|
|
| |
zx2psf(1) |
PSF Tools |
zx2psf(1) |
zx2psf - convert a Spectrum font to PSF format
zx2psf [--rom] [--sna] [--mode=bare]
[--mode=merge1] [--mode=latin1] [--mode=synth1]
[--mode=move1] [--graphics=none] [--graphics=block]
[--graphics=udg] [--psf1] [--psf2] [INPUTFILE
[OUTPUTFILE]]
zx2psf converts a Spectrum font (either a +3DOS file, a TAP file with one
member, or a raw memory dump) to PSF format.
- --rom
- The file is a Spectrum ROM image; extract the embedded font.
- --sna
- The file is a Spectrum SNA snapshot image; if it contains a font, extract
it. This depends on the CHARS system variable having been set up so that
the game outputs using the ROM routines; if the program in the snapshot
uses some other form of output, it may leave CHARS alone or set it to a
random value. For example, the font in the game 2112 cannot be
found using this method.
- --mode=bare
- The Spectrum font is copied as-is. Characters outside the range defined by
the Spectrum are set to blank.
- --mode=latin1
- The Spectrum font is copied as-is. Characters outside the range defined by
the Spectrum are set to those in LAT1-01.PSF (which is based on
ISO-8859-1, but with extra character shapes).
- --mode=merge1
- As latin1 above, but the pound sign, up arrow and copyright characters are
moved to their correct positions for ISO Latin-1.
- --mode=synth1
- As merge1, except that the Latin-1 characters are mostly generated from
the Spectrum characters rather than being copied from LAT1-08.PSF. If this
option is used the font will require manual editing afterwards to make it
look better.
- --mode=move1
- As bare, but the pound sign and copyright characters are moved to their
correct positions for ISO Latin-1.
- --graphics=none
- The graphics characters 128-159 will be blank (--mode=bare) or those from
LAT1-08.PSF (other modes).
- --graphics=block
- Characters 128-143 will be the Spectrum block graphics. 144-159 will be
blank (--mode=bare) or those from LAT1-08.PSF (other modes).
- --graphics=udg
- Characters 128-143 will be the Spectrum block graphics. If the --sna
option was present, characters 144-159 will be the first 16 user-defined
graphics; otherwise they will be copies of "A" to "P".
If --mode=bare is set, characters 160-164 will be the last five UDGs (if
the --sna option is present) or copies of "Q" to "U"
(otherwise).
- --psf1 Output in the PSF1 format.
- --psf2 Output in the PSF2 format (default).
The whole Latin-1 thing is ugly. Fortunately zx2psf always puts a correct
Unicode directory on the resulting file, so Unicode-aware utilities should
always be able to find the correct character.
John Elliott <seasip.webmaster@gmail.com>.
Visit the GSP FreeBSD Man Page Interface. Output converted with ManDoc. |