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FvwmButtons(1) |
Fvwm Modules |
FvwmButtons(1) |
FvwmButtons - the fvwm buttonbox module
Module FvwmButtons [-g geometry] [-transient | -transientpanel] [name[configfile]]
FvwmButtons can only be invoked by fvwm. Command line
invocation of the FvwmButtons module will not work.
The FvwmButtons module provides a window of buttons which sits on the X
terminal's root window. The user can press the buttons at any time, and
trigger invocation of a user-specified command by the window manager.
FvwmButtons only works when fvwm is used as the window manager.
The buttonbox can be of any configuration or geometry, and can
have monochrome or color icons to represent the actions which would be
invoked. Even other applications can be 'swallowed' by the button bar.
Panels that are opened on a button press are available too. See
CREATING PANELS section for details.
The -g option specifies the geometry of the main window. The command line
option takes precedence over any other geometry settings in the configuration
file.
The -transient option tells FvwmButtons to terminate itself
after the first key or button press has been received (presses to open a sub
panel do not count) or a sub panel has been closed or respawned. This is
especially useful for sub panels where you want to select a single button
and have it closed automatically. It could be used to create two-dimensional
graphical menus. Since -transient is an option, not a configuration
setting you can use the same configuration for transient and non transient
button bars.
The -transientpanel option does roughly the same as the
-transient option, but instead of closing the whole button bar, the
window is merely hidden. This is very useful if the button bar is started as
a subpanel of another button bar because it avoids that it must be started
again when something is selected.
FvwmButtons is spawned by fvwm, so command line invocation will not work.
FvwmButtons can be invoked by inserting the line 'Module
FvwmButtons OptionalName' in the .fvwm2rc file. This should be placed in the
StartFunction if FvwmButtons is to be spawned during fvwm's initialization.
This can be bound to a menu or mouse button or keystroke to invoke it
later.
When invoked with the OptionalName argument, the
OptionalName is used to find configuration commands. For example:
AddToFunc StartFunction Module FvwmButtons MyButtonBox
FvwmButtons will then use only the lines starting with "*MyButtonBox",
instead of the default "*FvwmButtons".
The following commands are understood by FvwmButtons:
- *FvwmButtons: Back color
- Specifies the background color for the buttons. The relief and shadow
color are calculated from the background color.
- *FvwmButtons: BoxSize algorithm
- This option specifies how serious FvwmButtons takes the Rows and Columns
options (see below). It can be one of dumb, fixed or
smart.
If fixed is used and both Rows and Columns are
specified and non-zero, FvwmButtons uses exactly the number of rows and
columns specified. If the box is too small to accommodate all buttons
the module will fail.
If smart is used FvwmButtons enlarges the box so all
buttons have a chance to fit. The number of columns is increased to at
least the width of the widest button and new rows are added until all
buttons are placed. For the best tolerance of configuration errors use
the smart option.
dumb is neither fixed nor smart. This is
the default.
- *FvwmButtons: Colorset colorset
- Tells the module to use colorset colorset for the window
background. Refer to the fvwm man page for details about colorsets.
- *FvwmButtons: ActiveColorset colorset
- Tells the module to use colorset colorset for the background
color/image and/or title color of a button when the mouse is hovering
above a button.
- *FvwmButtons: PressColorset colorset
- Tells the module to use colorset colorset for the background
color/image and/or title color of a button when it is pressed.
- *FvwmButtons: Columns columns
- Specifies the number of columns of buttons to be created. If unspecified,
the number of columns is set to the number of buttons requested, divided
by the number of rows. If both the rows and columns are specified, but the
number of buttons is more than the rows and columns allow for, the columns
specification is ignored unless the BoxSize option is fixed.
- *FvwmButtons: File filename
- Specifies that the configuration for this button is found in the file
filename. Filename can be a full pathname, or is assumed to
be in fvwm's startup directory. The configuration file is in the same
format as fvwm's configuration file, but each line is read as if prefixed
by "*FvwmButtons". Comments are given by starting a line with
"#". Line continuation is done by ending a line with a
"\".
- *FvwmButtons: Font font
- Specifies the font to be used for labeling the buttons, or None.
- *FvwmButtons: Fore color
- Specifies the color used for button label text and monochrome icons.
- *FvwmButtons: Frame width
- Specifies the width of the relief around each button. If this is a
negative number, the relief is inverted. This makes the button sunken
normally and raised when activated.
- *FvwmButtons: Geometry geometry
- Specifies the FvwmButtons window location and size. The geometry is a
standard X11 window geometry specification.
- *FvwmButtons: ButtonGeometry geometry
- This option works like the Geometry option except that the size is
the size of a single button. The size of the whole FvwmButtons window is
calculated by multiplying the button dimension by the number of rows and
columns.
- *FvwmButtons: Padding width height
- This option specifies the default horizontal padding to be width
pixels, and the vertical padding to be height pixels. The amount of
free space between the relief of the button and its contents is normally 2
pixels on the sides and 4 pixels above and below, except for swallowed
windows and containers, which are not padded at all, unless this option is
used.
