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NAMEAnyEvent::IO - the DBI of asynchronous I/O implementations SYNOPSIS use AnyEvent::IO;
# load /etc/passwd, call callback with the file data when done.
aio_load "/etc/passwd", sub {
my ($data) = @_
or return AE::log error => "/etc/passwd: $!";
warn "/etc/passwd contains ", ($data =~ y/://) , " colons.\n";
};
# the rest of the SYNOPSIS does the same, but with individual I/O calls
# also import O_XXX flags
use AnyEvent::IO qw(:DEFAULT :flags);
my $filedata = AE::cv;
# first open the file
aio_open "/etc/passwd", O_RDONLY, 0, sub {
my ($fh) = @_
or return AE::log error => "/etc/passwd: $!";
# now stat the file to get the size
aio_stat $fh, sub {
@_
or return AE::log error => "/etc/passwd: $!";
my $size = -s _;
# now read all the file data
aio_read $fh, $size, sub {
my ($data) = @_
or return AE::log error => "/etc/passwd: $!";
$size == length $data
or return AE::log error => "/etc/passwd: short read, file changed?";
# mostly the same as aio_load, above - $data contains
# the file contents now.
$filedata->($data);
};
};
};
my $passwd = $filedata->recv;
warn length $passwd, " octets.\n";
DESCRIPTIONThis module provides functions that do I/O in an asynchronous fashion. It is to I/O the same as AnyEvent is to event libraries - it only interfaces to other implementations or to a portable pure-perl implementation (which does not, however, do asynchronous I/O). The only other implementation that is supported (or even known to the author) is IO::AIO, which is used automatically when it can be loaded (via AnyEvent::AIO, which also needs to be installed). If it is not available, then AnyEvent::IO falls back to its synchronous pure-perl implementation. Unlike AnyEvent, which model to use is currently decided at module load time, not at first use. Future releases might change this. RATIONALEWhile disk I/O often seems "instant" compared to, say, socket I/O, there are many situations where your program can block for extended time periods when doing disk I/O. For example, you access a disk on an NFS server and it is gone - can take ages to respond again, if ever. Or your system is extremely busy because it creates or restores a backup - reading data from disk can then take seconds. Or you use Linux, which for so many years has a close-to-broken VM/IO subsystem that can often induce minutes or more of delay for disk I/O, even under what I would consider light I/O loads. Whatever the situation, some programs just can't afford to block for long times (say, half a second or more), because they need to respond as fast as possible. For those cases, you need asynchronous I/O. The problem is, AnyEvent itself sometimes reads disk files (for example, when looking at /etc/hosts), and under the above situations, this can bring your program to a complete halt even if your program otherwise takes care to only use asynchronous I/O for everything (e.g. by using IO::AIO). On the other hand, requiring IO::AIO for AnyEvent is clearly impossible, as AnyEvent promises to stay pure-perl, and the overhead of IO::AIO for small programs would be immense, especially when asynchronous I/O isn't even needed. Clearly, this calls for an abstraction layer, and that is what you are looking at right now :-) ASYNCHRONOUS VS. NON-BLOCKINGMany people are continuously confused on what the difference is between asynchronous I/O and non-blocking I/O. In fact, those two terms are not well defined, which often makes it hard to even talk about the difference. Here is a short guideline that should leave you less confused. It only talks about read operations, but the reasoning works with other I/O operations as well. Non-blocking I/O means that data is delivered by some external means, automatically - that is, something pushes data towards your file handle, without you having to do anything. Non-blocking means that if your operating system currently has no data (or EOF, or some error) available for you, it will not wait ("block") as it would normally do, but immediately return with an error (e.g. "EWOULDBLOCK" - "I would have blocked, but you forbid it"). Your program can then wait for data to arrive by other means, for example, an I/O watcher which tells you when to re-attempt the read, after which it can try to read again, and so on. Often, you would expect this to work for disk files as well - if the data isn't already in memory, one might want to wait for it and then re-attempt the read for example. While this is sound reasoning, the POSIX API does not support this, because disk drives and file systems do not send data "on their own", and more so, the OS already knows that data is there, it doesn't need to "wait" until it arrives from some external entity, it