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WINDOW(1) |
FreeBSD General Commands Manual |
WINDOW(1) |
window —
window environment
window |
[-t ] [-f ]
[-d ] [-e
escape-char] [-c
command] |
The window utility implements a window environment on
ASCII terminals.
A window is a rectangular portion of the physical terminal screen
associated with a set of processes. Its size and position can be changed by
the user at any time. Processes communicate with their window in the same
way they normally interact with a terminal-through their standard input,
output, and diagnostic file descriptors. The window program handles the
details of redirecting input and output to and from the windows. At any one
time, only one window can receive input from the keyboard, but all windows
can simultaneously send output to the display.
When window starts up, the commands (see
long commands below) contained in the file .windowrc
in the user's home directory are executed. If it does not exist, two equal
sized windows spanning the terminal screen are created by default.
The command line options are
-t
- Turn on terse mode (see
terse command below).
-f
- Fast. Do not perform any startup action.
-d
- Ignore .windowrc and create the two default
windows instead.
-e
escape-char
- Set the escape character to escape-char.
Escape-char can be a single character, or in the
form
^X where X is any
character, meaning
control-X.
-c
command
- Execute the string command as a long command (see
below) before doing anything else.
Windows can overlap and are framed as necessary. Each window is
named by one of the digits ``1'' to ``9''. This one-character identifier, as
well as a user definable label string, are displayed with the window on the
top edge of its frame. A window can be designated to be in the
foreground, in which case it will always be on top of
all normal, non-foreground windows, and can be covered only by other
foreground windows. A window need not be completely within the edges of the
terminal screen. Thus a large window (possibly larger than the screen) may
be positioned to show only a portion of its full size.
Each window has a cursor and a set of control functions. Most
intelligent terminal operations such as line and character deletion and
insertion are supported. Display modes such as underlining and reverse video
are available if they are supported by the terminal. In addition, similar to
terminals with multiple pages of memory, each window has a text buffer which
can have more lines than the window itself.
With each newly created window, a shell program is spawned with its process
environment tailored to that window. Its standard input, output, and
diagnostic file descriptors are bound to one end of either a pseudo-terminal
(see pty(4))
or a UNIX domain socket (see
socketpair(2)).
If a pseudo-terminal is used, then its special characters and modes (see
stty(1))
are copied from the physical terminal. A
termcap(5)
entry tailored to this window is created and passed as environment (see
environ(7))
variable TERMCAP . The termcap entry contains the
window's size and characteristics as well as information from the physical
terminal, such as the existence of underline, reverse video, and other display
modes, and the codes produced by the terminal's function keys, if any. In
addition, the window size attributes of the pseudo-terminal are set to reflect
the size of this window, and updated whenever it is changed by the user. In
particular, the editor
vi(1) uses
this information to redraw its display.
During normal execution, window can be in one of two
states: conversation mode and command mode. In conversation mode, the
terminal's real cursor is placed at the cursor position of a particular
window--called the current window--and input from the keyboard is sent to the
process in that window. The current window is always on top of all other
windows, except those in foreground. In addition, it is set apart by
highlighting its identifier and label in reverse video.
Typing window 's escape character (normally
^P ) in conversation mode switches it into command
mode. In command mode, the top line of the terminal screen becomes the
command prompt window, and window interprets input
from the keyboard as commands to manipulate windows.
There are two types of commands: short commands are usually one or
two key strokes; long commands are strings either typed by the user in the
command window (see the “: ” command
below), or read from a file (see source below).
Below, # represents one of the digits ``1'' to ``9''
corresponding to the windows 1 to 9. ^X means
control-X, where
X is any character. In particular,
^^ is control-^ .
Escape is the escape key, or ^[ .
- #
- Select window # as the current window and return to
conversation mode.
% #
- Select window # but stay in command mode.
^^
- Select the previous window and return to conversation mode. This is useful
for toggling between two windows.
escape
- Return to conversation mode.
^P
- Return to conversation mode and write
^P to the
current window. Thus, typing two ^P 's in
conversation mode sends one to the current window. If the
window escape is changed to some other character,
that character takes the place of ^P here.
?
- List a short summary of commands.
^L
- Refresh the screen.
q
- Exit
window . Confirmation is requested.
^Z
- Suspend
window .
w
- Create a new window. The user is prompted for the positions of the upper
left and lower right corners of the window. The cursor is placed on the
screen and the keys ``h'', ``j'', ``k'', and ``l'' move the cursor left,
down, up, and right, respectively. The keys ``H'', ``J'', ``K'', and ``L''
move the cursor to the respective limits of the screen. Typing a number
before the movement keys repeats the movement that number of times. Return
enters the cursor position as the upper left corner of the window. The
lower right corner is entered in the same manner. During this process, the
placement of the new window is indicated by a rectangular box drawn on the
screen, corresponding to where the new window will be framed. Typing
escape at any point cancels this command.