- *FvwmButtons: Pixmap pixmapfile
- Specifies a background pixmap to use. Specify "none" (without
the double quotes) for a transparent background.
- *FvwmButtons: Rows rows
- Specifies the number of rows of buttons to be created. The default is 2
rows.
- *FvwmButtons: (options) [title icon command]
- Specifies the contents of a button in the buttonbox. The following
options, separated by commas or whitespace, can be given a
button:
- geometry
- Specifies the size and position of the button within the FvwmButtons
window or container. The geometry is a standard X11 window geometry
specification. The button is width times the normal button width
and height times the normal button height. If values for x
and y are given, the button is placed x (y) button units from the
left (top) of the container if x (y) is positive and x (y) units from the
right (bottom) if x (y) is negative. Buttons with position arguments (x
and y) are placed before those without them. If two or more buttons are
forced to overlap by this, FvwmButtons exits with an error message.
- Action [(options)] command
- Specifies an fvwm command to be executed when the button is activated by
pressing return or a mouse button. The command needs to be quoted
if it contains a comma or a closing parenthesis.
The current options of the Action are: Mouse n -
this action is only executed for mouse button n. One action can
be defined for each mouse button, in addition to the general action.
In the command part, you can use a number of predefined
variables: $left, $right, $top and $bottom
are substituted by the left, right, top and bottom coordinates of the
button pressed. $-left, $-right, $-top and
$-bottom are substituted likewise, but the coordinates are
calculated from the bottom or the right edge of the screen instead (for
a button that is 5 pixels away from the right screen border, $-right
will be 5). $width and $height are replaced by the width
or height of the button. The variables $fg and $bg are
replaced with the name of the foreground or background color set with
the Back or Fore option (see below). All this is done
regardless of any quoting characters. To get a literal '$' use the
string '$$'.
Example:
*FvwmButtons: (Title xload, Action (Mouse 1) \
`Exec exec xload -fg $fg -bg $bg -geometry -3000-3000`)
Note: With fvwm versions prior to 2.5.0, actions could not be
assigned to a button that swallowed an application window (see
Swallow option). Such actions worked only when the border around
the button was clicked. This is now possible, but to get back the old
behavior, the ActionIgnoresClientWindow can be used on the
button:
*FvwmButtons: (Action beep, ActionIgnoresClientWindow, \
Swallow xeyes "Exec exec xeyes")
In this example, the action is only executed when you click on
the border of the button or the transparent part of the xeyes window,
but not on the xeyes window itself.
- ActionIgnoresClientWindow
- See the note in the description of Action above.
- ActionOnPress
- Usually the action is executed on the button release except for the
Popup action. This option changes this behavior, the action is
executed on the button press. This may be good, for example, with
Menu or SendToModule that generates popups, or when
Frame is 0 and the button would look unresponsive otherwise.
- Back color
- Specifies the background color to be used drawing this box. A relief color
and a shadow color are calculated from this.
- Center
- The contents of the button is centered on the button. This is the default
but may be changed by Left or Right.
- Top
- The contents of the button is vertically aligned at the top of the button.
The default is to vertically center it.
- Colorset colorset
- The given colorset can be applied to a container, a swallowed application
and a simple button. To apply it to a button or container, simply put the
option in a line with a button or container description. Drawing
backgrounds for individual buttons and containers with colorsets requires
a lot of communication with the X server. So if you are not content with
the drawing speed of dozens of buttons with colorset backgrounds, do not
use colorsets here. Setting colorsets as the background of swallowed
applications does not have this restriction but depends entirely on the
swallowed application. It may work as you wish, but since it involves
fiddling with other applications' windows there is no guarantee for
anything. I have tested three applications: xosview works nicely with a
colorset background, xload works only with a VGradient or solid background
and an analog xclock leaves a trail painted in the background color after
its hands.
If the swallowed window is an fvwm module (see the
(No)FvwmModule option to Swallow), then the colorset is not
applied to the swallowed module. You should use the colorset in
the module configuration. If the swallowed module has a transparent
colorset background, then the FvwmButtons background (and not the button
colorset) is seen by transparency of the background of the swallowed
module. Refer to the fvwm man page for details about colorsets.
- ActiveColorset colorset
- Use colorset colorset for the background color/image and/or title
color of the button when the mouse is hovering above it.
- PressColorset colorset
- Use colorset colorset for the background color/image and/or title
color of the button when it is pressed.
- Container [(options)]
- Specifies that this button will contain a miniature buttonbox, equivalent
to swallowing another FvwmButtons module. The options are the same as can
be given for a single button, but they affect all the contained buttons.
Options available for this use are Back, Font, Fore, Frame and
Padding. Flags for Title and Swallow options can be set with
Title(flags) and Swallow(flags). You should also specify
either "Columns width" or "Rows height",
or "Rows 2" will be assumed. For an example, see the Sample
configuration section.