only needs to transfer the data from disk to your memory buffer. So basically, while the concept is sound, the existing OS APIs do not support this. Therefore, it makes no sense to switch a disk file handle into non-blocking mode - it will behave exactly the same as in blocking mode, namely it will block until the data has been read from the disk. The alternative to non-blocking I/O that actually works with disk files is usually called asynchronous I/O. Asynchronous, because the actual I/O is done while your program does something else: there is no need to call the read function to see if data is there, you only order the read once, and it will notify you when the read has finished and the data is your buffer - all the work is done in the background. This works with disk files, and even with sockets and other sources. It is, however, not very efficient when used with sources that could be driven in a non-blocking way, because it usually has higher overhead in the OS than non-blocking I/O, because it ties memory buffers for a potentially unlimited time and often only a limited number of operations can be done in parallel. That's why asynchronous I/O makes most sense when confronted with disk files, and non-blocking I/O only makes sense with sockets, pipes and similar streaming sources. IMPORT TAGSBy default, this module exports all "aio_"xxx functions. In addition, the following import tags can be used: :aio all aio_* functions, same as :DEFAULT :flags the fcntl open flags (O_CREAT, O_RDONLY, ...) API NOTESThe functions in this module are not meant to be the most versatile or the highest-performers (they are not very slow either, of course). They are primarily meant to give users of your code the option to do the I/O asynchronously (by installing IO::AIO and AnyEvent::AIO), without adding a dependency on those modules. NAMINGAll the functions in this module implement an I/O operation, usually with the same or similar name as the Perl built-in that they mimic, but with an "aio_" prefix. If you like you can think of the "aio_"xxx functions as "AnyEvent I/O" or "Asynchronous I/O" variants of Perl built-ins. CALLING CONVENTIONS AND ERROR REPORTINGEach function expects a callback as their last argument. The callback is usually called with the result data or result code. An error is usually signalled by passing no arguments to the callback, which is then free to look at $! for the error code. This makes all of the following forms of error checking valid: aio_open ...., sub {
my $fh = shift # scalar assignment - will assign undef on error
or return AE::log error => "...";
my ($fh) = @_ # list assignment - will be 0 elements on error
or return AE::log error => "...";
@_ # check the number of elements directly
or return AE::log error => "...";
CAVEAT: RELATIVE PATHSWhen a path is specified, this path must be an absolute path, unless you make certain that nothing in your process calls "chdir" or an equivalent function while the request executes. CAVEAT: OTHER SHARED STATEChanging the "umask" while any requests execute that create files (or otherwise rely on the current umask) results in undefined behaviour - likewise changing anything else that would change the outcome, such as your effective user or group ID. CALLBACKS MIGHT BE CALLED BEFORE FUNCTION RETURNS TO CALLERUnlike other functions in the AnyEvent module family, these functions may call your callback instantly, before returning. This should not be a real problem, as these functions never return anything useful. BEHAVIOUR AT PROGRAM EXITBoth AnyEvent::IO::Perl and AnyEvent::IO::IOAIO implementations make sure that operations that have started will be finished on a clean programs exit. That makes programs work that start some I/O operations and then exit. For example this complete program: use AnyEvent::IO;
aio_stat "path1", sub {
aio_stat "path2", sub {
warn "both stats done\n";
};
};
Starts a "stat" operation and then exits by "falling off the end" of the program. Nevertheless, both "stat" operations will be executed, as AnyEvent::IO waits for all outstanding requests to finish and you can start new requests from request callbacks. In fact, since AnyEvent::IO::Perl is currently synchronous, the program will do both stats before falling off the end, but with AnyEvent::IO::IOAIO, the program first falls of the end, then the stats are executed. While not guaranteed, this behaviour will be present in future versions, if reasonably possible (which is extreemly likely :). GLOBAL VARIABLES AND FUNCTIONS
ENVIRONMENT VARIABLESSee the description of "PERL_ANYEVENT_IO_MODEL" in the AnyEvent manpage. AUTHORMarc Lehmann <schmorp@schmorp.de> http://anyevent.schmorp.de
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