This window becomes the current window, and is given the first
available ID. The default buffer size is used (see
default_nline command below).
Only fully visible windows can be created this way.
c #
- Close window #. The process in the window is sent
the hangup signal (see
kill(1)).
The
csh(1)
utility should handle this signal correctly and cause no problems.
m #
- Move window # to another location. A box in the
shape of the window is drawn on the screen to indicate the new position of
the window, and the same keys as those for the
w
command are used to position the box. The window can be moved partially
off-screen.
M #
- Move window # to its previous position.
s #
- Change the size of window #. The user is prompted to
enter the new lower right corner of the window. A box is drawn to indicate
the new window size. The same keys used in
w and
m are used to enter the position.
S #
- Change window # to its previous size.
^Y
- Scroll the current window up by one line.
^E
- Scroll the current window down by one line.
^U
- Scroll the current window up by half the window size.
^D
- Scroll the current window down by half the window size.
^B
- Scroll the current window up by the full window size.
^F
- Scroll the current window down by the full window size.
h
- Move the cursor of the current window left by one column.
j
- Move the cursor of the current window down by one line.
k
- Move the cursor of the current window up by one line.
l
- Move the cursor of the current window right by one column.
y
- Yank. The user is prompted to enter two points within the current window.
Then the content of the current window between those two points is saved
in the yank buffer.
p
- Put. The content of the yank buffer is written to the current window as
input.
^S
- Stop output in the current window.
^Q
- Start output in the current window.
- :
- Enter a line to be executed as long commands. Normal line editing
characters (erase character, erase word, erase line) are supported.
Long commands are a sequence of statements parsed much like a programming
language, with a syntax similar to that of C. Numeric and string expressions
and variables are supported, as well as conditional statements.
There are two data types: string and number. A string is a
sequence of letters or digits beginning with a letter. ``_'' and ``.'' are
considered letters. Alternately, non-alphanumeric characters can be included
in strings by quoting them in ``"'' or escaping them with ``\''. In
addition, the ``\'' sequences of C are supported, both inside and outside
quotes (e.g., ``\n'' is a new line, ``\r'' a carriage return). For example,
these are legal strings: abcde01234, "&#$^*&#",
ab"$#"cd, ab\$\#cd, "/usr/ucb/window".
A number is an integer value in one of three forms: a decimal
number, an octal number preceded by ``0'', or a hexadecimal number preceded
by ``0x'' or ``0X''. The natural machine integer size is used (i.e., the
signed integer type of the C compiler). As in C, a non-zero number
represents a boolean true.
The character ``#'' begins a comment which terminates at the end
of the line.
A statement is either a conditional or an expression. Expression
statements are terminated with a new line or ``;''. To continue an
expression on the next line, terminate the first line with ``\''.
The window utility has a single control structure: the
fully bracketed if statement in the form
if <expr> then
<statement>
...
elsif <expr> then
<statement>
...
else
<statement>
...
endif
The else and elsif
parts are optional, and the latter can be repeated any number of times.
<Expr> must be numeric.
Expressions in window are similar to those in the C
language, with most C operators supported on numeric operands. In addition,
some are overloaded to operate on strings.
When an expression is used as a statement, its value is discarded
after evaluation. Therefore, only expressions with side effects (assignments
and function calls) are useful as statements.
Single valued (no arrays) variables are supported, of both numeric
and string values. Some variables are predefined. They are listed below.
The operators in order of increasing precedence:
- ⟨expr1⟩
=
⟨expr2⟩
- Assignment. The variable of name
⟨expr1⟩, which must be string valued,
is assigned the result of ⟨expr2⟩.
Returns the value of ⟨expr2⟩.
- ⟨expr1⟩
?
⟨expr2⟩ :
⟨expr3⟩
- Returns the value of ⟨expr2⟩ if
⟨expr1⟩ evaluates true (non-zero
numeric value); returns the value of
⟨expr3⟩ otherwise. Only one of
⟨expr2⟩ and
⟨expr3⟩ is evaluated.
⟨Expr1⟩ must be numeric.
- ⟨expr1⟩
||
⟨expr2⟩
- Logical or. Numeric values only. Short circuit evaluation is supported
(i.e., if ⟨expr1⟩ evaluates true, then
⟨expr2⟩ is not evaluated).
- ⟨expr1⟩
&&
⟨expr2⟩
- Logical and with short circuit evaluation. Numeric values only.