The container button itself (separate from the contents) can
take format options like Frame and Padding, and commands
can be bound to it. This means you can make a sensitive relief around a
container, like
*FvwmButtons: (2x2, Frame 5, Padding 2 2, Action Beep,\
Container(Frame 1))
Typically you will want to at least give the container a size setting
widthxheight.
- End
- Specifies that no more buttons are defined for the current container, and
further buttons will be put in the container's parent. This option should
be given on a line by itself, i.e
*FvwmButtons: (End)
- Font fontname
- Specifies that the font fontname is to be used for labeling this
button.
- Fore color
- Specifies the foregound color of the title and monochrome icons in this
button.
- Frame width
- The relief of the button will be width pixels wide. If width
is given as a negative number, the relief is inverted. This makes the
button sunken normally and raised when activated.
- Icon filename
- The name of an image file, containing the icon to display on the button.
FvwmButtons searches through the path specified in the fvwm ImagePath
configuration item to find the icon file.
- ActiveIcon filename
- The name of an image file, containing an alternative icon to display on
the button when the mouse is hovering above the button. If no ActiveIcon
is specified, the image specified by Icon is displayed (if there is one).
- PressIcon filename
- The name of an image file, containing an alternative icon to display on
the button when the button is pressed. If no PressIcon is specified, the
image specified by Icon is displayed (if there is one).
- Id id
- The id to be used to identify this button. The first character of the id
should be alphabetic. See also the "DYNAMICAL ACTIONS" section.
- Left
- The contents of the button are aligned to the left. The default is to
center the contents on the button.
- NoSize
- This option specifies that this button will not be considered at all when
making the initial calculations of button sizes. Useful for the odd button
that gets just a couple of pixels too large to keep in line, and therefor
blows up your whole buttonbox. "NoSize" is equivalent to
"Size 0 0".
- Padding width height
- The amount of free space between the relief of the button and its contents
is normally 2 pixels to the sides and 4 pixels above and below, except for
swallowed windows and containers, which are by default not padded at all.
This option sets the horizontal padding to width and the vertical
padding to height.
- Panel [ (options) ] hangon command
- Panels can be swallowed exactly like windows are swallowed by buttons with
the Swallow command below, but they are not displayed within the
button. Instead they are hidden until the user presses the panel's button.
Then the panel (the window of the swallowed application) opens with a
sliding animation. The options can be any of the flags
described for the Swallow command. In addition a direction 'left',
'right', 'up' or 'down' can be used to specify the sliding direction.
The steps animation-steps option defines the number of
animation steps.
The delay ms option sets the delay between the steps of
the animation in milliseconds. Use zero for no delay. The maximum delay
is 10 seconds (10000). It doesn't make any sense to use the delay option
unless you also use the smooth option.
The smooth option causes the panel to redraw between
the steps of the animation. The sliding animation may be smoother this
way, it depends on the application, and display speed. The application
may appear to grow instead of sliding out. The animation may be
slower.
The Hints option causes FvwmButtons to use the
applications size hints to calculate the size of the animation steps.
Hints is the default. If the number of steps is not what you
want, try using NoHints.
The noborder option tells FvwmButtons to ignore the
borders of the window when calculating positions for the animation
(equivalent to set noplr and noptb in the position option).
With the indicator option set, FvwmButtons will draw a
small triangle in the button that will open a panel. The triangle points
in the direction where the panel will pop up. The indicator
keyword may be followed by a positive integer that specifies the maximum
width and height of the indicator. Without this size FvwmButtons will
make the indicator fit the button. You will probably want to use the
Padding option to leave a few pixels between the indicator and
the frame of the button.
The position option allows one to place the panel. The
syntax is:
position [context-window] [pos] [x y] [border-opts]
The argument context-window can be one of: Button, Module or Root.
The context-window is the window from which panel percentage
offsets are calculated. Button specifies the panel's button, Module
specifies FvwmButtons itself, and Root specifies a virtual screen. The
context-window together with the sliding direction define a line segment
which is one of the borders of the context-window: the
top/bottom/left/right border for sliding up/down/left/right.
The pos argument can be one of: center, left or right
(for sliding up or a down) or top or bottom (for sliding left or right).
It defines the vertical (sliding up and down) or the horizontal (sliding
left and right) position of the Panel on the line segment. For example,
for a sliding up if you use a left pos, then the left borders of the
panel and of the context-window will be aligned.
The offset values x and y specify how far the
panel is moved from it's default position. By default, the numeric value
given is interpreted as a percentage of the context window's width
(height). A trailing "p" changes the interpretation to mean
"pixels". All offset calculations are relative to the buttons
location, even when using a root context.
The border-opts are: mlr, mtb, noplr and noptb. They
define which border widths are taken in account. By default, the borders
of FvwmButtons are not taken in account. mlr reverses this default for
the left and the right border and mtb reverses this default for the top
and the bottom border. Conversely, by default the borders of the Panel
are taken in account. noplr reverses this default for the left and the
right border and noptb reverses this default for the top and the bottom
border.
