bsvplay — convert BASICA music data to PCM
bsvplay [-i part] [-q part] [-r
rate] [file...] | aplay -f dat -c 1
bsvplay will convert BASICA binary music data to linear 16-bit raw PCM.
Normally, you will be wanting to pipe it into a raw PCM player like
aplay(1) to actually output it to a sound device. Be sure to lower the
volume beforehand to avoid nasty surprises that come with square waves. By
default, bsvplay will mix 1:1 square:sine waves to give a medium tone
hardness.
Do note that the music data is embedded in BSV/EXE/COM files and
needs to be manually located. It is usually very evident from a regular
pattern in hexdumps.
- -q part
- Part to mix square waves in (default: 1.0)
- -i part
- Part to mix sine waves in (default: 1.0). If -q2 -i1 is specified
for example, the final PCM output will consist of 2/3*squarepcm +
1/3*sinpcm.
- -r rate
- PCM sample rate (default: 48000 Hz)
- --pianoman
- Assume the input is Pianoman MUS.
The BASICA format is defined 6-byte tuples of divisor, duration and pause.
struct bsv_insn {
uint16_t divisor;
uint16_t duration; /* in ticks */
uint16_t af_pause; /* in ticks */
};
where divisor specifies the divisor value that it directly handed
to the x86 PC speaker. The following formula holds:
frequency = 1193181 / divisor;
aplay(1), qplay(1), hxtools(7)