splitshp - Split Shape into frames or combine frames into Shapes
splitshp SHAPE FRAME...
splitshp SHAPE
Shape files are used for storage of all visible elements (from UI buttons to
terrain features) of the games Exult supports. Shapes contain one or
more frames. splitshp can be used to combine frames into one file, or
split a Shape file into its component frames.
The mode of operation is determined by looking at the number of
commandline arguments. Exactly one argument means splitting, more than one
argument signals a combining operation.
Each FRAME names a Shape file typically consisting of only one frame
(i.e. subsequent frames are ignored). All these frames are concatenated and
written to the Shape file SHAPE.
SHAPE will be read and split into its component frames. Each of those
will be written to its own Shape file. The names of these files are determined
by splitting the name of SHAPE before the last dot — anything
before this dot is the STEM, anything else (including the dot) is the
PREFIX, which may be empty in case there is no dot in the name. The
output files are then named STEM_nnSUFFIX with nn replaced by
the frame number.
- splitshp button.shp button-up.shp button-down.shp
- Packs the (first) two frames from button-up.shp and
button-down.shp into the Shape file button.shp
- splitshp grizzly
- Unpacks the frames contained in the Shape file grizzly into the
(single-frame) Shape files grizzly_00, grizzly_01,
grizzly_02, etc.
- splitshp boar.new.shp
- Unpacks the frames contained in the Shape file boar.new.shp into
the (single-frame) Shape files boar.new_00.shp,
boar.new_01.shp, boar.new_02.shp, etc.
This manpage was written by Robert Bihlmeyer. It may be freely redistributed and
modified under the terms of the GNU General Public License version 2 or
higher.