The defaults are sliding up with a delay of five milliseconds
and twelve animation steps. To post the panel without any animation, set
the number of steps to zero. The default position is 'Button
center'.
Please refer to the CREATING PANELS section for further
information on panels.
Example:
# To include the panel in a button
*FvwmButtons: (Panel(down, delay 0, steps 16) \
SubPanel "Module FvwmButtons SubPanel")
# To define the panel as an instance of
# FvwmButtons with a different name:
*SubPanel: (Icon my_lock.xpm, Action Exec xlock)
*SubPanel: (Icon my_move.xpm, Action Move)
...
- Right
- The contents of the button are aligned to the right. The default is to
center the contents on the button.
- Size width height
- Specifies that the contents of this button require width by
height pixels, regardless of what size FvwmButtons calculates from
the icon and the title. A button bar with only swallowed windows will not
get very large without this option specified, as FvwmButtons does not
consider sizes for swallowing buttons. Note that this option gives the
minimum space assured; other buttons might require the buttonbox to use
larger sizes.
- Swallow [(flags)] hangon command
- Causes FvwmButtons to execute command, and when a window with a
name, class or resource matching hangon appears, it is captured and
swallowed into this button. The hangon string may contain wildcard
characters ('*') that match any substring. Swallow replaces the variables
$fg and $bg as described above for the Action option
(but if you use the UseOld and NoClose options the application is not be
restarted when FvwmButtons is restarted and thus does not get the new
colors - if you changed them). An example:
*FvwmButtons: (Swallow XClock 'Exec xclock -geometry -3000-3000 &')
takes the first window whose name, class, or resource is "XClock"
and displays it in the button. If no matching window is found, the
"Exec" command creates one. The argument "-geometry
-3000-3000" is used so that the window is first drawn out of sight
before its swallowed into FvwmButtons.
Modules can be swallowed by specifying the module instead of
'Exec whatever', like:
*FvwmButtons: (Swallow "FvwmPager" "FvwmPager 0 0")
The flags that can be given to swallow are:
NoClose / Close - Specifies whether the swallowed program in
this button will be un-swallowed or closed when FvwmButtons exits
cleanly. "NoClose" can be combined with "UseOld" to
have windows survive a restart of the window manager. The default
setting is "Close".
NoHints / Hints - Specifies whether hints from the swallowed
program in this button will be ignored or not, useful in forcing a
window to resize itself to fit its button. The default value is
"Hints".
NoKill / Kill - Specifies whether the swallowed program will
be closed by killing it or by sending a message to it. This can be
useful in ending programs that doesn't accept window manager protocol.
The default value is "NoKill". This has no effect if
"NoClose" is specified.
NoRespawn / Respawn / SwallowNew - Specifies whether the
swallowed program is to be respawned (restarted) if it dies. If
"Respawn" is specified, the program is respawned using the
original command. Use this option with care, the program might
have a legitimate reason to die. If "SwallowNew" is given, the
program is not respawned, but if a new window with the specified name
appears, it is swallowed.
NoOld / UseOld - Specifies whether the button will try to
swallow an existing window matching the hangon name before
spawning one itself with command. The hangon string may
contain wildcard characters ('*') that match any substring.The default
value is "NoOld". "UseOld" can be combined with
"NoKill" to have windows survive a restart of the window
manager. If you want FvwmButtons to swallow an old window, and not spawn
one itself if failing, let the command be "Nop":
*FvwmButtons: (Swallow (UseOld) "Console" Nop)
If you want to be able to start it yourself, combine it with an action:
*FvwmButtons: (Swallow (UseOld) "Console" Nop, \
Action `Exec "Console" console &`)
NoTitle / UseTitle - Specifies whether the title of the button will be taken
from the swallowed window's title or not. If "UseTitle" is
given, the title on the button changes dynamically to reflect the window
name. The default is "NoTitle".
NoFvwmModule / FvwmModule - By default, FvwmButtons treats the
swallowed window as an fvwm module window if the 4 first letters of the
command is "Fvwm" or the 6 first letters of the
command is "Module". NoFvwmModule and FvwmModule
override this logic.
- Title [(options)] name
- Specifies the title to be written on the button. Whitespace can be
included in the title by quoting it. If a title at any time is too long
for its buttons, characters are chopped of one at a time until it fits. If
justify is "Right", the head is removed, otherwise its
tail is removed. These options can be given to Title:
Center - The title is centered horizontally. This is the
default.
Left - The title is justified to the left side.
Right - The title is justified to the right side.
Side - Causes the title to appear on the right hand side of
any icon or swallowed window, instead of below which is the default. If
you use small icons, and combine this with the "Left" or
"Right" option, you can get a look similar to fvwm's
menus.
- ActiveTitle name
- Specifies the title to be written on the button when the mouse is hovering
above the button. If no ActiveTitle is specified, the text specified by
Title is displayed (if there is any).
- PressTitle name
- Specifies the title to be written on the button when the button is
pressed. If no PressTitle is specified, the text specified by Title is
displayed (if there is any).