- ⟨expr1⟩
|
⟨expr2⟩
- Bitwise or. Numeric values only.
- ⟨expr1⟩
^
⟨expr2⟩
- Bitwise exclusive or. Numeric values only.
- ⟨expr1⟩
&
⟨expr2⟩
- Bitwise and. Numeric values only.
- ⟨expr1⟩
==
⟨expr2⟩,
⟨expr1⟩ !=
⟨expr2⟩
- Comparison (equal and not equal, respectively). The boolean result (either
1 or 0) of the comparison is returned. The operands can be numeric or
string valued. One string operand forces the other to be converted to a
string in necessary.
- ⟨expr1⟩
<
⟨expr2⟩,
⟨expr1⟩ >
⟨expr2⟩,
⟨expr1⟩ <=
⟨expr2⟩,
- Less than, greater than, less than or equal to, greater than or equal to.
Both numeric and string values, with automatic conversion as above.
- ⟨expr1⟩
<<
⟨expr2⟩,
⟨expr1⟩ >>
⟨expr2⟩
- If both operands are numbers, ⟨expr1⟩
is bit shifted left (or right) by
⟨expr2⟩ bits. If
⟨expr1⟩ is a string, then its first
(or last) ⟨expr2⟩ characters are
returns (if ⟨expr2⟩ is also a string,
then its length is used in place of its value).
- ⟨expr1⟩
+
⟨expr2⟩,
⟨expr1⟩ -
⟨expr2⟩
- Addition and subtraction on numbers. For ``+'', if one argument is a
string, then the other is converted to a string, and the result is the
concatenation of the two strings.
- ⟨expr1⟩
*
⟨expr2⟩,
⟨expr1⟩ /
⟨expr2⟩,
⟨expr1⟩ %
⟨expr2⟩
- Multiplication, division, modulo. Numbers only.
- ⟨expr⟩,
~ ⟨expr⟩,
! ⟨expr⟩,
$ ⟨expr⟩,
$? ⟨expr⟩
- The first three are unary minus, bitwise complement and logical complement
on numbers only. The operator, ``$'', takes
⟨expr⟩ and returns the value of the
variable of that name. If ⟨expr⟩ is
numeric with value n and it appears within an alias
macro (see below), then it refers to the nth argument of the alias
invocation. ``$?'' tests for the existence of the variable
⟨expr⟩, and returns 1 if it exists or
0 otherwise.
- ⟨expr⟩(⟨arglist⟩)
- Function call. ⟨Expr⟩ must be a string
that is the unique prefix of the name of a builtin
window function or the full name of a user defined
alias macro. In the case of a builtin function,
⟨arglist⟩ can be in one of two forms:
<expr1>, <expr2>, ...
argname1 = <expr1>, argname2 = <expr2>, ...
The two forms can in fact be intermixed, but the result is
unpredictable. Most arguments can be omitted; default values will be
supplied for them. The argnames can be unique
prefixes of the argument names. The commas separating arguments are used
only to disambiguate, and can usually be omitted.
Only the first argument form is valid for user defined
aliases. Aliases are defined using the alias
builtin function (see below). Arguments are accessed via a variant of
the variable mechanism (see ``$'' operator above).
Most functions return value, but some are used for side effect
only and so must be used as statements. When a function or an alias is
used as a statement, the parentheses surrounding the argument list may
be omitted. Aliases return no value.
The arguments are listed by name in their natural order. Optional arguments are
in square brackets ‘[]’. Arguments that have no names are in
angle brackets ‘<>’. An argument meant to be a boolean
flag (often named flag) can be one of
on, off,
yes, no,
true, or false, with obvious
meanings, or it can be a numeric expression, in which case a non-zero value is
true.
alias ([⟨string⟩],
[⟨string-list⟩])
- If no argument is given, all currently defined alias macros are listed.
Otherwise, ⟨string⟩ is defined as an
alias, with expansion ⟨string-list
>⟩. The previous definition of
⟨string⟩, if any, is returned. Default
for ⟨string-list⟩ is no change.
close (⟨window-list⟩)
- Close the windows specified in
⟨window-list⟩. If
⟨window-list⟩ is the word
all, than all windows are closed. No value is
returned.
cursormodes ([modes])
- Set the window cursor to modes.
Modes is the bitwise or of the mode bits defined as
the variables m_ul (underline),
m_rev (reverse video), m_blk
(blinking), and m_grp (graphics, terminal
dependent). Return value is the previous modes. Default is no change. For
example,
cursor($m_rev$m_blk) sets the window
cursors to blinking reverse video.
default_nline ([nline])
- Set the default buffer size to nline. Initially, it
is 48 lines. Returns the old default buffer size. Default is no change.
