#include <sys/socket.h>
ssize_t
recv
(int
s, void *buf,
size_t len,
int flags);
ssize_t
recvfrom
(int
s, void *buf,
size_t len,
int flags,
struct sockaddr * restrict
from, socklen_t *
restrict fromlen);
ssize_t
recvmsg
(int
s, struct msghdr
*msg, int
flags);
ssize_t
recvmmsg
(int
s, struct mmsghdr *
restrict msgvec, size_t
vlen, int flags,
const struct timespec *
restrict timeout);
The recvfrom
(), recvmsg
(), and
recvmmsg
() system calls are used to receive messages
from a socket, and may be used to receive data on a socket whether or not it
is connection-oriented.
If from is not a null pointer and the socket
is not connection-oriented, the source address of the message is filled in.
The fromlen argument is a value-result argument,
initialized to the size of the buffer associated with
from, and modified on return to indicate the actual
size of the address stored there.
The recv
() function is normally used only
on a connected socket (see
connect(2))
and is identical to recvfrom
() with a null pointer
passed as its from argument.
The recvmmsg
() function is used to receive
multiple messages at a call. Their number is supplied by
vlen. The messages are placed in the buffers described
by msgvec vector, after reception. The size of each
received message is placed in the msg_len field of
each element of the vector. If timeout is NULL the
call blocks until the data is available for each supplied message buffer.
Otherwise it waits for data for the specified amount of time. If the timeout
expired and there is no data received, a value 0 is returned. The
ppoll(2)
system call is used to implement the timeout mechanism, before first receive
is performed.
The recv
(),
recvfrom
() and recvmsg
()
return the length of the message on successful completion, whereas
recvmmsg
() returns the number of received messages.
If a message is too long to fit in the supplied buffer, excess bytes may be
discarded depending on the type of socket the message is received from (see
socket(2)).
If no messages are available at the socket, the receive call waits
for a message to arrive, unless the socket is non-blocking (see
fcntl(2))
in which case the value -1 is returned and the global variable
errno is set to EAGAIN
. The
receive calls except recvmmsg
() normally return any
data available, up to the requested amount, rather than waiting for receipt
of the full amount requested; this behavior is affected by the socket-level
options SO_RCVLOWAT
and
SO_RCVTIMEO
described in
getsockopt(2).
The recvmmsg
() function implements this behaviour
for each message in the vector.
The
select(2)
system call may be used to determine when more data arrives.
The flags argument to a
recv
() function is formed by
or'ing one or more of the values:
The MSG_OOB
flag requests receipt of
out-of-band data that would not be received in the normal data stream. Some
protocols place expedited data at the head of the normal data queue, and
thus this flag cannot be used with such protocols. The
MSG_PEEK
flag causes the receive operation to return
data from the beginning of the receive queue without removing that data from
the queue. Thus, a subsequent receive call will return the same data. The
MSG_WAITALL
flag requests that the operation block
until the full request is satisfied. However, the call may still return less
data than requested if a signal is caught, an error or disconnect occurs, or
the next data to be received is of a different type than that returned. The
MSG_DONTWAIT
flag requests the call to return when
it would block otherwise. If no data is available,
errno is set to EAGAIN
. This
flag is not available in ANSI X3.159-1989
(“ANSI C89”) or ISO/IEC
9899:1999 (“ISO C99”) compilation mode. The
MSG_WAITFORONE
flag sets MSG_DONTWAIT after the
first message has been received. This flag is only relevant for
recvmmsg
().
The recvmsg
() system call uses a
msghdr structure to minimize the number of directly
supplied arguments. This structure has the following form, as defined in
<sys/socket.h>
:
struct msghdr {
void *msg_name; /* optional address */
socklen_t msg_namelen; /* size of address */
struct iovec *msg_iov; /* scatter/gather array */
int msg_iovlen; /* # elements in msg_iov */
void *msg_control; /* ancillary data, see below */
socklen_t msg_controllen;/* ancillary data buffer len */
int msg_flags; /* flags on received message */
};
Here msg_name and
msg_namelen specify the source address if the socket
is unconnected; msg_name may be given as a null
pointer if no names are desired or required. The
msg_iov and msg_iovlen arguments
describe scatter gather locations, as discussed in
read(2).
The msg_control argument, which has length
msg_controllen, points to a buffer for other protocol
control related messages or other miscellaneous ancillary data. The messages
are of the form:
struct cmsghdr {
socklen_t cmsg_len; /* data byte count, including hdr */
int cmsg_level; /* originating protocol */
int cmsg_type; /* protocol-specific type */
/* followed by
u_char cmsg_data[]; */
};
As an example, the SO_TIMESTAMP socket option returns a reception
timestamp for UDP packets.
With AF_UNIX
domain sockets, ancillary
data can be used to pass file descriptors and process credentials. See
unix(4)
for details.
The msg_flags field is set on return
according to the message received. MSG_EOR
indicates
end-of-record; the data returned completed a record (generally used with
sockets of type SOCK_SEQPACKET
).
MSG_TRUNC
indicates that the trailing portion of a
datagram was discarded because the datagram was larger than the buffer
supplied. MSG_CTRUNC
indicates that some control
data were discarded due to lack of space in the buffer for ancillary data.
MSG_OOB
is returned to indicate that expedited or
out-of-band data were received.
The recvmmsg
() system call uses the
mmsghdr structure, defined as follows in the
<sys/socket.h>
header:
struct mmsghdr {
struct msghdr msg_hdr; /* message header */
ssize_t msg_len; /* message length */
};
On data reception the msg_len field is
updated to the length of the received message.