixed blur strength rather than adjusting according
to window opacity.
--blur-kern MATRIX Specify the blur convolution kernel, with the following
format:
WIDTH,HEIGHT,ELE1,ELE2,ELE3,ELE4,ELE5... The element in the center must not be included, it will be forever 1.0 or changing based on opacity, depending on whether you have --blur-background-fixed. Yet the automatic adjustment of blur factor may not work well with a custom blur kernel. A 7x7 Gaussian blur kernel (sigma = 0.84089642) looks like: --blur-kern '7,7,0.000003,0.000102,0.000849,0.001723,0.000849,0.000102,0.000003,0.000102,0.003494,0.029143,0.059106,0.029143,0.003494,0.000102,0.000849,0.029143,0.243117,0.493069,0.243117,0.029143,0.000849,0.001723,0.059106,0.493069,0.493069,0.059106,0.001723,0.000849,0.029143,0.243117,0.493069,0.243117,0.029143,0.000849,0.000102,0.003494,0.029143,0.059106,0.029143,0.003494,0.000102,0.000003,0.000102,0.000849,0.001723,0.000849,0.000102,0.000003' May also be one of the predefined kernels: 3x3box (default), 5x5box, 7x7box, 3x3gaussian, 5x5gaussian, 7x7gaussian, 9x9gaussian, 11x11gaussian. All Gaussian kernels are generated with sigma = 0.84089642 . You may use the accompanied compton-convgen.py to generate blur kernels. --blur-background-exclude CONDITION Exclude conditions for background blur.
--resize-damage INTEGER Resize damaged region by a specific number of pixels. A
positive value enlarges it while a negative one shrinks it. If the value is
positive, those additional pixels will not be actually painted to screen, only
used in blur calculation, and such. (Due to technical limitations, with
--dbe or --glx-swap-method, those pixels will still be
incorrectly painted to screen.) Primarily used to fix the line corruption
issues of blur, in which case you should use the blur radius value here (e.g.
with a 3x3 kernel, you should use --resize-damage 1, with a 5x5 one you
use --resize-damage 2, and so on). May or may not work with
--glx-no-stencil. Shrinking doesn’t function correctly.
--invert-color-include CONDITION Specify a list of conditions of windows that should be
painted with inverted color. Resource-hogging, and is not well tested.
--opacity-rule OPACITY:'CONDITION' Specify a list of opacity rules, in the format
PERCENT:PATTERN, like 50:name *= "Firefox". compton-trans is
recommended over this. Note we do not distinguish 100% and unset, and we
don’t make any guarantee about possible conflicts with other programs
that set _NET_WM_WINDOW_OPACITY on frame or client windows.
--shadow-exclude-reg GEOMETRY Specify a X geometry that describes the region in which
shadow should not be painted in, such as a dock window region. Use
--shadow-exclude-reg x10+0-0, for example, if the 10 pixels on the bottom of
the screen should not have shadows painted on.
--xinerama-shadow-crop Crop shadow of a window fully on a particular Xinerama
screen to the screen.
--backend BACKEND Specify the backend to use: xrender, glx, or
xr_glx_hybrid. xrender is the default one.
•xrender backend performs all rendering operations
with X Render extension. It is what xcompmgr uses, and is generally a safe
fallback when you encounter rendering artifacts or instability.
•glx (OpenGL) backend performs all rendering
operations with OpenGL. It is more friendly to some VSync methods, and has
significantly superior performance on color inversion (--invert-color-include)
or blur (--blur-background). It requires proper OpenGL 2.0 support from your
driver and hardware. You may wish to look at the GLX performance optimization
options below. --xrender-sync and --xrender-sync-fence might be needed on some
systems to avoid delay in changes of screen contents.
•xr_glx_hybrid backend renders the updated screen
contents with X Render and presents it on the screen with GLX. It attempts to
address the rendering issues some users encountered with GLX backend and
enables the better VSync of GLX backends. --vsync-use-glfinish might fix some
rendering issues with this backend.
--glx-no-stencil GLX backend: Avoid using stencil buffer, useful if you
don’t have a stencil buffer. Might cause incorrect opacity when
rendering transparent content (but never practically happened) and may not
work with --blur-background. My tests show a 15% performance boost.
Recommended.
--glx-copy-from-front GLX backend: Copy unmodified regions from front buffer
instead of redrawing them all. My tests with nvidia-drivers show a 10%
decrease in performance when the whole screen is modified, but a 20% increase
when only 1/4 is. My tests on nouveau show terrible slowdown. Useful with
--glx-swap-method, as well.