Using a very large buffer can slow the program down considerably.
default_shell ([⟨string-list⟩])
- Set the default window shell program to
⟨string-list⟩. Returns the first
string in the old shell setting. Default is no change. Initially, the
default shell is taken from the environment variable
SHELL .
default_smooth ([flag])
- Set the default value of the smooth argument to the
command
window (see below). The argument is a
boolean flag (one of on, off,
yes, no,
true, false, or a number, as
described above). Default is no change. The old value (as a number) is
returned. The initial value is 1 (true).
echo ([window],
[⟨string-list⟩])
- Write the list of strings,
⟨string-list⟩, to
window , separated by spaces and terminated with a
new line. The strings are only displayed in the window, the processes in
the window are not involved (see write below). No
value is returned. Default is the current window.
escape ([escapec])
- Set the escape character to escape-char. Returns the
old escape character as a one-character string. Default is no change.
Escapec can be a string of a single character, or in
the form
-^X , meaning
control-X.
foreground ([window],
[flag])
- Move
window in or out of foreground.
Flag is a boolean value. The old foreground flag is
returned. Default for window is the current
window, default for flag is no change.
label ([window],
[label])
- Set the label of
window to
label. Returns the old label as a string. Default
for window is the current window, default for
label is no change. To turn off a label, set it to
an empty string ("").
list ()
- No arguments. List the identifiers and labels of all windows. No value is
returned.
select ([window])
- Make
window the current window. The previous
current window is returned. Default is no change.
source (filename)
- Read and execute the long commands in filename.
Returns -1 if the file cannot be read, 0 otherwise.
terse ([flag])
- Set terse mode to flag. In terse mode, the command
window stays hidden even in command mode, and errors are reported by
sounding the terminal's bell. Flag can take on the
same values as in foreground above. Returns the old
terse flag. Default is no change.
unalias (alias)
- Undefine alias. Returns -1 if
alias does not exist, 0 otherwise.
unset (variable)
- Undefine variable. Returns -1 if
variable does not exist, 0 otherwise.
variables ()
- No arguments. List all variables. No value is returned.
window ([row],
[column], [nrow],
[ncol], [nline],
[label], [pty],
[frame], [mapnl],
[keepopen], [smooth],
[shell]).
- Open a window with upper left corner at row,
column and size nrow,
ncol. If nline is specified,
then that many lines are allocated for the text buffer. Otherwise, the
default buffer size is used. Default values for row,
column, nrow, and
ncol are, respectively, the upper, left-most, lower,
or right-most extremes of the screen. Label is the
label string. Frame, pty, and
mapnl are flag values interpreted in the same way as
the argument to foreground (see above); they mean,
respectively, put a frame around this window (default true), allocate
pseudo-terminal for this window rather than socketpair (default true), and
map new line characters in this window to carriage return and line feed
(default true if socketpair is used, false otherwise). Normally, a window
is automatically closed when its process exits. Setting
keepopen to true (default false) prevents this
action. When smooth is true, the screen is updated
more frequently (for this window) to produce a more terminal-like
behavior. The default value of smooth is set by the
default_smooth command (see above).
Shell is a list of strings that will be used as the
shell program to place in the window (default is the program specified by
default_shell, see above). The created window's
identifier is returned as a number.
write ([window],
[⟨string-list⟩])
- Send the list of strings,
⟨string-list⟩, to
window , separated by spaces but not terminated
with a new line. The strings are actually given to the window as input. No
value is returned. Default is the current window.
These variables are for information only. Redefining them does not affect the
internal operation of window .
- baud
- The baud rate as a number between 50 and 38400.
- modes
- The display modes (reverse video, underline, blinking, graphics) supported
by the physical terminal. The value of modes is the
bitwise or of some of the one bit values, m_blk,
m_grp, m_rev, and
m_ul (see below). These values are useful in setting
the window cursors' modes (see cursormodes
above).
- m_blk
- The blinking mode bit.
- m_grp
- The graphics mode bit (not very useful).
- m_rev
- The reverse video mode bit.
- m_ul
- The underline mode bit.
- ncol
- The number of columns on the physical screen.
- nrow
- The number of rows on the physical screen.
- term
- The terminal type. The standard name, found in the second name field of
the terminal's
TERMCAP entry, is used.
The window utility utilizes these environment variables:
HOME , SHELL ,
TERM , TERMCAP ,
WINDOW_ID .
- ~/.windowrc
- startup command file.
- /dev/[pt]ty[pq]?
- pseudo-terminal devices.
Should be self explanatory.
The window command appeared in
4.3BSD.
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