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NAMEImager::Fill - general fill types SYNOPSISuse Imager; use Imager::Fill; my $fill1 = Imager::Fill->new(solid=>$color, combine=>$combine); my $fill2 = Imager::Fill->new(hatch=>'vline2', fg=>$color1, bg=>$color2, dx=>$dx, dy=>$dy); my $fill3 = Imager::Fill->new(fountain=>$type, ...); my $fill4 = Imager::Fill->new(image=>$img, ...); my $fill5 = Imager::Fill->new(type => "opacity", other => $fill, opacity => ...); DESCRIPTIONCreates fill objects for use by most filled area drawing functions.All fills are created with the new method.
The currently available fills are:
Common options
In general colors can be specified as Imager::Color or Imager::Color::Float objects. The fill object will typically store both types and convert from one to the other. If a fill takes 2 color objects they should have the same type. Solid fillsmy $fill = Imager::Fill->new(solid=>$color, combine =>$combine) Creates a solid fill, the only required parameter is "solid" which should be the color to fill with. A translucent red fill: my $red = Imager::Fill->new(solid => "FF000080", combine => "normal"); Hatched fillsmy $fill = Imager::Fill->new(hatch=>$type, fg=>$fgcolor, bg=>$bgcolor, dx=>$dx, $dy=>$dy); Creates a hatched fill. You can specify the following keywords:
A blue and white 4-pixel check pattern: my $fill = Imager::Fill->new(hatch => "check2x2", fg => "blue"); You can call Imager::Fill->hatches for a list of hatch names. Fountain fillsmy $fill = Imager::Fill->new(fountain=>$ftype, xa=>$xa, ya=>$ya, xb=>$xb, yb=>$yb, segments=>$segments, repeat=>$repeat, combine=>$combine, super_sample=>$super_sample, ssample_param=>$ssample_param); This fills the given region with a fountain fill. This is exactly the same fill as the "fountain" filter, but is restricted to the shape you are drawing, and the fountain parameter supplies the fill type, and is required. A radial fill from white to transparent centered on (50, 50) with a 50 pixel radius: use Imager::Fountain; my $segs = Imager::Fountain->simple(colors => [ "FFFFFF", "FFFFFF00" ], positions => [ 0, 1 ]); my $fill = Imager::Fill->new(fountain => "radial", segments => $segs, xa => 50, ya => 50, xb => 0, yb => 50, combine => "normal"); Image Fillsmy $fill = Imager::Fill->new(image=>$src, xoff=>$xoff, yoff=>$yoff, matrix=>$matrix, combine => $combine); Fills the given image with a tiled version of the given image. The first non-zero value of "xoff" or "yoff" will provide an offset along the given axis between rows or columns of tiles respectively. The matrix parameter performs a co-ordinate transformation from the co-ordinates in the target image to the fill image co-ordinates. Linear interpolation is used to determine the fill pixel. You can use the Imager::Matrix2d class to create transformation matrices. The matrix parameter will significantly slow down the fill. # some image to act as a texture my $txim = Imager->new(...); # simple tiling my $fill = Imager::Fill->new(image => $txim); # tile with a vertical offset my $fill = Imager::Fill->new(image => $txim, yoff => 10); # tile with a horizontal offset my $fill = Imager::Fill->new(image => $txim, xoff => 10); # rotated use Imager::Matrix2d; my $fill = Imager::Fill->new(image => $txim, matrix => Imager::Matrix2d->rotate(degrees => 20)); Opacity modification fillmy $fill = Imager::Fill->new(type => "opacity", other => $fill, opacity => 0.25); This can be used to make a fill that is a more translucent or opaque version of an existing fill. This is intended for use where you receive a fill object as a parameter and need to change the opacity. Parameters:
The source fills combine mode is used. my $hatch = Imager::Fill->new(hatch => "check4x4", combine => "normal"); my $fill = Imager::Fill->new(type => "opacity", other => $hatch); OTHER METHODS
FUTURE PLANSI'm planning on adding the following types of fills:
AUTHORTony Cook <tony@develop-help.com>SEE ALSOImager(3)
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