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NAMEMath::BigFloat - Arbitrary size floating point math packageSYNOPSISuse Math::BigFloat; # Configuration methods (may be used as class methods and instance methods) Math::BigFloat->accuracy(); # get class accuracy Math::BigFloat->accuracy($n); # set class accuracy Math::BigFloat->precision(); # get class precision Math::BigFloat->precision($n); # set class precision Math::BigFloat->round_mode(); # get class rounding mode Math::BigFloat->round_mode($m); # set global round mode, must be one of # 'even', 'odd', '+inf', '-inf', 'zero', # 'trunc', or 'common' Math::BigFloat->config("lib"); # name of backend math library # Constructor methods (when the class methods below are used as instance # methods, the value is assigned the invocand) $x = Math::BigFloat->new($str); # defaults to 0 $x = Math::BigFloat->new('0x123'); # from hexadecimal $x = Math::BigFloat->new('0o377'); # from octal $x = Math::BigFloat->new('0b101'); # from binary $x = Math::BigFloat->from_hex('0xc.afep+3'); # from hex $x = Math::BigFloat->from_hex('cafe'); # ditto $x = Math::BigFloat->from_oct('1.3267p-4'); # from octal $x = Math::BigFloat->from_oct('01.3267p-4'); # ditto $x = Math::BigFloat->from_oct('0o1.3267p-4'); # ditto $x = Math::BigFloat->from_oct('0377'); # ditto $x = Math::BigFloat->from_bin('0b1.1001p-4'); # from binary $x = Math::BigFloat->from_bin('0101'); # ditto $x = Math::BigFloat->from_ieee754($b, "binary64"); # from IEEE-754 bytes $x = Math::BigFloat->bzero(); # create a +0 $x = Math::BigFloat->bone(); # create a +1 $x = Math::BigFloat->bone('-'); # create a -1 $x = Math::BigFloat->binf(); # create a +inf $x = Math::BigFloat->binf('-'); # create a -inf $x = Math::BigFloat->bnan(); # create a Not-A-Number $x = Math::BigFloat->bpi(); # returns pi $y = $x->copy(); # make a copy (unlike $y = $x) $y = $x->as_int(); # return as BigInt # Boolean methods (these don't modify the invocand) $x->is_zero(); # if $x is 0 $x->is_one(); # if $x is +1 $x->is_one("+"); # ditto $x->is_one("-"); # if $x is -1 $x->is_inf(); # if $x is +inf or -inf $x->is_inf("+"); # if $x is +inf $x->is_inf("-"); # if $x is -inf $x->is_nan(); # if $x is NaN $x->is_positive(); # if $x > 0 $x->is_pos(); # ditto $x->is_negative(); # if $x < 0 $x->is_neg(); # ditto $x->is_odd(); # if $x is odd $x->is_even(); # if $x is even $x->is_int(); # if $x is an integer # Comparison methods $x->bcmp($y); # compare numbers (undef, < 0, == 0, > 0) $x->bacmp($y); # compare absolutely (undef, < 0, == 0, > 0) $x->beq($y); # true if and only if $x == $y $x->bne($y); # true if and only if $x != $y $x->blt($y); # true if and only if $x < $y $x->ble($y); # true if and only if $x <= $y $x->bgt($y); # true if and only if $x > $y $x->bge($y); # true if and only if $x >= $y # Arithmetic methods $x->bneg(); # negation $x->babs(); # absolute value $x->bsgn(); # sign function (-1, 0, 1, or NaN) $x->bnorm(); # normalize (no-op) $x->binc(); # increment $x by 1 $x->bdec(); # decrement $x by 1 $x->badd($y); # addition (add $y to $x) $x->bsub($y); # subtraction (subtract $y from $x) $x->bmul($y); # multiplication (multiply $x by $y) $x->bmuladd($y,$z); # $x = $x * $y + $z $x->bdiv($y); # division (floored), set $x to quotient # return (quo,rem) or quo if scalar $x->btdiv($y); # division (truncated), set $x to quotient # return (quo,rem) or quo if scalar $x->bmod($y); # modulus (x % y) $x->btmod($y); # modulus (truncated) $x->bmodinv($mod); # modular multiplicative inverse $x->bmodpow($y,$mod); # modular