- Legacy fields [title icon command]
- These fields are kept for compatibility with previous versions of
FvwmButtons, and their use is discouraged. The title field is
similar to the option Title name. If the title field is
"-", no title is displayed. The icon field is similar to
the option Icon filename. If the icon field is "-" no
icon is displayed. The command field is similar to the option
Action command or alternatively Swallow "hangon"
command.
- The command
- Any fvwm command is recognized by FvwmButtons. See fvwm(1) for more
information.
The Exec command has a small extension when used in Actions,
its syntax is:
Exec ["hangon"] command
Example:
*FvwmButtons: (Action Exec "xload" xload)
The hangon string must be enclosed in double quotes. When FvwmButtons finds
such an Exec command, the button remains pushed in until a window whose
name, class or resource matches the quoted portion of the command is
encountered. This is intended to provide visual feedback to the user that
the action he has requested will be performed. The hangon string may
contain wildcard characters ('*') that match any substring. If the quoted
portion contains no characters, then the button will pop out immediately.
Note that users can continue pressing the button, and re-executing the
command, even when it looks pressed in.
- Quoting
- Any string which contains whitespace must be quoted. Contrary to earlier
versions commands no longer need to be quoted. In this case any quoting
character will be passed on to the application untouched. Only commas ','
and closing parentheses ')' have to be quoted inside a command. Quoting
can be done with any of the three quotation characters; single quote:
'This is a "quote"',
double quote:
"It's another `quote'",
and back quote:
`This is a strange quote`.
The back quoting is unusual but used on purpose, if you use a
preprocessor like FvwmCpp and want it to get into your commands, like
this:
#define BG gray60
*FvwmButtons: (Swallow "xload" `Exec xload -bg BG &`)
Any single character can be quoted with a preceding backslash '\'.
Former versions of FvwmButtons (fvwm 2.0.46 to 2.3.6) had a different way of
handling panels. You can not use your old panel configuration with the new
panel feature. Read "CONVERTING OLD PANEL CONFIGURATIONS" for more
information.
Any program that can be launched from within fvwm and that has a window can be
used as a panel. A terminal window could be your panel, or some application
like xload or xosview or another fvwm module, including FvwmButtons itself.
All you need to know is how to start your application from fvwm.
The button that invokes the panel is as easily configured as any
other button. Essentially you need nothing more than the Panel
option:
*FvwmButtons: (Panel my_first_panel \
"Module FvwmButtons -g -30000-30000 my_first_panel")
*FvwmButtons: (Panel my_second_panel \
"Exec exec xterm -g -30000-30000 -n my_second_panel")
This works like the Swallow option. The difference is that
the application is not put into the button when it starts up but instead
hidden from view. When you press the button for the panel the window slides
into view. The '-g -30000-30000' option tells the application that it should
be created somewhere very far to the top and left of your visible screen.
Otherwise you would see it flashing for a moment when FvwmButtons starts up.
Some applications do not work well with this kind of syntax so you may have
to live with the short flashing of the window. If you want to make a panel
from another instance of FvwmButtons you can do so, but you must give it a
different name ('my_first_panel' in above example). If you run FvwmButtons
under the same name, new panels are created recursively until your system
runs out of resources and FvwmButtons crashes! To configure a second button
bar with a different name, simply put '*new_name' in place of '*FvwmButtons'
in your configuration file. If you are not familiar with the Swallow
option or if you want to learn more about how 'swallowing' panels works,
refer to the description of the Swallow option.
Now that your panel basically works you will want to tune it a
bit. You may not want a window title on the panel. To disable the title use
the fvwm Style command. If your button bar is 'sticky' you may want
to make the panel sticky too. And probably the panel window should have no
icon in case it is iconified.
Style name_of_panel_window NoTitle, Sitcky, NoIcon
You may want your panel to stay open only until you select
something in it. You can give FvwmButtons the -transientpanel option
after the -g option in the command. FvwmPager has a similar option
'-transient'.
Last, but not least, you can now put an icon, a title or a small
arrow in the button so that you can see what it is for. A title or icon can
be specified as usual. To activate the arrow, just add '(indicator)' after
the 'Panel' keyword in the example above and the Padding option to
leave a few pixels between the arrow and the border of the button. An
optional direction in which the panel is opened can be given too:
*FvwmButtons: (Padding 2, Panel(down, indicator) my_first_panel \
"Module FvwmButtons -g -30000-30000 -transientpanel my_first_panel")
There are several more options to configure how your panel works,
for example the speed and smoothness of the sliding animation. Please refer
to the description of the Panel option for further details.
This section describes how to convert a pretty old syntax used in 2.2.x
versions. You may skip it if your syntax is more recent.
With the old panel feature you first had one or more lines
defining panels in your main FvwmButtons configuration:
...
*FvwmButtons(Title WinOps,Panel WinOps)
*FvwmButtons(Title Tools ,Panel Tools)
...
