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NAMEArray::Window - Calculate windows/subsets/pages of arrays.SYNOPSIS# Your search routine returns an reference to an array # of sorted results of unknown quantity. my $results = SomeSearch->find( 'blah' ); # We want to display 20 results at a time my $window = Array::Window->new( source => $results, window_start => 0, window_length => 20, ); # Do we need to split into pages at all? my $show_pages = $window->required; # Extract the subset from the array my $subset = $window->extract( $results ); # Are there 'first', 'last', 'next' or 'previous' windows? my $first = $window->first; my $last = $window->last; my $next = $window->next; my $previous = $window->previous; DESCRIPTIONMany applications require that a large set of results be broken down into a smaller set of 'windows', or 'pages' in web language. Array::Window implements an algorithm specifically for dealing with these windows. It is very flexible and permissive, making adjustments to the window as needed.Note that this is NOT under Math:: for a reason. It doesn't implement in a pure fashion, it handles idiosyncracies and corner cases specifically relating to the presentation of data. Values are not in human termsPeople will generally refer to the first value in a set as the 1st element, that is, a set containing 10 things will start at 1 and go up to 10. Computers refer to the first value as the '0th' element, with the same set starting at 0 and going up to 9.The normal methods for this class return computer orientated values. If you want to generate values for human messages, you should instead use the following. print 'Displaying Widgets ' . $window->human_window_start . ' to ' . $window->human_window_end . ' of ' . $window->human_source_end; METHODSnew %optionsThe "new" constructor is very flexible with regards to the options that can be passed to it. However, this generally breaks down into deriving two things.Firstly, it needs know about the source, usually an array, but more generically handled as a range of integers. This means that although the "first" element of the array would typically be zero, "Array::Window" can handle ranges where the first element is something other than zero. For a typical 100 element array @array, you could use any of the following sets of options for defining the source array. Array::Window->new( source => \@array ); Array::Window->new( source_length => 100 ); # Assume start at zero Array::Window->new( source_start => 0, source_end => 99 ); Array::Window->new( source_start => 0, source_length => 100 ); Array::Window->new( source_end => 99, source_length => 100 ); Secondly, the object needs to know information about Window it will be finding. Assuming a desired window size of 10, and assuming we use the first of the two options above, you would end up with the following. # EITHER Array::Window->new( source => \@array, window_start => 0, window_length => 10 ); # OR Array::Window->new( source => \@array, window_start => 0, window_end => 9 ); Although the second option looks a little silly, bear in mind that Array::Window will not assume that just because you WANT a window from 0 - 9, it's actually going to fit the size of the array. Please note that the object does NOT make a copy or otherwise retain information about the array, so if you change the array later, you will need to create a new object. source_startReturns the index of the first source value, which will usually be 0.source_endReturns the index of the last source value, which for array @array, will be the same as $#array.source_lengthReturns the number of elements in the source array.window_startReturns the index of the first value in the window.window_endReturns the index of the last value in the window.window_lengthReturns the length of the window. This is NOT guarenteed to be the same as you initially entered, as the value you entered may have not fit. Imagine trying to get a 100 element long window on a 10 element array. Something has to give.window_length_desiredReturns the desired window length. i.e. The value you originally entered.human_window_startReturns the index of the first value in the window in human terms ( 1 .. n )human_window_endReturns the index of the last value in the window in human terms ( 1 .. n )previous_startIf a 'previous' window can be calculated, this will return the index of the start of the previous window.next_startIf a 'next' window can be calculated, this will return the index of the start of the next window.firstThis method returns an "Array::Window" object representing the first window, which you can then use as needed. Returns false if the current window is already the first window.lastThis method return an "Array::Window" object representing the last window, which you can then use as needed. Returns false if the current window is already the last window.previousThis method returns an "Array::Window" object representing the previous window, which you can then apply as needed. Returns false if the window is already at the 'beginning' of the source, and no previous window exists.nextThis method returns an "Array::Window" object representing the next window, which you can apply as needed. Returns false if the window is already at the 'end' of the source, and no window exists after this one.requiredLooks at the window and source and tries to determine if the entire source can be shown without the need for windowing. This can be usefull for interface code, as you can avoid generating 'next' or 'previous' controls at all.extract \@arrayApplies the object to an array, extracting the subset of the array that the window represents.SUPPORTBugs should be reported via the CPAN bug tracker at<http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Array-Window> For other issues, or commercial enhancement or support, contact the author. TO DO- Determine how many windows there are.- Provide the option to only work at strict intervals AUTHORAdam Kennedy <adamk@cpan.org>SEE ALSOSet::Window, <http://ali.as/>COPYRIGHTCopyright 2002 - 2008 Adam Kennedy.This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. The full text of the license can be found in the LICENSE file included with this module.
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