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PERLNEWMOD(1) |
Perl Programmers Reference Guide |
PERLNEWMOD(1) |
perlnewmod - preparing a new module for distribution
This document gives you some suggestions about how to go about writing Perl
modules, preparing them for distribution, and making them available via CPAN.
One of the things that makes Perl really powerful is the fact that
Perl hackers tend to want to share the solutions to problems they've faced,
so you and I don't have to battle with the same problem again.
The main way they do this is by abstracting the solution into a
Perl module. If you don't know what one of these is, the rest of this
document isn't going to be much use to you. You're also missing out on an
awful lot of useful code; consider having a look at perlmod, perlmodlib and
perlmodinstall before coming back here.
When you've found that there isn't a module available for what
you're trying to do, and you've had to write the code yourself, consider
packaging up the solution into a module and uploading it to CPAN so that
others can benefit.
You should also take a look at perlmodstyle for best practices in
making a module.
We're going to primarily concentrate on Perl-only modules here, rather than XS
modules. XS modules serve a rather different purpose, and you should consider
different things before distributing them - the popularity of the library you
are gluing, the portability to other operating systems, and so on. However,
the notes on preparing the Perl side of the module and packaging and
distributing it will apply equally well to an XS module as a pure-Perl one.
You should make a module out of any code that you think is going to be useful to
others. Anything that's likely to fill a hole in the communal library and
which someone else can slot directly into their program. Any part of your code
which you can isolate and extract and plug into something else is a likely
candidate.
Let's take an example. Suppose you're reading in data from a local
format into a hash-of-hashes in Perl, turning that into a tree, walking the
tree and then piping each node to an Acme Transmogrifier Server.
Now, quite a few people have the Acme Transmogrifier, and you've
had to write something to talk the protocol from scratch - you'd almost
certainly want to make that into a module. The level at which you pitch it
is up to you: you might want protocol-level modules analogous to Net::SMTP
which then talk to higher level modules analogous to Mail::Send. The choice
is yours, but you do want to get a module out for that server protocol.
Nobody else on the planet is going to talk your local data format,
so we can ignore that. But what about the thing in the middle? Building tree
structures from Perl variables and then traversing them is a nice, general
problem, and if nobody's already written a module that does that, you might
want to modularise that code too.
So hopefully you've now got a few ideas about what's good to
modularise. Let's now see how it's done.
Before we even start scraping out the code, there are a few things we'll want to
do in advance.
- Look around
- Dig into a bunch of modules to see how they're written. I'd suggest
starting with Text::Tabs, since it's in the standard library and is nice
and simple, and then looking at something a little more complex like
File::Copy. For object oriented code, WWW::Mechanize or the
"Email::*" modules provide some good
examples.
These should give you an overall feel for how modules are laid
out and written.
- Check it's new
- There are a lot of modules on CPAN, and it's easy to miss one that's
similar to what you're planning on contributing. Have a good plough
through <http://metacpan.org> and make sure you're not the one
reinventing the wheel!
- Discuss the need
- You might love it. You might feel that everyone else needs it. But there
might not actually be any real demand for it out there. If you're unsure
about the demand your module will have, consider asking the
"module-authors@perl.org" mailing list
(send an email to
"module-authors-subscribe@perl.org" to
subscribe; see <https://lists.perl.org/list/module-authors.html> for
more information and a link to the archives).
- Choose a name
- Perl modules included on CPAN have a naming hierarchy you should try to
fit in with. See perlmodlib for more details on how this works, and browse
around CPAN and the modules list to get a feel of it. At the very least,
remember this: modules should be title capitalised, (This::Thing) fit in
with a category, and explain their purpose succinctly.
- Check again
- While you're doing that, make really sure you haven't missed a module
similar to the one you're about to write.
When you've got your name sorted out and you're sure that your
module is wanted and not currently available, it's time to start
coding.
- Start with module-starter or h2xs
- The module-starter utility is distributed as part of the
Module::Starter CPAN package. It creates a directory with stubs of all the
necessary files to start a new module, according to recent "best
practice" for module development, and is invoked from the command
line, thus:
module-starter --module=Foo::Bar \
--author="Your Name" --email=yourname@cpan.org
If you do not wish to install the Module::Starter package from
CPAN, h2xs is an older tool, originally intended for the
development of XS modules, which comes packaged with the Perl
distribution.