After the last configuration line for the main panel the
configuration of the first panel followed, introduced with a line beginning
with *FvwmButtonsPanel:
*FvwmButtonsPanel WinOps
*FvwmButtonsBack bisque2
...
*FvwmButtonsPanel Tools
*FvwmButtonsBack bisque2
...
And perhaps you had style commands for you panels:
Style FvwmButtonsPanel Title, NoHandles, BorderWidth 0
Style FvwmButtonsPanel NoButton 2, NoButton 4, Sticky
The new configuration looks much the same, but now the
configuration of the main panel is independent of the configuration of the
sub panels. The lines invoking the panels use the same syntax as the Swallow
option, so you simply add the name of the window to use as a panel and the
command to execute instead of the panel name. Note that you give the new
instance of FvwmButtons a different name.
*FvwmButtons: (Title WinOps, Panel WinOps \
"Module FvwmButtons WinOps")
*FvwmButtons: (Title Tools , Panel Tools \
"Module FvwmButtons Tools")
If you used something like 'Panel-d' you now have to use
'Panel(down)' instead. To make the new panel vanish as soon as a button was
selected start FvwmButtons with the '-transientpanel' option:
*FvwmButtons: (Title Tools , Panel(down) Tools \
"Module FvwmButtons -transientpanel Tools")
The rest of the configuration is very easy to change. Delete the
lines '*FvwmButtonsPanel <name>' and add <name> to all of the
following configuration lines for the panel instead. Use the same name in
your Style commands:
*WinOps: Back bisque2
...
*Tools: Back bisque2
...
Style "WinOps" Title, NoHandles, BorderWidth 0
Style "WinOps" NoButton 2, NoButton 4, Sticky
Style "Tools" Title, NoHandles, BorderWidth 0
Style "Tools" NoButton 2, NoButton 4, Sticky
That's it. The new panels are much more flexible. Please refer to
other parts of this documentation for details.
There are several reasons. The most important one is that the program code
implementing the panels was very disruptive and caused a lot of problems. At
the same time it made writing new features for FvwmButtons difficult at best.
The second reason is that most users were simply unable to make it work - it
was way too complicated. Even I (the author of the new code) had to spend
several hours before I got it working the first time. The third reason is that
the new panels are more versatile. Any application can be a panel in
FvwmButtons, not just other instances of FvwmButtons itself. So I sincerely
hope that nobody is angry about the change. Yes - you have to change your
configuration, but the new feature is much easier to configure, especially if
you already know how the Swallow option works.
FvwmButtons tries to arrange its buttons as best it can, by using recursively,
on each container including the buttonbox itself, the following algorithm.
- Getting the size right
- First it calculates the number of button unit areas it will need, by
adding the width times the height in buttons of each button. Containers
are for the moment considered a normal button. Then it considers the given
rows and columns arguments. If the number of rows is given,
it will calculate how many columns are needed, and stick to that, unless
columns is larger, in which case you will get some empty space at
the bottom of the buttonbox. If the number of columns is given, it
calculates how many rows it needs to fit all the buttons. If neither is
given, it assumes you want two rows, and finds the number of columns from
that. If the BoxSize option is set to smart at least the
height/width of the tallest/widest button is used while the fixed
value prevents the box from getting resized if both rows and
columns have been set to non-zero.
- Shuffling buttons
- Now it has a large enough area to place the buttons in, all that is left
is to place them right. There are two kinds of buttons: fixed and floating
buttons. A fixed button is forced to a specific slot in the button box by
a x/y geometry argument. All other buttons are considered floating. Fixed
buttons are placed first. Should a fixed button overlap another one or
shall be place outside the buttons window, FvwmButtons exits with an error
message. After that the floating buttons are placed. The algorithm tries
to place the buttons in a left to right, top to bottom western fashion. If
a button fits at the suggested position it is placed there, if not the
current slot stays empty and the slot to the right will be considered.
After the button has been placed, the next button is tried to be placed in
the next slot and so on until all buttons are placed. Additional rows are
added below the bottom line of buttons until all buttons are placed if
necessary if the BoxSize option smart is used.
- Containers
- Containers are arranged by the same algorithm, in fact they are shuffled
recursively as the algorithm finds them.
- Clarifying example
- An example might be useful here: Suppose you have 6 buttons, all unit
sized except number two, which is 2x2. This makes for 5 times 1 plus 1
times 4 equals 9 unit buttons total area. Assume you have requested 3
columns.
1) +---+---+---+ 2) +---+---+---+ 3) +---+---+---+
| 1 | | | 1 | | | 1 | |
+---+ + +---+ 2 + +---+ 2 +
| | | | | | 3 | |
+ + + +---+---+ +---+---+---+
| | | | | | | |
+-----------+ +---+-------+ +---+---+---+
4) +---+---+---+ 5) +---+-------+ 6) +---+-------+
| 1 | | | 1 | | | 1 | |
+---+ 2 + +---+ 2 | +---+ 2 |
| 3 | | | 3 | | | 3 | |
+---+---+---+ +---+---+---+ +---+-------+
| 4 | | | 4 | 5 | | | 4 | 5 | 6 |
+---+---+---+ +---+---+---+ +---+---+---+
- What size will the buttons be?