--glx-use-copysubbuffermesa GLX backend: Use MESA_copy_sub_buffer to do
partial screen update. My tests on nouveau shows a 200% performance boost when
only 1/4 of the screen is updated. May break VSync and is not available on
some drivers. Overrides --glx-copy-from-front.
--glx-no-rebind-pixmap GLX backend: Avoid rebinding pixmap on window damage.
Probably could improve performance on rapid window content changes, but is
known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
Recommended if it works.
--glx-swap-method undefined/exchange/copy/3/4/5/6/buffer-age GLX backend: GLX buffer swap method we assume. Could be
undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1). undefined is
the slowest and the safest, and the default value. copy is fastest, but may
fail on some drivers, 2-6 are gradually slower but safer (6 is still faster
than 0). Usually, double buffer means 2, triple buffer means 3. buffer-age
means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
Useless with --glx-use-copysubbuffermesa. Partially breaks
--resize-damage. Defaults to undefined.
--glx-use-gpushader4 GLX backend: Use GL_EXT_gpu_shader4 for some
optimization on blur GLSL code. My tests on GTX 670 show no noticeable
effect.
--xrender-sync Attempt to synchronize client applications' draw calls
with XSync(), used on GLX backend to ensure up-to-date window content is
painted.
--xrender-sync-fence Additionally use X Sync fence to sync clients' draw
calls. Needed on nvidia-drivers with GLX backend for some users. May be
disabled at compile time with NO_XSYNC=1.
--glx-fshader-win SHADER GLX backend: Use specified GLSL fragment shader for
rendering window contents. See compton-default-fshader-win.glsl and
compton-fake-transparency-fshader-win.glsl in the source tree for
examples.
--force-win-blend Force all windows to be painted with blending. Useful if
you have a --glx-fshader-win that could turn opaque pixels
transparent.
--dbus Enable remote control via D-Bus. See the D-BUS API
section below for more details.
--benchmark CYCLES Benchmark mode. Repeatedly paint until reaching the
specified cycles.
--benchmark-wid WINDOW_ID Specify window ID to repaint in benchmark mode. If
omitted or is 0, the whole screen is repainted.
FORMAT OF CONDITIONSSome options accept a condition string to match certain windows. A condition string is formed by one or more conditions, joined by logical operators.A condition with "exists" operator looks like this: <NEGATION> <TARGET> <CLIENT/FRAME> [<INDEX>] : <FORMAT> <TYPE> With equals operator it looks like: <NEGATION> <TARGET> <CLIENT/FRAME> [<INDEX>] : <FORMAT> <TYPE> <NEGATION> <OP QUALIFIER> <MATCH TYPE> = <PATTERN> With greater-than/less-than operators it looks like: <NEGATION> <TARGET> <CLIENT/FRAME> [<INDEX>] : <FORMAT> <TYPE> <NEGATION> <OPERATOR> <PATTERN> NEGATION (optional) is one or more exclamation marks; TARGET is either a predefined target name, or the name of a window property to match. Supported predefined targets are id, x, y, x2 (x + widthb), y2, width, height, widthb (width + 2 * border_width), heightb, override_redirect, argb (whether the window has an ARGB visual), focused, wmwin (whether the window looks like a WM window, i.e. has no child window with WM_STATE and is not override-redirected), bounding_shaped, rounded_corners (requires --detect-rounded-corners), client (ID of client window), window_type (window type in string), leader (ID of window leader), name, class_g (= WM_CLASS[1]), class_i (= WM_CLASS[0]), and role. CLIENT/FRAME is a single @ if the window attribute should be be looked up on client window, nothing if on frame window; INDEX (optional) is the index number of the property to look up. For example, [2] means look at the third value in the property. Do not specify it for predefined targets. FORMAT (optional) specifies the format of the property, 8, 16, or 32. On absence we use format X reports. Do not specify it for predefined or string targets. TYPE is a single character representing the type of the property to match for: c for CARDINAL, a for ATOM, w for WINDOW, d for DRAWABLE, s for STRING (and any other string types, such as UTF8_STRING). Do not specify it for predefined targets. OP QUALIFIER (optional), applicable only for equals operator, could be ? (ignore-case). MATCH TYPE (optional), applicable only for equals operator, could be nothing (exact match), * (match anywhere), ^ (match from start), % (wildcard), or ~ (PCRE regular expression). OPERATOR is one of = (equals), <, >, <=, =>, or nothing (exists). Exists operator checks whether a property exists on a window (but for predefined targets, exists means != 0 then). PATTERN is either an integer or a string enclosed by single or double quotes. Python-3-style escape sequences and raw string are supported in the string format. Supported logical operators are && (and) and || (or). && has higher precedence than ||, left-to-right associativity. Use parentheses to change precedence. Examples: # If the window is focused focused focused = 1 # If the window is not override-redirected !override_redirect override_redirect = false override_redirect != true override_redirect != 1 # If the window is a menu window_type *= "menu" _NET_WM_WINDOW_TYPE@:a *= "MENU" # If the window name contains "Firefox", ignore case name *?