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NAMEglmark2-drm - OpenGL (ES) 2.0 benchmark suiteSYNOPSISglmark2-drm [options]DESCRIPTIONglmark2-drm is a benchmark for OpenGL (ES) 2.0. It only uses the subset of the OpenGL 2.0 API that is compatible with OpenGL ES 2.0.OPTIONS
BENCHMARKSglmark2-drm offers a suite of scenes that can be used to measure many aspects of OpenGL (ES) 2.0 performance. The way in which each scene is rendered is configurable through a set of options. To get the available scenes and their acceptable options you can use the -l, --list-scenes command line option.In glmark2-drm, a benchmark is defined as a scene plus a set of option values. You can specify the list and order of the benchmarks to run by using the -b, --benchmark command line option (possibly multiple times). If no benchmarks are specified, a default set of benchmarks is used. If a benchmark option is not specified it assumes its default value (listed with -l, --list-scenes). As a special case, a benchmark description string is allowed to not contain a scene name (i.e. to start with ':'). In this case, any specified option values are used as the default values for benchmarks following this description string. EXAMPLESTo run the default benchmarks:glmark2-drm
To run a benchmark using scene 'shading' with a 'duration' of '5.0' seconds and 'shading' of type 'phong': glmark2-drm -b
shading:duration=5.0:shading=phong
To run a series of benchmarks use the -b, --benchmark command line option multiple times: glmark2-drm -b shading:duration=5.0 -b
build:use-vbo=false -b texture
To set default option values for benchmarks: glmark2-drm -b :duration=2.0 -b shading -b build -b
:duration=5.0 -b texture
AUTHORglmark2-drm was written by Alexandros Frantzis and Jesse Barker based on the original glmark by Ben Smith.
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