- When FvwmButtons has read the icons and fonts that are required by its
configuration, it can find out which size is needed for every
non-swallowing button. The unit button size of a container is set to be
large enough to hold the largest button in it without squeezing it.
Swallowed windows are simply expected to be comfortable with the button
size they get from this scheme. If a particular configuration requires
more space for a swallowed window, it can be set in that button's
configuration line using the option "Size width height".
This will tell FvwmButtons to give this button at least width by
height pixels inside the relief and padding.
A running FvwmButtons instance may receive some commands at run time. This is
achieved using the fvwm command
SendToModule FvwmButtons-Alias <action> <params>
Supported actions:
- ChangeButton button_id options
- can be used to change the title or icon of a button at run time.
button_id is the id of the button to change as specified using the
Id button option. It may also be a number, in this case the button
with the given number is assumed. And finally, button_id may be in
the form +x+y, where x and y are a column number and a row number of the
button to be changed. It is possible to specify multiple option pairs
(name with value) by delimiting them using comma. Currently options
include Title, ActiveTitle, PressTitle,
Colorset, Icon, ActiveIcon and PressIcon.
These options work like the configuration options of the same name.
- ExpandButtonVars button_id command
- replaces variables present in the command exactly like in the
Action button option and then sends the command back to fvwm.
button_id has the same syntax as described in ChangeButton
above.
- PressButton button_id [mouse_button]
- simulates a mouse click on a button. button_id is the id of the
button to press as specified using the Id button option and
mouse_button is the number of mouse button used to click on the
button e.g "1" for the left mouse button etc. Quotes around the
number are not necessary. If mouse_button option is omitted, mouse
button 1 is assumed. This command behaves exactly as if the mouse button
was pressed and released on the button on in question.
- Silent
- This prefix may be specified before other actions. It disables all
possible error and warning messages.
- Example:
-
*FvwmButtons: (Id note1, Title "13:30 - Dinner", Icon clock1.xpm)
SendToModule FvwmButtons Silent \
ChangeButton note1 Icon clock2.xpm, Title "18:00 - Go Home"
The following are excerpts from a .fvwm2rc file which describe FvwmButtons
initialization commands:
##########################################################
# Load any modules which should be started during fvwm
# initialization
# Make sure FvwmButtons is always there.
AddToFunc StartFunction "I" Module FvwmButtons
# Make it titlebar-less, sticky, and give it an icon
Style "FvwmButtons" Icon toolbox.xpm, NoTitle, Sticky
# Make the menu/panel look like CDE
Style "WinOps" Title, NoHandles, BorderWidth 0
Style "WinOps" NoButton 2, NoButton 4, Sticky
Style "Tools" Title, NoHandles, BorderWidth 0
Style "Tools" NoButton 2, NoButton 4, Sticky
##########################################################
DestroyModuleConfig FvwmButtons: *
*FvwmButtons: Fore Black
*FvwmButtons: Back rgb:90/80/90
*FvwmButtons: Geometry -135-5
*FvwmButtons: Rows 1
*FvwmButtons: BoxSize smart
*FvwmButtons: Font -*-helvetica-medium-r-*-*-12-*
*FvwmButtons: Padding 2 2
*FvwmButtons: (Title WinOps, Panel WinOps \
"Module FvwmButtons -transientpanel WinOps")
*FvwmButtons: (Title Tools, Panel Tools \
"Module FvwmButtons -transientpanel Tools")
*FvwmButtons: (Title Resize, Icon resize.xpm, Action Resize)
*FvwmButtons: (Title Move, Icon arrows2.xpm, Action Move )
*FvwmButtons: (Title Lower, Icon Down, Action Lower )
*FvwmButtons: (Title Raise, Icon Up, Action Raise )
*FvwmButtons: (Title Kill, Icon bomb.xpm, Action Destroy)
*FvwmButtons: (1x1,Container(Rows 3,Frame 1))
*FvwmButtons: (Title Dopey ,Action \
`Exec "big_win" xterm -T big_win -geometry 80x50 &`)
*FvwmButtons: (Title Snoopy, Font fixed, Action \
`Exec "small_win" xterm -T small_win &`)
*FvwmButtons: (Title Smokin')
*FvwmButtons: (End)
*FvwmButtons: (Title Xcalc, Icon rcalc.xpm, \
Action `Exec "Calculator" xcalc &`)
*FvwmButtons: (Title XMag, Icon magnifying_glass2.xpm, \
Action `Exec "xmag" xmag &`)
*FvwmButtons: (Title Mail, Icon mail2.xpm, \
Action `Exec "xmh" xmh &`)
*FvwmButtons: (4x1, Swallow "FvwmPager" `FvwmPager 0 3` \
Frame 3)
*FvwmButtons: (Swallow(UseOld,NoKill) "xload15" `Exec xload \
-title xload15 -nolabel -bg rgb:90/80/90 -update 15 \
-geometry -3000-3000 &`)
The last lines are a little tricky - one spawns an FvwmPager
module, and captures it to display in a quadruple width button. is used, the
Pager will be as big as possible within the button's relief.