= "Firefox" _NET_WM_NAME@:s *?= "Firefox" # If the window name ends with "Firefox" name %= "*Firefox" name ~= "Firefox$" # If the window has a property _COMPTON_SHADOW with value 0, type CARDINAL, # format 32, value 0, on its frame window _COMPTON_SHADOW:32c = 0 # If the third value of _NET_FRAME_EXTENTS is less than 20, or there's no # _NET_FRAME_EXTENTS property on client window _NET_FRAME_EXTENTS@[2]:32c < 20 || !_NET_FRAME_EXTENTS@:32c # The pattern here will be parsed as "dd4" name = "\x64\x64\o64" # The pattern here will be parsed as "\x64\x64\x64" name = r"\x64\x64\o64" LEGACY FORMAT OF CONDITIONSThis is the old condition format we once used. Support of this format might be removed in the future.condition = TARGET:TYPE[FLAGS]:PATTERN TARGET is one of "n" (window name), "i" (window class instance), "g" (window general class), and "r" (window role). TYPE is one of "e" (exact match), "a" (match anywhere), "s" (match from start), "w" (wildcard), and "p" (PCRE regular expressions, if compiled with the support). FLAGS could be a series of flags. Currently the only defined flag is "i" (ignore case). PATTERN is the actual pattern string. CONFIGURATION FILEScompton could read from a configuration file if libconfig support is compiled in. If --config is not used, compton will seek for a configuration file in $XDG_CONFIG_HOME/compton.conf (~/.config/compton.conf, usually), then ~/.compton.conf, then compton.conf under $XDG_CONFIG_DIRS (often /etc/xdg/compton.conf).compton uses general libconfig configuration file format. A sample configuration file is available as compton.sample.conf in the source tree. Most commandline switches each could be replaced with an option in configuration file, thus documented above. Window-type-specific settings are exposed only in configuration file and has the following format: wintypes: { WINDOW_TYPE = { fade = BOOL; shadow = BOOL; opacity = FLOAT; focus = BOOL; }; }; WINDOW_TYPE is one of the 15 window types defined in EWMH standard: "unknown", "desktop", "dock", "toolbar", "menu", "utility", "splash", "dialog", "normal", "dropdown_menu", "popup_menu", "tooltip", "notify", "combo", and "dnd". "fade" and "shadow" controls window-type-specific shadow and fade settings. "opacity" controls default opacity of the window type. "focus" controls whether the window of this type is to be always considered focused. (By default, all window types except "normal" and "dialog" has this on.) SIGNALS•compton reinitializes itself upon receiving
SIGUSR1.
D-BUS APIIt’s possible to control compton via D-Bus messages, by running compton with --dbus and send messages to com.github.chjj.compton.<DISPLAY>. <DISPLAY> is the display used by compton, with all non-alphanumeric characters transformed to underscores. For DISPLAY=:0.0 you should use com.github.chjj.compton._0_0, for example.The D-Bus methods and signals are not yet stable, thus undocumented right now. EXAMPLES•Disable configuration file parsing:
$ compton --config /dev/null •Run compton with client-side shadow and fading,
disable shadow on dock windows and drag-and-drop windows:
$ compton -cCGf •Same thing as above, plus making inactive windows
80% transparent, making frame 80% transparent, don’t fade on window
open/close, enable software optimization, and fork to background:
$ compton -bcCGf -i 0.8 -e 0.8 --no-fading-openclose --sw-opti •Draw white shadows:
$ compton -c --shadow-red 1 --shadow-green 1 --shadow-blue 1 •Avoid drawing shadows on wbar window:
$ compton -c --shadow-exclude 'class_g = "wbar"' •Enable OpenGL SGI_swap_control VSync with GLX
backend:
$ compton --backend glx --vsync opengl-swc BUGSPlease report any you find to https://github.com/chjj/compton .AUTHORSxcompmgr, originally written by Keith Packard, with contributions from Matthew Allum, Eric Anholt, Dan Doel, Thomas Luebking, Matthew Hawn, Ely Levy, Phil Blundell, and Carl Worth. Compton by Christopher Jeffrey, based on Dana Jansens' original work, with contributions from Richard Grenville.RESOURCESHomepage: https://github.com/chjj/comptonSEE ALSOxcompmgr(1), compton-trans(1)
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