Unicode::Map8 - Mapping table between 8-bit chars and Unicode
require Unicode::Map8;
my $no_map = Unicode::Map8->new("ISO646-NO") || die;
my $l1_map = Unicode::Map8->new("latin1") || die;
my $ustr = $no_map->to16("V}re norske tegn b|r {res\n");
my $lstr = $l1_map->to8($ustr);
print $lstr;
print $no_map->tou("V}re norske tegn b|r {res\n")->utf8
The Unicode::Map8 class implement efficient mapping tables between 8-bit
character sets and 16 bit character sets like Unicode. The tables are
efficient both in terms of space allocated and translation speed. The 16-bit
strings is assumed to use network byte order.
The following methods are available:
- $m = Unicode::Map8->new( [$charset] )
- The object constructor creates new instances of the Unicode::Map8 class. I
takes an optional argument that specify then name of a 8-bit character set
to initialize mappings from. The argument can also be a the name of a
mapping file. If the charset/file can not be located, then the constructor
returns undef.
If you omit the argument, then an empty mapping table is
constructed. You must then add mapping pairs to it using the
addpair() method described below.
- $m->addpair( $u8, $u16 );
- Adds a new mapping pair to the mapping object. It takes two arguments. The
first is the code value in the 8-bit character set and the second is the
corresponding code value in the 16-bit character set. The same codes can
be used multiple times (but using the same pair has no effect). The first
definition for a code is the one that is used.
Consider the following example:
$m->addpair(0x20, 0x0020);
$m->addpair(0x20, 0x00A0);
$m->addpair(0xA0, 0x00A0);
It means that the character 0x20 and 0xA0 in the 8-bit charset
maps to themselves in the 16-bit set, but in the 16-bit character set
0x0A0 maps to 0x20.
- $m->default_to8( $u8 )
- Set the code of the default character to use when mapping from 16-bit to
8-bit strings. If there is no mapping pair defined for a character then
this default is substituted by to8() and recode8().
- $m->default_to16( $u16 )
- Set the code of the default character to use when mapping from 8-bit to
16-bit strings. If there is no mapping pair defined for a character then
this default is used by to16(), tou() and
recode8().
- $m->nostrict;
- All undefined mappings are replaced with the identity mapping. Undefined
character are normally just removed (or replaced with the default if
defined) when converting between character sets.
- $m->to8( $ustr );
- Converts a 16-bit character string to the corresponding string in the
8-bit character set.
- $m->to16( $str );
- Converts a 8-bit character string to the corresponding string in the
16-bit character set.
- $m->tou( $str );
- Same an to16() but return a Unicode::String object instead of a
plain UCS2 string.
- $m->recode8($m2, $str);
- Map the string $str from one 8-bit character set
($m) to another one ($m2). Since we assume we know the mappings towards
the common 16-bit encoding we can use this to convert between any of the
8-bit character sets.
- $m->to_char16( $u8 )
- Maps a single 8-bit character code to an 16-bit code. If the 8-bit
character is unmapped then the constant NOCHAR is returned. The default is
not used and the callback method is not invoked.
- $m->to_char8( $u16 )
- Maps a single 16-bit character code to an 8-bit code. If the 16-bit
character is unmapped then the constant NOCHAR is returned. The default is
not used and the callback method is not invoked.
The following callback methods are available. You can override
these methods by creating a subclass of Unicode::Map8.
- $m->unmapped_to8
- When mapping to 8-bit character string and there is no mapping defined
(and no default either), then this method is called as the last resort. It
is called with a single integer argument which is the code of the unmapped
16-bit character. It is expected to return a string that will be
incorporated in the 8-bit string. The default version of this method
always returns an empty string.
Example:
package MyMapper;
@ISA=qw(Unicode::Map8);
sub unmapped_to8
{
my($self, $code) = @_;
require Unicode::CharName;
"<" . Unicode::CharName::uname($code) . ">";
}
- $m->unmapped_to16
- Likewise when mapping to 16-bit character string and no mapping is defined
then this method is called. It should return a 16-bit string with the
bytes in network byte order. The default version of this method always
returns an empty string.
The Unicode::Map8 constructor can parse two different file formats; a
binary format and a textual format.
The binary format is simple. It consist of a sequence of 16-bit
integer pairs in network byte order. The first pair should contain the magic
value 0xFFFE, 0x0001. Of each pair, the first value is the code of an 8-bit
character and the second is the code of the 16-bit character. If follows
from this that the first value should be less than 256.
The textual format consist of lines that is either a comment
(first non-blank character is '#'), a completely blank line or a line with
two hexadecimal numbers. The hexadecimal numbers must be preceded by
"0x" as in C and Perl. This is the same format used by the Unicode
mapping files available from <URL:ftp://ftp.unicode.org/Public>.
The mapping table files are installed in the
Unicode/Map8/maps directory somewhere in the Perl
@INC path. The variable
$Unicode::Map8::MAPS_DIR is the complete path name
to this directory. Binary mapping files are stored within this directory
with the suffix .bin. Textual mapping files are stored with the
suffix .txt.
The scripts map8_bin2txt and map8_txt2bin can
translate between these mapping file formats.
A special file called aliases within
$MAPS_DIR specify all the alias names that can be
used to denote the various character sets. The first name of each line is
the real file name and the rest is alias names separated by space.
The `"umap --list"' command be
used to list the character sets supported.
Does not handle Unicode surrogate pairs as a single character.
Copyright 1998 Gisle Aas.
This library is free software; you can redistribute it and/or
modify it under the same terms as Perl itself.