The final line is even more magic. Note the combination of
UseOld and NoKill, which will try to swallow an existing
window with the name "xload15" when starting up (if failing:
starting one with the specified command), which is un-swallowed when ending
FvwmButtons. The swallowed application is started with "-geometry
-3000-3000" so that it will not be visible until its swallowed.
The other panels are specified after the root panel:
########## PANEL WinOps
DestroyModuleConfig WinOps: *
*WinOps: Back bisque2
*WinOps: Geometry -3-3
*WinOps: Columns 1
*WinOps: (Title Resize, Icon resize.xpm, Action Resize)
*WinOps: (Title Move, Icon arrows2.xpm, Action Move )
*WinOps: (Title Lower, Icon Down, Action Lower )
*WinOps: (Title Raise, Icon Up, Action Raise )
########## PANEL Tools
DestroyModuleConfig Tools: *
*Tools: Back bisque2
*Tools: Geometry -1-1
*Tools: Columns 1
*Tools: (Title Kill, Icon bomb.xpm, Action Destroy)
The color specification rgb:90/80/90 is actually the most
correct way of specifying independent colors in X, and should be used
instead of the older #908090. If the latter specification is used in
your configuration file, you should be sure to escape the hash in any of the
commands which will be executed, or fvwm will consider the rest of
the line a comment.
Note that with the x/y geometry specs you can easily build button
windows with gaps. Here is another example. You can not accomplish this
without geometry specs for the buttons:
##########################################################
# Another example
##########################################################
# Make it titlebar-less, sticky, and give it an icon
Style "FvwmButtons" Icon toolbox.xpm, NoTitle, Sticky
DestroyModuleConfig FvwmButtons: *
*FvwmButtons: Font 5x7
*FvwmButtons: Back rgb:90/80/90
*FvwmButtons: Fore black
*FvwmButtons: Frame 1
# 9x11 pixels per button, 4x4 pixels for the frame
*FvwmButtons: Geometry 580x59+0-0
*FvwmButtons: Rows 5
*FvwmButtons: Columns 64
*FvwmButtons: BoxSize fixed
*FvwmButtons: Padding 1 1
# Pop up a module menu directly above the button.
*FvwmButtons: (9x1+3+0, Padding 0, Title "Modules", \
Action `Menu Modulepopup rectangle \
$widthx$height+$lleft+$top o+50 -100m`)
# first row of buttons from left to right:
*FvwmButtons: (3x2+0+1, Icon my_lock.xpm, Action `Exec xlock`)
*FvwmButtons: (3x2+3+1, Icon my_recapture.xpm, Action Recapture)
*FvwmButtons: (3x2+6+1, Icon my_resize.xpm, Action Resize)
*FvwmButtons: (3x2+9+1, Icon my_move.xpm, Action Move)
*FvwmButtons: (3x2+12+1, Icon my_fvwmconsole.xpm, \
Action 'Module FvwmConsole')
# second row of buttons from left to right:
*FvwmButtons: (3x2+0+3, Icon my_exit.xpm, Action QuitSave)
*FvwmButtons: (3x2+3+3, Icon my_restart.xpm, Action Restart)
*FvwmButtons: (3x2+6+3, Icon my_kill.xpm, Action Destroy)
*FvwmButtons: (3x2+9+3, Icon my_shell.xpm, Action 'Exec rxvt')
# big items
*FvwmButtons: (10x5, Swallow (NoKill, NoCLose) \
"FvwmPager" 'FvwmPager * * -geometry 40x40-1024-1024')
*FvwmButtons: (6x5, Swallow "FvwmXclock" `Exec xclock \
-name FvwmXclock -geometry 40x40+0-3000 -padding 1 \
-analog -chime -bg rgb:90/80/90`)
*FvwmButtons: (13x5, Swallow (NoClose) \
"FvwmIconMan" 'Module FvwmIconMan')
*FvwmButtons: (20x5, Padding 0, Swallow "xosview" \
`Exec /usr/X11R6/bin/xosview -cpu -int -page -net \
-geometry 100x50+0-3000 -font 5x7`)
The action part of the Swallow option must be quoted if it contains any
whitespace character.
The FvwmButtons program, and the concept for interfacing this module to the
Window Manager, are all original work by Robert Nation.
Copyright 1993, Robert Nation. No guarantees or warranties or
anything are provided or implied in any way whatsoever. Use this program at
your own risk. Permission to use this program for any purpose is given, as
long as the copyright is kept intact.
Further modifications and patching by Jarl Totland, copyright
1996. The statement above still applies.
Robert Nation. Somewhat enhanced by Jarl Totland, Jui-Hsuan Joshua Feng, Scott
Smedley.
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