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NameAuSoundPlayFromData - create a flow to play from memory.Synopsis#include <audio/audiolib.h>#include <audio/soundlib.h> AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, monitor_element, status) AuServer *server; Sound sound; AuPointer data; AuDeviceID destination; AuFixedPoint volume; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */ Arguments
DescriptionAuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.ErrorsAuBadAlloc, AuBadDevice.See AlsoAuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.audiolib - Network Audio System C Language Interface
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