A typical invocation of h2xs for a pure Perl module is:
h2xs -AX --skip-exporter --use-new-tests -n Foo::Bar
The "-A" omits the
Autoloader code, "-X" omits XS
elements, "--skip-exporter" omits the
Exporter code, "--use-new-tests" sets
up a modern testing environment, and
"-n" specifies the name of the
module.
- Use strict and warnings
- A module's code has to be warning and strict-clean, since you can't
guarantee the conditions that it'll be used under. Besides, you wouldn't
want to distribute code that wasn't warning or strict-clean anyway,
right?
- Use Carp
- The Carp module allows you to present your error messages from the
caller's perspective; this gives you a way to signal a problem with the
caller and not your module. For instance, if you say this:
warn "No hostname given";
the user will see something like this:
No hostname given at
/usr/local/lib/perl5/site_perl/5.6.0/Net/Acme.pm line 123.
which looks like your module is doing something wrong.
Instead, you want to put the blame on the user, and say this:
No hostname given at bad_code, line 10.
You do this by using Carp and replacing your
"warn"s with
"carp"s. If you need to
"die", say
"croak" instead. However, keep
"warn" and
"die" in place for your sanity checks
- where it really is your module at fault.
- Use Exporter - wisely!
- Exporter gives you a standard way of exporting symbols and subroutines
from your module into the caller's namespace. For instance, saying
"use Net::Acme qw(&frob)" would
import the "frob" subroutine.
The package variable @EXPORT will
determine which symbols will get exported when the caller simply says
"use Net::Acme" - you will hardly ever
want to put anything in there. @EXPORT_OK, on
the other hand, specifies which symbols you're willing to export. If you
do want to export a bunch of symbols, use the
%EXPORT_TAGS and define a standard export set -
look at Exporter for more details.
- Use plain old documentation
- The work isn't over until the paperwork is done, and you're going to need
to put in some time writing some documentation for your module.
"module-starter" or
"h2xs" will provide a stub for you to
fill in; if you're not sure about the format, look at perlpod for an
introduction. Provide a good synopsis of how your module is used in code,
a description, and then notes on the syntax and function of the individual
subroutines or methods. Use Perl comments for developer notes and POD for
end-user notes.
- Write tests
- You're encouraged to create self-tests for your module to ensure it's
working as intended on the myriad platforms Perl supports; if you upload
your module to CPAN, a host of testers will build your module and send you
the results of the tests. Again,
"module-starter" and
"h2xs" provide a test framework which
you can extend - you should do something more than just checking your
module will compile. Test::Simple and Test::More are good places to start
when writing a test suite.
- Write the README
- If you're uploading to CPAN, the automated gremlins will extract the
README file and place that in your CPAN directory. It'll also appear in
the main by-module and by-category directories if you make
it onto the modules list. It's a good idea to put here what the module
actually does in detail.
- Write Changes
- Add any user-visible changes since the last release to your Changes
file.
- Get a CPAN user ID
- Every developer publishing modules on CPAN needs a CPAN ID. Visit
"<http://pause.perl.org/>", select
"Request PAUSE Account", and wait for your request to be
approved by the PAUSE administrators.
- "perl Makefile.PL; make test; make distcheck; make dist"
- Once again, "module-starter" or
"h2xs" has done all the work for you.
They produce the standard "Makefile.PL"
you see when you download and install modules, and this produces a
Makefile with a "dist" target.
Once you've ensured that your module passes its own tests -
always a good thing to make sure - you can "make
distcheck" to make sure everything looks OK, followed by
"make dist", and the Makefile will
hopefully produce you a nice tarball of your module, ready for
upload.
- Upload the tarball
- The email you got when you received your CPAN ID will tell you how to log
in to PAUSE, the Perl Authors Upload SErver. From the menus there, you can
upload your module to CPAN.
Alternatively you can use the cpan-upload script, part
of the CPAN::Uploader distribution on CPAN.
- Fix bugs!
- Once you start accumulating users, they'll send you bug reports. If you're
lucky, they'll even send you patches. Welcome to the joys of maintaining a
software project...
Simon Cozens, "simon@cpan.org"
Updated by Kirrily "Skud" Robert,
"skud@cpan.org"
perlmod, perlmodlib, perlmodinstall, h2xs, strict, Carp, Exporter, perlpod,
Test::Simple, Test::More ExtUtils::MakeMaker, Module::Build, Module::Starter
<http://www.cpan.org/>, Ken Williams' tutorial on building your own
module at <http://mathforum.org/~ken/perl_modules.html>
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