ALLEGRO_SAMPLE_INSTANCE - Allegro 5 API
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#include <allegro5/allegro_audio.h>
typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;
An ALLEGRO_SAMPLE_INSTANCE object represents a playable instance of a predefined
sound effect. It holds information about how the effect should be played:
These playback parameters consist of the looping mode, loop start/end points,
playing position, speed, gain, pan and the playmode. Whether a sample instance
is currently playing or paused is also one of its properties.
An instance uses the data from an ALLEGRO_SAMPLE(3) object.
Multiple instances may be created from the same ALLEGRO_SAMPLE. An
ALLEGRO_SAMPLE must not be destroyed while there are instances which
reference it.
To actually produce audio output, an ALLEGRO_SAMPLE_INSTANCE must
be attached to an ALLEGRO_MIXER(3) which eventually reaches an
ALLEGRO_VOICE(3) object.