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NameAuOpenServer - connect to audio serverSynopsis#include <audio/audiolib.h>AuServer *AuOpenServer(servername, num_authproto, authproto, num_authdata, authdata, ret_status) char *servername; int num_authproto; char *authproto; int num_authdata; char *authdata; char **return_status; /* RETURN */ Arguments
DescriptionAuOpenServer creates a connection to the specified audio server and returns a pointer to an AuServer structure or NULL, with return_status (if non-NULL) pointing to an error message describing the reason, if it was unsuccessfull.If servername is NULL or a pointer to NUL, AuOpenServer get the value from the enviroment. servername has the format hostname:port or hostname::port. If a double colon (::) separates the hostname and port number, AuOpenServer connects using DECnet streams. If a single colon (:) separates the hostname and port number, and the hostname is a host machine name, AuOpenServer connects using TCP streams. If a single colon (:) separates the hostname and port number, and the hostname is "unix", AuOpenServer connects using UNIX domain sockets (or Streams). If the hostname is not specified, AuOpenServer uses whatever it believes is the fastest transport. See AlsoAuCloseServer, AuServerName.audiolib - Network Audio System C Language Interface
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