Games::Sequential::Position - base Position class for use with Games::Sequential
package My::GamePos;
use base Games::Sequential::Position;
sub init { ... } # setup initial state
sub apply { ... }
package main;
my $pos = My::GamePos->new;
my $game = Games::Sequential->new($pos);
Games::Sequential::Position is a base class for position-classes that can be
used with Games::Sequential. This class is provided for convenience; you don't
need this class to use "Games::Sequential".
It is also possible to use this class on its own.
Modules inheriting this class must implement at least the
"apply()" method. If you chose to not use
this class, you must also implement a
"copy()" method which makes a deep copy of
the object.
- apply($move)
- Accept a move and apply it to the current state producing the next state.
Return a reference to itself. Note that this method is responsible for
also advancing the state's perception of which player's turn it is.
Something like this (sans error checking):
sub apply {
my ($self, $move) = @_;
... apply $move, creating next position ...
return $self;
}
The following methods are provided by this class.
- new [@list]
- Create and return an object. Any arguments is passed on to the
"init()" method. Return a blessed hash
reference.
- init [@list]
- Initialize an object. By default, this only means setting player 1 to be
the current player.
This method is called by
"new()". You You probably want to
override this method and initialise your position there.
- copy
- Clone a position.
- player [$player]
- Read and/or set the current player. If argument is given, that will be set
to the current player.
The author's website, describing this and other projects:
<http://brautaset.org/software/>
Stig Brautaset, <stig@brautaset.org>
Copyright (C) 2004, 2005 by Stig Brautaset
This library is free software; you can redistribute it and/or
modify it under the same terms as Perl itself, either Perl version 5.8.3 or,
at your option, any later version of Perl 5 you may have available.