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NAMEjzip - execute Infocom v1-5 and Inform v1-8 game filesSYNOPSISjzip [ options ] z-file-nameDESCRIPTIONjzip invokes the Z-code Interpreter.See the Makefile contained in the source distribution to compile jzip. Machine specific options are listed at the beginning. REQUIREMENTSjzip will run under most (if not all) flavors of Unix, including AIX, Solaris, SunOS, HP/UX, Linux, Free/NetBSD, IRIX, NeXT Mach, DEC OSF/1, and others.INSTALLATIONTo install jzip, edit the Makefile with the options appropriate for your system, then issue the command make.It is probably a good idea to install the jzip executable in /usr/local/bin, and the man page in /usr/local/man/man1. EDITINGJohn Menichelli(menichel@pixi.com) has graced us with editing code. JZip now supports arrowkey editing in UNIX.
OPTIONS
ENVIRONMENTjzip looks for the environment variable INFOCOM_PATH and will use the path found there to look for the story file specified on the command line if the story file cannot be found in the current directory. Set INFOCOM_PATH with setenv.CREDITSjzip is written and maintained by John Holder (jholder@nmsu.edu), based on the ZIP v2.0 sources by Mark Howell and Olaf 'Olsen' Barthel.Mark Phillips and Andrew S. Benham contributed portability and bug fixes of various sorts. This manpage was originally written by Michael S. Phillips. BUGSControl characters are still passed to the interpreter (for now).TODOKeystrokes to handle editing/reptition of previous commandsDJGPP compiles for DOS. (Note: There is a DOS version, just not a DJGPP DOS version.) Handling of CTRL characters under Unix AVAILABILITYThe most recent version of jzip can be ftp'ed from ftp.gmd.de, in the /if-archive/infocom/interpreters/zip/ directory.FILES
RELATED USENET NEWSGROUPSInteractive Fiction (IF) authors should check out rec.arts.int-fiction, and IF players should check out rec.games.int-fiction.
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