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RGBLINK(1) |
FreeBSD General Commands Manual |
RGBLINK(1) |
rgblink —
Game Boy linker
rgblink |
[-dtVvwx ] [-l
linker_script] [-m
map_file] [-n
sym_file] [-O
overlay_file] [-o
out_file] [-p
pad_value] [-S
spec] [-s
symbol] file ... |
The rgblink program links RGB object files, typically
created by
rgbasm(1),
into a single Game Boy ROM file. The format is documented in
rgbds(5).
ROM0 sections are placed in the first 16 KiB of the output ROM,
and ROMX sections are placed in any 16 KiB “bank” except the
first. If your ROM will only be 32 KiB, you can use the
-t option to change this.
Similarly, WRAM0 sections are placed in the first 4 KiB of WRAM
(“bank 0”), and WRAMX sections are placed in any bank of the
last 4 KiB. If your ROM doesn't use banked WRAM, you can use the
-w option to change this.
Also, if your ROM is designed for a monochrome Game Boy, you can
make sure that you don't use any incompatible section by using the
-d option, which implies -w
but also prohibits the use of banked VRAM.
Note that options can be abbreviated as long as the abbreviation
is unambiguous: - -verb is
- -verbose , but
- -ver is invalid because it
could also be - -version . The
arguments are as follows:
-d ,
- -dmg
- Enable DMG mode. Prohibit the use of sections that doesn't exist on a DMG,
such as VRAM bank 1. This option automatically enables
-w .
-l
linker_script,
- -linkerscript
linker_script
- Specify a linker script file that tells the linker how sections must be
placed in the ROM. The attributes assigned in the linker script must be
consistent with any assigned in the code. See
rgblink(5)
for more information about the linker script format.
-m
map_file,
- -map
map_file
- Write a map file to the given filename, listing how sections and symbols
were assigned.
-n
sym_file,
- -sym
sym_file
- Write a symbol file to the given filename, listing the address of all
exported symbols. Several external programs can use this information, for
example to help debugging ROMs.
-O
overlay_file,
- -overlay
overlay_file
- If specified, sections will be overlaid "on top" of the provided
ROM image. In that case, all sections must be fixed. This may be used to
patch an existing binary.
-o
out_file,
- -output
out_file
- Write the ROM image to the given file.
-p
pad_value,
- -pad
pad_value
- When inserting padding between sections, pad with this value. Has no
effect if
-O is specified. The default is 0.
-S
spec,
- -scramble
spec
- Enables a different “scrambling” algorithm for placing
sections. See Scrambling
algorithm below for an explanation and a description of
spec.
-s
symbol,
- -smart
symbol
- This option is ignored. It was supposed to perform smart linking but fell
into disrepair, and so has been removed. It will be reimplemented at some
point.
-t ,
- -tiny
- Expand the ROM0 section size from 16 KiB to the full 32 KiB assigned to
ROM. ROMX sections that are fixed to a bank other than 1 become errors,
other ROMX sections are treated as ROM0. Useful for ROMs that fit in 32
KiB.
-V ,
- -version
- Print the version of the program and exit.
-v ,
- -verbose
- Verbose: enable printing more information to standard error.
-w ,
- -wramx
- Expand the WRAM0 section size from 4 KiB to the full 8 KiB assigned to
WRAM. WRAMX sections that are fixed to a bank other than 1 become errors,
other WRAMX sections are treated as WRAM0.
-x ,
- -nopad
- Disables padding the end of the final file. This option automatically
enables
-t . You can use this when not not making a
ROM. When making a ROM, be careful that not using this is not a
replacement for
rgbfix(1)'s
-p option!
The default section placement algorithm tries to minimize the number of banks
used; “scrambling” instead places sections into a given pool of
banks, trying to minimize the number of sections sharing a given bank. This is
useful to catch broken bank assumptions, such as expecting two different
sections to land in the same bank (that is not guaranteed unless both are
manually assigned the same bank number).
A scrambling spec is a comma-separated list of region specs. A
trailing comma is allowed, as well as whitespace between all specs and their
components. Each region spec has the following form:
region[=size]
region must be one of the following (case-insensitive),
while size must be a positive decimal integer between 1
and the corresponding maximum. Certain regions allow omitting the size, in
which case it defaults to its max value.
Region name |
Max size |
Size optional |
romx |
65535 |
No |
sram |
255 |
No |
wramx |
7 |
Yes |
A size of 0 disables scrambling for that
region.
For example,
‘romx=64,wramx=4 ’ will scramble
ROMX sections among ROM banks 1 to 64,
WRAMX sections among RAM banks 1 to 4, and will not
scramble SRAM sections.
Later region specs override earlier ones; for example,
‘romx=42, Romx=0 ’ disables scrambling
for romx .
wramx scrambling is silently ignored if
-w is passed (including if implied by
-d ), as WRAMX sections will
be treated as WRAM0 .
All you need for a basic ROM is an object file, which can be made into a ROM
image like so:
$ rgblink -o bar.gb
foo.o
The resulting bar.gb will not have correct
checksums (unless you put them in the assembly source). You should use
rgbfix(1)
to fix these so that the program will actually run in a Game Boy:
$ rgbfix -v bar.gb
Here is a more complete example:
$ rgblink -o bin/game.gb -n
bin/game.sym -p 0xFF obj/title.o obj/engine.o
rgblink was originally written by Carsten
Sørensen as part of the ASMotor package, and was later packaged in
RGBDS by Justin Lloyd. It is now maintained by a number of contributors at
https://github.com/gbdev/rgbds.
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