exponentiation (($x ** $y) % $mod) $x->bpow($y); # power of arguments (x ** y) $x->blog(); # logarithm of $x to base e (Euler's number) $x->blog($base); # logarithm of $x to base $base (e.g., base 2) $x->bexp(); # calculate e ** $x where e is Euler's number $x->bnok($y); # x over y (binomial coefficient n over k) $x->bsin(); # sine $x->bcos(); # cosine $x->batan(); # inverse tangent $x->batan2($y); # two-argument inverse tangent $x->bsqrt(); # calculate square root $x->broot($y); # $y'th root of $x (e.g. $y == 3 => cubic root) $x->bfac(); # factorial of $x (1*2*3*4*..$x) $x->blsft($n); # left shift $n places in base 2 $x->blsft($n,$b); # left shift $n places in base $b # returns (quo,rem) or quo (scalar context) $x->brsft($n); # right shift $n places in base 2 $x->brsft($n,$b); # right shift $n places in base $b # returns (quo,rem) or quo (scalar context) # Bitwise methods $x->band($y); # bitwise and $x->bior($y); # bitwise inclusive or $x->bxor($y); # bitwise exclusive or $x->bnot(); # bitwise not (two's complement) # Rounding methods $x->round($A,$P,$mode); # round to accuracy or precision using # rounding mode $mode $x->bround($n); # accuracy: preserve $n digits $x->bfround($n); # $n > 0: round to $nth digit left of dec. point # $n < 0: round to $nth digit right of dec. point $x->bfloor(); # round towards minus infinity $x->bceil(); # round towards plus infinity $x->bint(); # round towards zero # Other mathematical methods $x->bgcd($y); # greatest common divisor $x->blcm($y); # least common multiple # Object property methods (do not modify the invocand) $x->sign(); # the sign, either +, - or NaN $x->digit($n); # the nth digit, counting from the right $x->digit(-$n); # the nth digit, counting from the left $x->length(); # return number of digits in number ($xl,$f) = $x->length(); # length of number and length of fraction # part, latter is always 0 digits long # for Math::BigInt objects $x->mantissa(); # return (signed) mantissa as BigInt $x->exponent(); # return exponent as BigInt $x->parts(); # return (mantissa,exponent) as BigInt $x->sparts(); # mantissa and exponent (as integers) $x->nparts(); # mantissa and exponent (normalised) $x->eparts(); # mantissa and exponent (engineering notation) $x->dparts(); # integer and fraction part # Conversion methods (do not modify the invocand) $x->bstr(); # decimal notation, possibly zero padded $x->bsstr(); # string in scientific notation with integers $x->bnstr(); # string in normalized notation $x->bestr(); # string in engineering notation $x->bdstr(); # string in decimal notation $x->as_hex(); # as signed hexadecimal string with prefixed 0x $x->as_bin(); # as signed binary string with prefixed 0b $x->as_oct(); # as signed octal string with prefixed 0 $x->to_ieee754($format); # to bytes encoded according to IEEE 754-2008 # Other conversion methods $x->numify(); # return as scalar (might overflow or underflow) DESCRIPTIONMath::BigFloat provides support for arbitrary precision floating point. Overloading is also provided for Perl operators.All operators (including basic math operations) are overloaded if you declare your big floating point numbers as $x = Math::BigFloat -> new('12_3.456_789_123_456_789E-2'); Operations with overloaded operators preserve the arguments, which is exactly what you expect. InputInput values to these routines may be any scalar number or string that looks like a number. Anything that is accepted by Perl as a literal numeric constant should be accepted by this module.
