COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game
programming library.
#include <allegro.h>
typedef struct COMPILED_SPRITE
short planar; - set if it's a planar (mode-X) sprite
short color_depth; - color depth of the image
short w, h; - size of the sprite
Compiled sprites are stored as actual machine code instructions that draw a
specific image onto a bitmap, using mov instructions with immediate data
values. Read chapter "Compiled sprites" for a description of the
restrictions and how to obtain/use this structure.
get_compiled_sprite(3), BITMAP(3), RLE_SPRITE(3)