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JE::Object(3) |
User Contributed Perl Documentation |
JE::Object(3) |
JE::Object - Base class for all JavaScript objects
use JE;
use JE::Object;
$j = new JE;
$obj = new JE::Object $j;
$obj->prop('property1', $new_value); # sets the property
$obj->prop('property1'); # returns $new_value;
$obj->{property1} = $new_value; # or use it as a hash
$obj->{property1}; # ref like this
$obj->keys; # returns a list of the names of enumerable property
keys %$obj;
$obj->delete('property_name');
delete $obj->{property_name};
$obj->method('method_name', 'arg1', 'arg2');
# calls a method with the given arguments
$obj->value ; # returns a value useful in Perl (a hashref)
"$obj"; # "[object Object]" -- same as $obj->to_string->value
0+$obj"; # nan -- same as $obj->to_number->value
# etc.
This module implements JavaScript objects for JE. It serves as a base class for
all other JavaScript objects.
A JavaScript object is an associative array, the elements of which
are its properties. A method is a property that happens to be an instance of
the "Function" class
("JE::Object::Function").
JE::Object objects can be used in Perl as a number, string or
boolean. The result will be the same as in JavaScript. The
"%{}" (hashref) operator is also
overloaded and returns a hash that can be used to modify the object. See
"USING AN OBJECT AS A HASH".
See also JE::Types for descriptions of most of the methods. Only
what is specific to JE::Object is explained here.
- $obj = JE::Object->new( $global_obj )
- $obj = JE::Object->new( $global_obj, $value )
- $obj = JE::Object->new( $global_obj, \%options )
- This class method constructs and returns a new JavaScript object, unless
$value is already a JS object, in which case it
just returns it. The behaviour is the same as the
"Object" constructor in JavaScript.
The %options are as follows:
prototype the object to be used as the prototype for this
object (Object.prototype is the default)
value the value to be turned into an object
"prototype" only applies
when "value" is omitted, undef,
undefined or null.
To convert a hash into an object, you can use the hash ref
syntax like this:
new JE::Object $j, { value => \%hash }
Though it may be easier to write:
$j->upgrade(\%hash)
The former is what "upgrade"
itself uses.
- $obj->new_function($name, sub { ... })
- $obj->new_function(sub { ... })
- This creates and returns a new function object. If
$name is given, it will become a property of the
object. The function is enumerable, like
"alert" et al. in web browsers.
For more ways to create functions, see
JE::Object::Function.
- $obj->new_method($name, sub { ... })
- $obj->new_method(sub { ... })
- This is the same as "new_function",
except that the subroutine's first argument will be the object with which
the function is called, and that the property created will not be
enumerable. This allows one to add methods to
"Object.prototype", for instance,
without making every for-in loop list that method.
For more ways to create functions, see
JE::Object::Function.
- $obj->prop( $name )
- $obj->prop( $name => $value )
- $obj->prop({ ... })
- See "JE::Types" for the first two uses.
When the "prop" method is
called with a hash ref as its argument, the prototype chain is
not searched. The elements of the hash are as follows:
name property name
value new value
dontenum whether this property is unenumerable
dontdel whether this property is undeletable
readonly whether this property is read-only
fetch subroutine called when the property is fetched
store subroutine called when the property is set
autoload see below
If "dontenum",
"dontdel" or
"readonly" is given, the attribute in
question will be set. If "value" is
given, the value of the property will be set, regardless of the
attributes.
"fetch" and
"store", if specified, must be
subroutines for fetching/setting the value of the property. The 'fetch'
subroutine will be called with ($object,
$storage_space) as the arguments, where
$storage_space is a hash key inside the object
that the two subroutines can use for storing the value (they can ignore
it if they like). The 'store' subroutine will be call with ($object,
$new_value,
$storage_space) as the arguments. Values
assigned to the storage space from within these routines are not
upgraded, neither is the return value of
"fetch".
"fetch" and
"store" do not necessarily have to go
together. If you only specify "fetch",
then the value will be set as usual, but
"fetch" will be able to mangle the
value when it is retrieved. Likewise, if you only specify
"store", the value will be retrieved
the usual way, so you can use this for validating or normalising the
assigned value, for instance. Note: Currently, a simple scalar or
unblessed coderef in the storage space will cause autoloading, but that
is subject to change.
"autoload" can be a string
or a coderef. It will be called/evalled the first time the property is
accessed (accessing it with a hash ref as described here does not
count). If it is a string, it will be evaluated in the calling package
(see warning below), in a scope that has a variable named
$global that refers to the global object. The
result will become the property's value. The value returned is not
currently upgraded. The behaviour when a simple scalar or unblessed
reference is returned is undefined.
"autoload" will be ignored completely
if "value" or
"fetch" is also given. Warning:
The 'calling package' may not be what you think it is if a subclass
overrides "prop". It may be the
subclass in such cases. To be on the safe side, always begin the string
of code with an explicit "package"
statement. (If anyone knows of a clean solution to this, please let the
author know.)
This hash ref calling convention does not work on Array
objects when the property name is
"length" or an array index (a
non-negative integer below 4294967295). It does not work on String
objects if the property name is
"length".
- $obj->delete($property_name, $even_if_it's_undeletable)
- Deletes the property named $name, if it is
deletable. If the property did not exist or it was deletable, then true is
returned. If the property exists and could not be deleted, false is
returned.
If the second argument is given and is true, the property will
be deleted even if it is marked is undeletable. A subclass may override
this, however. For instance, Array and String objects always have a
'length' property which cannot be deleted.
- $obj->typeof
- This returns the string 'object'.
- $obj->class
- Returns the string 'Object'.
- $obj->value
- This returns a hash ref of the object's enumerable properties. This is a
copy of the object's properties. Modifying it does not modify the object
itself.
Note first of all that "\%$obj" is not
the same as "$obj->value". The
"value" method creates a new hash containing
just the enumerable properties of the object and its prototypes. It's just a
plain hash--no ties, no magic. %$obj, on the other
hand, is another creature...
%$obj returns a magic hash which only
lists enumerable properties when you write "keys
%$obj", but still provides access to the rest.
Using "exists" on this hash will
check to see whether it is the object's own property, and not a
prototype's.
Assignment to the hash itself currently throws an error:
%$obj = (); # no good!
This is simply because I have not yet figured out what it should
do. If anyone has any ideas, please let me know.
Autovivification works, so you can write
$obj->{a}{b} = 3;
and the 'a' element will be created if did not already exist. Note
that, if the property "did" exist but was
undefined (from JS's point of view), this throws an error.
Each "JE::Object" instance is a blessed
reference to a hash ref. The contents of the hash are as follows:
$$self->{global} a reference to the global object
$$self->{props} a hash ref of properties, the values being
JavaScript objects
$$self->{prop_readonly} a hash ref with property names for the keys
and booleans (that indicate whether prop-
erties are read-only) for the values
$$self->{prop_dontdel} a hash ref in the same format as
prop_readonly that indicates whether proper-
ties are undeletable
$$self->{keys} an array of the names of enumerable
properties
$$self->{prototype} a reference to this object's prototype
In derived classes, if you need to store extra information, begin
the hash keys with an underscore or use at least one capital letter in each
key. Such keys will never be used by the classes that come with the JE
distribution.
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