oogl2rib - convert OOGL file to RenderMan rib format
oogl2rib [-n name] [-B r,g,b]
[-w width] [-h height] [-fgb]
[infile] [outfile]
This manual page documents briefly the oogl2rib command.
oogl2rib Convert OOGL file to RenderMan rib format.
Default: read from stdin, write to stdout. Accepts "-" as
infile/outfile.
The default action is to create a complete rib file containing default camera,
lights, etc.
- -n name
- Set name for rendered TIFF file (default "geom.tiff") or
framebuffer window (default "geom.rib").
- -B r,g,b
- Set background color, each component ranges from 0 to 1. Default is no
background.
- -w width
- Set width of rendered frame, in pixels.
- -h height
- Set height of rendered frame, in pixels.
- -f
- The .rib file renders to on-screen framebuffer instead of TIFF file.
- -g
- Output geometry only, no world, no world block.
- -b
- Encapsulate geometry-only into a world block. This is the configuration to
define a RIB file 'clip object' via the Quick RenderMan specification.
Ignores -nBwhf.
This manual page was written by Steve Robbins
<steven.robbins@videotron.ca>, for the Debian GNU/Linux system (but may
be used by others).