Some examples of valid string input Input string Resulting value 123 123 1.23e2 123 12300e-2 123 67_538_754 67538754 -4_5_6.7_8_9e+0_1_0 -4567890000000 0x13a 314 0x13ap0 314 0x1.3ap+8 314 0x0.00013ap+24 314 0x13a000p-12 314 0o472 314 0o1.164p+8 314 0o0.0001164p+20 314 0o1164000p-10 314 0472 472 Note! 01.164p+8 314 00.0001164p+20 314 01164000p-10 314 0b100111010 314 0b1.0011101p+8 314 0b0.00010011101p+12 314 0b100111010000p-3 314 0x1.921fb5p+1 3.14159262180328369140625e+0 0o1.2677025p1 2.71828174591064453125 01.2677025p1 2.71828174591064453125 0b1.1001p-4 9.765625e-2 OutputOutput values are usually Math::BigFloat objects.Boolean operators "is_zero()", "is_one()", "is_inf()", etc. return true or false. Comparison operators "bcmp()" and "bacmp()") return -1, 0, 1, or undef. METHODSMath::BigFloat supports all methods that Math::BigInt supports, except it calculates non-integer results when possible. Please see Math::BigInt for a full description of each method. Below are just the most important differences:Configuration methods
Constructor methods
Arithmetic methods
ACCURACY AND PRECISIONSee also: Rounding.Math::BigFloat supports both precision (rounding to a certain place before or after the dot) and accuracy (rounding to a certain number of digits). For a full documentation, examples and tips on these topics please see the large section about rounding in Math::BigInt. Since things like sqrt(2) or "1 / 3" must presented with a limited accuracy lest a operation consumes all resources, each operation produces no more than the requested number of digits. If there is no global precision or accuracy set, and the operation in question was not called with a requested precision or accuracy, and the input $x has no accuracy or precision set, then a fallback parameter will be used. For historical reasons, it is called "div_scale" and can be accessed via: $d = Math::BigFloat->div_scale(); # query Math::BigFloat->div_scale($n); # set to $n digits The default value for "div_scale" is 40. In case the result of one operation has more digits than specified, it is rounded. The rounding mode taken is either the default mode, or the one supplied to the operation after the scale: $x = Math::BigFloat->new(2); Math::BigFloat->accuracy(5); # 5 digits max $y = $x->copy()->bdiv(3); # gives 0.66667 $y = $x->copy()->bdiv(3,6); # gives 0.666667 $y = $x->copy()->bdiv(3,6,undef,'odd'); # gives 0.666667 Math::BigFloat->round_mode('zero'); $y = $x->copy()->bdiv(3,6); # will also give 0.666667 Note that "Math::BigFloat->accuracy()" and "Math::BigFloat->precision()" set the global variables, and thus any newly created number will be subject to the global rounding immediately. This means that in the examples above, the 3 as argument to "bdiv()" will also get an accuracy of 5. It is less confusing to either calculate the result fully, and afterwards round it explicitly, or use the additional parameters to the math functions like so: use Math::BigFloat; $x = Math::BigFloat->new(2); $y = $x->copy()->bdiv(3); print $y->bround(5),"\n"; # gives 0.66667 or use Math::BigFloat; $x = Math::BigFloat->new(2); $y = $x->copy()->bdiv(3,5); # gives 0.66667 print "$y\n"; Rounding
All rounding functions take as a second parameter a rounding mode from one of the following: 'even', 'odd', '+inf', '-inf', 'zero', 'trunc' or 'common'. The default rounding mode is 'even'. By using "Math::BigFloat->round_mode($round_mode);" you can get and set the default mode for subsequent rounding. The usage of "$Math::BigFloat::$round_mode" is no longer supported. The second parameter to the round functions then overrides the default temporarily. The "as_number()" function returns a BigInt from a Math::BigFloat. It uses 'trunc' as rounding mode to make it equivalent to: $x = 2.5; $y = int($x) + 2; You can override this by passing the desired rounding mode as parameter to "as_number()": $x = Math::BigFloat->new(2.5); $y = $x->as_number('odd'); # $y = 3 NUMERIC LITERALSAfter "use Math::BigFloat ':constant'" all numeric literals in the given scope are converted to "Math::BigFloat" objects. This conversion happens at compile time.For example, perl -MMath::BigFloat=:constant -le 'print 2e-150' prints the exact value of "2e-150". Note that without conversion of constants the expression "2e-150" is calculated using Perl scalars, which leads to an inaccuracte result. Note that strings are not affected, so that use Math::BigFloat qw/:constant/; $y = "1234567890123456789012345678901234567890" + "123456789123456789"; does not give you what you expect. You need an explicit Math::BigFloat->new() around at least one of the operands. You should also quote large constants to prevent loss of precision: use Math::BigFloat; $x = Math::BigFloat->new("1234567889123456789123456789123456789"); Without the quotes Perl converts the large number to a floating point constant at compile time, and then converts the result to a Math::BigFloat object at runtime, which results in an inaccurate result. Hexadecimal, octal, and binary floating point literalsPerl (and this module) accepts hexadecimal, octal, and binary floating point literals, but use them with care with Perl versions before v5.32.0, because some versions of Perl silently give the wrong result. Below are some examples of different ways to write the number decimal 314.Hexadecimal floating point literals: 0x1.3ap+8 0X1.3AP+8 0x1.3ap8 0X1.3AP8 0x13a0p-4 0X13A0P-4 Octal floating point literals (with "0" prefix): 01.164p+8 01.164P+8 01.164p8 01.164P8 011640p-4 011640P-4 Octal floating point literals (with "0o" prefix) (requires v5.34.0): 0o1.164p+8 0O1.164P+8 0o1.164p8 0O1.164P8 0o11640p-4 0O11640P-4 Binary floating point literals: 0b1.0011101p+8 0B1.0011101P+8 0b1.0011101p8 0B1.0011101P8 0b10011101000p-2 0B10011101000P-2 Math libraryMath with the numbers is done (by default) by a module called Math::BigInt::Calc. This is equivalent to saying:use Math::BigFloat lib => "Calc"; You can change this by using: use Math::BigFloat lib => "GMP"; Note: General purpose packages should not be explicit about the library to use; let the script author decide which is best. Note: The keyword 'lib' will warn when the requested library could not be loaded. To suppress the warning use 'try' instead: use Math::BigFloat try => "GMP"; If your script works with huge numbers and Calc is too slow for them, you can also for the loading of one of these libraries and if none of them can be used, the code will die: use Math::BigFloat only => "GMP,Pari"; The following would first try to find Math::BigInt::Foo, then Math::BigInt::Bar, and when this also fails, revert to Math::BigInt::Calc: use Math::BigFloat lib => "Foo,Math::BigInt::Bar"; See the respective low-level library documentation for further details. See Math::BigInt for more details about using a different low-level library. Using Math::BigInt::LiteFor backwards compatibility reasons it is still possible to request a different storage class for use with Math::BigFloat:use Math::BigFloat with => 'Math::BigInt::Lite'; However, this request is ignored, as the current code now uses the low-level math library for directly storing the number parts. EXPORTS"Math::BigFloat" exports nothing by default, but can export the "bpi()" method:use Math::BigFloat qw/bpi/; print bpi(10), "\n"; CAVEATSDo not try to be clever to insert some operations in between switching libraries:require Math::BigFloat; my $matter = Math::BigFloat->bone() + 4; # load BigInt and Calc Math::BigFloat->import( lib => 'Pari' ); # load Pari, too my $anti_matter = Math::BigFloat->bone()+4; # now use Pari This will create objects with numbers stored in two different backend libraries, and VERY BAD THINGS will happen when you use these together: my $flash_and_bang = $matter + $anti_matter; # Don't do this!
BUGSPlease report any bugs or feature requests to "bug-math-bigint at rt.cpan.org", or through the web interface at <https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt> (requires login). We will be notified, and then you'll automatically be notified of progress on your bug as I make changes.SUPPORTYou can find documentation for this module with the perldoc command.perldoc Math::BigFloat You can also look for information at:
LICENSEThis program is free software; you may redistribute it and/or modify it under the same terms as Perl itself.SEE ALSOMath::BigInt and Math::BigInt as well as the backends Math::BigInt::FastCalc, Math::BigInt::GMP, and Math::BigInt::Pari.The pragmas bignum, bigint and bigrat. AUTHORS
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