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FROZEN-BUBBLE(1) |
User Contributed Perl Documentation |
FROZEN-BUBBLE(1) |
frozen-bubble - arcade/reflex game
frozen-bubble [OPTION]...
The Frozen-Bubble game is a free software implementation of a popular
arcade/reflex game. The game mainly consists of firing randomly chosen bubbles
across the board. If the shoot ends up having a clump of at least 3 bubbles of
the same color, they all pop. If some bubbles were sticked only on the popping
clump, they fall. In 1-player mode, the goal is to pop all the bubbles on the
board as quickly as possible. In 2-players or network mode, you have to get
your opponent to "die" before you.
The default controlling mechanism is through the keyboard, but you can play with
a joystick or a joypad if it is supported by the system (use the commandline
option -ji to make sure frozen-bubble detected your joysticks). A key
(or a joystick direction or button) is needed for moving the aim to the left,
moving the aim to the right, center, and fire.
In single player mode, as a beginner the best training is to choose Play
Default Levelset, which lets you run through 100 levels of an increasing
difficulty. Pop all the bubbles of each level to advance to the next level.
If you want to train for multiplayer, choose Multiplayer
Training which reproduces the conditions of 2-player or network mode;
the only difference is that created malus bubbles are counted in your score,
and you must get the highest score you can in 2 minutes.
In 2-players mode, you can play against a friend (or a foe, actually) on the
same computer. The board is populated with random bubbles, and your goal is to
make big clumps to send malus bubbles to your opponent.
If your computer has networking, you can choose LAN GAME to play games against
others on your local network (up to 5 players). Frozen-Bubble will look for a
game server on the local network with a UDP broadcast, connect to it if found,
or start a new game server if not found.
If your computer is connected to Internet, you can choose NET GAME
to play against others on Earth (or beyond?). Frozen-Bubble will retrieve
the server list from the master server and propose you to choose between
available servers. The flag in front of a server indicates the preferred
language for chatting with others before the game is started. The ping is
the roundtrip when talking with the server, choose a low ping when
possible.
- --help
- show command-line options summary
- --fullscreen
- start the game in fullscreen mode
- --no-fullscreen
- don't start the game in fullscreen mode
- --no-sound
- disable music and sound effects
- --no-music
- disable music (but not sound effects)
- --no-sfx
- disable sound effects (but not music)
- --playlist directory
- use all files of the given directory as music files and play them
- --playlist file
- use all files listed in the given file as music files and play them
- --slow-machine
- use this option if frozen-bubble runs too slowly on your machine
(disables a few animations)
- --very-slow-machine
- same as before, if it is not enough (disables all that can be
disabled)
- --solo
- directly start solo (1p) game, with random levels
- --direct
- directly start 2p game (don't display menu)
- --gameserver host[:port]
- directly start NET/LAN game connecting to this game server (if port is
omitted, default port is used)
- --chain-reaction
- enable chain-reaction
- --level number
- start directly the game, at level number
- --colour-blind
- use special bubbles for colourblind people
- --no-time-limit
- disable time limit for shooting (e.g. kids mode)
- --player-malus number
- add number malus to the left player (can be negative - doesn't work
in network mode)
- --mp-training-difficulty number
- set the average duration between receiving malus bubbles in 1 player
multiplayer training (default 30 (= every 30 seconds on average), the
lower the harder)
- --joysticks-info
- print information about detected joystick(s) on startup (if Frozen-Bubble
doesn't see your joysticks/joypads, try loading the joydev module with
modprobe joydev as root, then retry)
- --no-echo
- when sound is enabled, disable echoing each typed character with a
typewriter sound (it may get on your nerves)
- --my-nick nick
- for NET/LAN games, use this nick instead of username (max 10 chars, ASCII
alphanumeric plus dash and underscore only) - notice that the /nick
command is also available when connected to a server to set your nick
- --private
- after connecting to a server for a NET game, don't use http://hostip.info/
to retrieve your geographical position to send it to other players
- --record directory
- specify the recording directory (normally, records are saved in the
directory '.frozen-bubble/records' down your home directory)
- --auto-record
- automatically record all applicable games (normally, a record is triggered
by hitting the Print Screen key during a game)
- --comment '...'
- add the comment enclosed between simple quotes to records (must not
contain anything else than ASCII), it will be shown on console when
playing back the record later
- --replay record_file|URL
- playback the specified record file
- --save-frames directory
- specify a directory where all (game) frames will be recorded; as the game
is slowed down, can only be used with --replay; warning, output is huge as
50 frames of each 900 KB are saved per second (e.g. 43 MB per second); a
typical use case is then to build a video out of the frames with e.g. this
kind of command:
mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi -ovc lavc -lavcopts vcodec=mpeg4
Written by Guillaume Cottenceau. This manual page was originally written by
Josselin Mouette <josselin.mouette at ens-lyon.org>.
Visit official homepage: <http://www.frozen-bubble.org/>
Copyright X 2000-2012 The Frozen-Bubble Team.
This is Free Software; this software is licensed under the GPL
version 2, as published by the Free Software Foundation. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE.
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