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NAMEgwsocket is a standalone, simple, yet powerful rfc6455 compliant WebSocket Server.SYNOPSISgwsocket -p [--addr][--origin][gwsocket options ...]DESCRIPTIONgwsocket is a free (MIT Licensed), standalone, WebSocket Server. It sits between your application and the client's browser, giving the ability for bidirectional communication between these two with ease and flexibility.Start the ServerYou can run gwsocket without passing any options to the command line. By default, it will listen on port 7890 on all the interfaces, e.g., 127.0.0.1, ::1, etc. For instance:# gwsocket --access-log=/tmp/access.log Note: See a basic client-side example at the bottom of the man page. OPTIONS
CONFIGURATION
DATA MODESIn order to establish a channel between your application and the client's browser, gwsocket provides two methods that allow the user to send data in and out. The first one is through the use of the standard input (stdin) ,and the standard output (stdout) followed by the payload. See options below for more details.1. stdin/stdoutThe standard input/output is the simplest way of sending/receiving data to/from a client. However, it's limited to broadcasting messages to all clients. To send messages to or receive from a specific client, use the strict mode in section 2.1.1 Sending Data to all Clients — stdoutIf you need to broadcast data from your application to all clients connected to gwsocket, then, the simplest way of doing it is by piping your application output into a named pipe (also known as FIFO) that gwsocket makes use of. Once gwsocket receives the payload, then it will automatically broadcast the message to all connected clients.#include <fcntl.h> #include <sys/stat.h> #include <sys/types.h> #include <unistd.h> int main() { int fd; char *myfifo = "/tmp/wspipein.fifo"; const char *msg = "Message to broadcast"; fd = open(myfifo, O_WRONLY); write(fd, msg, strlen(msg)); close(fd); return 0; } Note: You can send as many bytes PIPE_BUF can hold. If a message is greater than PIPE_BUF, it would send the rest on a second message or third, and so on. See strict mode below for more control over messages. 1.2 Receiving Data from Clients — stdinWhen a client sends a message to the server, it is possible to capture that message in your application. To do this, your application simply needs to read from a named pipe. By default, gwsocket creates a FIFO under /tmp/wspipeout.fifo.Receiving data can be as simple as doing a # cat /tmp/wspipeout.fifo or you can do it in the language of your choice. See examples below. #include <stdio.h> #include <stdlib.h> #include <fcntl.h> #include <limits.h> static void read_message (int fd, fd_set set) { int bytes = 0; char buf[PIPE_BUF] = { 0 }; FD_ZERO (&set); FD_SET (fd, &set); if ((select (fd + 1, &set, NULL, NULL, NULL)) < 1) exit (1); if (!FD_ISSET (fd, &set)) return; if (read (fd, buf, PIPE_BUF) > 0) printf ("%s0, buf); } int main (void) { fd_set set; char *fifo = "/tmp/wspipeout.fifo"; int fd = 0; if ((fd = open (fifo, O_RDWR | O_NONBLOCK)) < 0) exit (1); while (1) read_message(fd, set); return 0; } Note: Make sure the reader in your application is set as non-blocking to get a constant feed. Tip If you need to know which client sent the message, for example, in a chat application, please see the strict mode below. 2. Strict Modegwsocket implements its own tiny protocol for sending/receiving data. In contrast to the stdin/stdout mode, the strict mode allows you to send/receive data to/from specific connected clients as well as to keep track of who opened/closed a WebSocket connection. It also gives you the ability to pack and send as much data as you would like on a single message.2. Data Format The message header is a fixed-size header. The first 12 bytes (uint32_t) are packed in network byte order and contain the "meta-data" of the message we are sending/receiving. The rest of it is the actual message. 