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NAMElm-solve - A Computerized Solver for Logic MazesSYNOPSISlm-solve [options] Input FileDESCRIPTIONThis program is a front end for the LM-Solve Perl modules that can be used to solve any of the number of Logic Mazes present on the Logic Mazes site (http://www.logicmazes.com/) and similar sites.To use this program you should create a text file describing the layout of the game and your current position (most probably the initial one). Then invoke lm-solve with its path as input. Alternatively, by specifiying - as the filename, then lm-solve will read the layout from the standard input. One can find an archive containing some written-down layouts for some of the puzzles on the web on the LM-Solve homepage. The format of the layouts for the various puzzle types is described below. OPTIONS
Generic Board FormatThe format of the board is that of a file containing keys and values on each line, in the format "key=value". A value can be an integer (e.g: "x=6"), an (x,y) integral pair (e.g: "dims=(3,6)"), an array of pairs (e.g: "goals="[(5,6), (3,8), (0, 3)]"), an array of start and end pairs (e.g: "Planks = [ ((0,2) -> (3,2)) , ((6,5) -> (7,5)) ]") or a layout specification. The latter begins with "<<EOF" where EOF is a terminator and extends from the next line down to the first line containing the terminator.Whitespace and newlines are generally ignored and the keys are case-insensitive. Alice Mazes Board FormatDims is an (x,y) value that specifies the dimensions of the board. layout is the layout of the board. The cells are specified row by row, from top to bottom and from left to right. Newlines and whitespace between each cell are ignored as well as lines beginning with a sharp-sign ("#").Each cell is surrounded by square brackets and contains several flags separated by commas. The flags are:
Examples can be found in the layouts archive. Theseus and the Minotaur Mazes Board FormatThe keys and values required for this format are:
Examples can be found in the layouts archive. Number Mazes Board FormatDims is an (x,y) key that specifies the dimensions of the board. Start is an (x,y) key that specifies the starting position (starting from (0,0) at the top-left corner). The key layout is a layout key that contains the layout of the board.The layout contains a line for every row, and every cell is represented as a character. It contains a digit for its number or an asterisk ("*") if it is the goal cell. Examples can be found in the layouts archive. Single Goal Tilt MazesDims is an (x,y) key that speciifes the dimensions of the board. Start is an (x,y) pair that specifies the coordinates of the start (starting from 0). Goal is an (x,y) pair that determines the location of the single goal.layout contains a scheme of horizontal and vertical walls similar to the Minotaur's mazes. Multiple Goals Tilt MazesDims is an (x,y) key that speciifes the dimensions of the board. Start is an (x,y) pair that specifies the coordinates of the start (starting from 0). Goals is an (x,y) array that determines the locations of the goals.layout contains a scheme of horizontal and vertical walls similar to the Minotaur's mazes. Red-Blue Tilt PuzzlesDims is an (x,y) key that specifies the dimensions of the board. Blue_Start and Red_Start are two (x,y) keys which specify the starting positiones of the red and blue markers. Red_Goal and Blue_Goal are their respective goals.layout contains a scheme of horizontal and vertical walls similar to the Minotaur's mazes. Planks in the Swamp PuzzlesDims is an (x,y) key that specifies the dimensions of the board. Planks is an array of start and end pairs specifying the start and end coordinates of the planks. layout is a layout that matches the size specified by Dims that has an X where a stump is present, G where the goal is and any other character (preferably a whitespace) where nothing is present.The first plank in "Planks" is the active plank. SEE ALSOLM-Solve's Homepage:http://vipe.technion.ac.il/~shlomif/lm-solve/ The Logic Mazes Homepage: http://www.logicmazes.com/ Click Mazes: http://www.gjnem.demon.co.uk/ AUTHORShlomi Fish <shlomif@vipe.technion.ac.il>
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