Class::Gomor - another class and object builder
This module is yet another class builder. This one adds parameter checking in
new constructor, that is to check for attributes existence, and
definedness.
In order to validate parameters, the module needs to find
attributes, and that is the reason for declaring attributes in global
variables named @AS, @AA,
@AO. They respectively state for Attributes Scalar,
Attributes Array and Attributes Other. The last one is used to avoid
autocreation of accessors, that is to let you declare your own ones.
Attribute validation is performed by looking at classes hierarchy,
by following @ISA tree inheritance.
The loss in speed by validating all attributes is quite
negligeable on a decent machine (Pentium IV, 2.4 GHz) with Perl 5.8.x. But
if you want to avoid checking, you can do it, see below.
This class is the base class for Class::Gomor::Array and
Class::Gomor::Hash, so they will inherite the following methods.
- $NoCheck
- Import it in your namespace like this:
use Class::Gomor qw($NoCheck);
If you want to disable cgCheckParams to improve speed
once your program is frozen, you can use this variable. Set it to 1 to
disable parameter checking.
- $Debug
- Import it in your namespace like this:
use Class::Gomor qw($Debug);
This variable is used by the cgDebugPrint method.
- cgCheckParams (hash ref, array ref)
- The attribute checking method takes two arguments, the first is user
passed attributes (as a hash reference), the second is the list of valid
attributes, gathered via cgGetAttributes method (as an array ref).
A message is displayed if passed parameters are not valid.
- cgGetIsaTree (array ref)
- A recursive method. You pass a class in an array reference as an argument,
and then the @ISA array is browsed, recursively.
The array reference passed as an argument is increased with new classes,
pushed into it. It returns nothing, result is stored in the array
ref.
- cgGetAttributes
- This method returns available attributes for caller's object class. It
uses cgGetIsaTree to search recursively in class hierarchy. It then
returns an array reference with all possible attributes.
- cgBuildAccessorsScalar (array ref)
- Accessor creation method. Takes an array reference containing all scalar
attributes to create. Scalar accessors are stored in a global variable
names @AS. So you call this method at the beginning
of your class like that:
__PACKAGE__->cgBuildAccessorsScalar(\@AS);
- cgBuildAccessorsArray (array ref)
- Accessor creation method. Takes an array reference containing all array
attributes to create. Array accessors are stored in a global variable
names @AA. So you call this method at the beginning
of your class like that:
__PACKAGE__->cgBuildAccessorsArray(\@AA);
- cgClone [ (scalar) ]
- You can clone one of your objects by calling this method. An optional
parameter may be used to create multiple clones. Cloning will occure only
on the first level attributes, that is, if you have attributes containing
other objects, they will not be cloned.
- cgFullClone [ (scalar) ]
- This method is the same as cgClone, but will clone all attributes
recursively, but only if they are subclassed from Class::Gomor. So,
objects created with other modules than Class::Gomor::Array or
Class::Gomor::Hash will not be cloned.
Another thing to note, there is no catch for cycling
references (when you link two objects with each others). You have been
warned.
- cgDebugPrint (scalar, scalar)
- First argument is a debug level. It is compared with global
$Debug, and if it is less than it, the second
argument (a message string) is displayed. This method exists because I use
it, maybe you will not like it.
Class::Gomor::Array, Class::Gomor::Hash
Copyright (c) 2004-2015, Patrice <GomoR> Auffret
You may distribute this module under the terms of the Artistic
license. See LICENSE.Artistic file in the source distribution archive.