0 1 2 3 +---------------------------------------------+ | Client Socket Id (listener) | +---------------------------------------------+ | Message Type (binary: 0x2 / text: 0x1) | +---------------------------------------------+ | Payload length | +---------------------------------------------+ | Payload Data | +---------------------------------------------+ 2.1 Sending Data — Strict ModeIf you need to send a message to a specific client, then you can do so by specifying the client id in the message header. If set to 0, the message will be broadcasted to all clients. The first 4 bytes are reserved for the client id or listener. The following 4 bytes are reserved for the message type. 0x01 for a text message, and 0x02 for a binary message. And the last 4 bytes are reserved for the payload's length.Once the header has been written to the pipe, you may now write the message. First, start the server in strict-mode. # gwsocket --strict-mode #include <stdio.h> #include <stdlib.h> #include <string.h> #include <fcntl.h> size_t pack_uint32(void* buf, uint32_t val) { uint32_t v32 = htonl(val); memcpy(buf, &v32, sizeof(uint32_t)); return sizeof(uint32_t); } int main() { char *p = calloc (sizeof(uint32_t) * 3, sizeof(char)), *ptr; const char *msg = "Message to broadcast"; const char *fifo = "/tmp/wspipein.fifo"; int fd; ptr = p; ptr += pack_uint32(ptr, 0); ptr += pack_uint32(ptr, 0x01); ptr += pack_uint32(ptr, strlen(msg)); fd = open(fifo, O_WRONLY); write(fd, p, sizeof(uint32_t) * 3); write(fd, msg, strlen(msg)); close(fd); free (p); return 0; } 2.2 Receiving Data from Clients — Strict ModeNow, to get a message from a specific client and route it to another client, you just need to do the opposite of sending data. First you unpack the header from network byte order to host byte order and then read the payload.First, start the server in strict-mode. # gwsocket --strict-mode #include <stdio.h> #include <stdlib.h> #include <fcntl.h> #include <limits.h> #include <int.h> static size_t unpack_uint32 (const void *b, uint32_t * val) { uint32_t v32 = 0; memcpy (&v32, b, sizeof (uint32_t)); *val = ntohl (v32); return sizeof (uint32_t); } static void read_message (int fd, fd_set set) { int bytes = 0; uint32_t size = 0, listener = 0, type = 0; char hdr[PIPE_BUF] = { 0 }, buf[PIPE_BUF] = {0}; char *ptr = NULL; FD_ZERO (&set); FD_SET (fd, &set); if ((select (fd + 1, &set, NULL, NULL, NULL)) < 1) exit (1); if (!FD_ISSET (fd, &set)) return; if (hdr[0] == ' ') { if (read (fd, hdr, sizeof (uint32_t) * 3) < 1) return; } ptr = hdr; ptr += unpack_uint32(ptr, &listener); ptr += unpack_uint32(ptr, &type); ptr += unpack_uint32(ptr, &size); if (read (fd, buf, size) < 1) return; printf ("client: %d, msg: %s0, listener, buf); } int main (void) { fd_set set; char *fifo = "/tmp/wspipeout.fifo"; int fd = 0; if ((fd = open (fifo, O_RDWR | O_NONBLOCK)) < 0) exit (1); while (1) read_message(fd, set); return 0; } Note: If you read/write to a stream, be aware that they do not necessarily read/write the full amount of data you have requested. Your application will need to handle the case where only a single byte is read or written. Examples above do not handle this. OBLIGATORY CLIENT EXAMPLEHere's the basic example, client and server side. First start the server and set it in echo mode.# gwsocket --echo-mode Now, let's create the client side. <!DOCTYPE html> <html lang="en"> <style> pre { background: #EEE; border: 1px solid #CCC; padding: 10px; } #page-wrapper { border-top: 5px solid #69c773; margin: 1em auto; width: 950px; } </style> <script> window.onload = function() { function $(selector) { return document.querySelector(selector); } var socket = new WebSocket('ws://localhost:7890'); socket.onopen = function(event) { $('#messages').innerHTML = 'Connected<br>'; }; socket.onmessage = function(event) { $('#messages').innerHTML += 'Received:<br>' + event.data + '<br>'; }; socket.onclose = function(event) { $('#messages').innerHTML = 'Disconnected ' + event.reason; }; $('#submit').onclick = function(e) { socket.send($('input').value); $('#messages').innerHTML += 'Sent:<br>' + $('input').value + '<br>'; $('input').value = ''; }; }; </script> <div id="page-wrapper"> <pre id="messages">Connecting...</pre> <input id="message" required> <button id="submit">Send Message</button> </div> BUGSIf you think you have found a bug, please send me an email to hello [@at] goaccess.io.AUTHORGerardo Orellana. For more details about it, or new releases, please visit http://gwsocket.io
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