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NAMEClass::Constant - Build constant classesSYNOPSISuse Class::Constant NORTH, EAST, SOUTH, WEST; use Class::Constant NORTH => "north", EAST => "east", SOUTH => "south", WEST => "west; use Class::Constant NORTH => { x => 0, y => -1 }, EAST => { x => -1, y => 0 }, SOUTH => { x => 0, y => 1 }, WEST => { x => 1, y => 0 }; use Class::Constant NORTH => "north", { x => 0, y => -1 }, EAST => "east", { x => -1, y => 0 }, SOUTH => "south", { x => 0, y => 1 }, WEST => "west", { x => 1, y => 0 }; DESCRIPTIONClass::Constant allows you declaratively created so-called "constant classes". These are very much like enumerated types (as close as a typeless language like Perl can get, at least).The classes generated by this module are modeled closely after Java's "typesafe enumeration" pattern, but with some added spice to make them more useful to Perl programs. SIMPLE USAGEThe simplese usage of Class::Constant is to use it to define a set of values for a user-defined "type". Consider a class that defines the four main compass points:package Direction; use Class::Constant NORTH, EAST, SOUTH, WEST; This generates four constants which can be assigned to some variable: my $facing = Direction::NORTH; There are two major differences between Class::Constant constants and constants created by the constant pragma:
Neither of these distinctions are particularly useful in this simple usage, but are useful when using the more advanced features of this module, described below. CONSTANT VALUESAlthought constants don't have a value as such, real values can be attached to them to be used when appropriate.Stringification Constants can be declared with a string that will be returned when the constant is stringified (eg by "print"). For example: use Class::Constant NORTH => "north", EAST => "east", SOUTH => "south", WEST => "west"; This makes the following possible: print "you are facing $facing\n"; Named sub-constants You can also declare other constant values that are associated with a constant: use Class::Constant NORTH => { x => 0, y => -1 }, EAST => { x => -1, y => 0 }, SOUTH => { x => 0, y => 1 }, WEST => { x => 1, y => 0 }; These sub-constants are accessed via "get_*" methods called on the constant object: move_player($facing->get_x, $facing->get_y); Combining the two Of course both a string value and named sub-constants can be declared at the same time: use Class::Constant NORTH => "north", { x => 0, y => -1 }, EAST => "east", { x => -1, y => 0 }, SOUTH => "south", { x => 0, y => 1 }, WEST => "west", { x => 1, y => 0 }; ORDINAL VALUESEach constant has an internal value which is generated by Class::Constant as it creates the constants. These ordinal values are unique to a package, and are assigned sequentially to each constant create in that package. For example, in our Direction packages, the constants would receive ordinal values as follows:NORTH 0 EAST 2 SOUTH 1 WEST 3 The ordinal value for a constant can be retrieved by calling the "get_ordinal" method on a constant object: my $ordinal = Direction::EAST->get_ordinal; You can also retrieve a constant by its ordinal value using the class method "by_ordinal" my $west = Direction->by_ordinal(3); These two methods are typically used together to fetch the "next" or "previous" constant in the sequence, eg: sub turn_left { my ($facing) = @_; return Direction->by_ordinal(($facing->get_ordinal - 1) % 4); } OVERLOADINGConstant objects are blessed into the package in which they were declared. The Class::Constant "import" method also updates the packages' @ISA to make constant objects subclass Class::Constant::ObjectClass::Constant::Object has "as_string" and "equals" methods, and also sets up overloading for the "" (stringification) and "==" and "!=" (equality) operators to use these methods. If you override these methods in your package, then Class::Constant::Object will arrange to call your methods instead. DIAGNOSTICS
AUTHORRobert Norris <rob@eatenbyagrue.org>REPOSITORY<https://github.com/robn/Class-Constant>COPYRIGHTCopyright (c) 2006-2010 Robert Norris. This program is free software; you can redistribute it and/or modify it under the terms of the Artistic License v2.
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