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Math::BigInt(3) |
User Contributed Perl Documentation |
Math::BigInt(3) |
Math::BigInt - Arbitrary size integer/float math package
use Math::BigInt;
# or make it faster with huge numbers: install (optional)
# Math::BigInt::GMP and always use (it falls back to
# pure Perl if the GMP library is not installed):
# (See also the L<MATH LIBRARY> section!)
# to warn if Math::BigInt::GMP cannot be found, use
use Math::BigInt lib => 'GMP';
# to suppress the warning if Math::BigInt::GMP cannot be found, use
# use Math::BigInt try => 'GMP';
# to die if Math::BigInt::GMP cannot be found, use
# use Math::BigInt only => 'GMP';
my $str = '1234567890';
my @values = (64, 74, 18);
my $n = 1; my $sign = '-';
# Configuration methods (may be used as class methods and instance methods)
Math::BigInt->accuracy(); # get class accuracy
Math::BigInt->accuracy($n); # set class accuracy
Math::BigInt->precision(); # get class precision
Math::BigInt->precision($n); # set class precision
Math::BigInt->round_mode(); # get class rounding mode
Math::BigInt->round_mode($m); # set global round mode, must be one of
# 'even', 'odd', '+inf', '-inf', 'zero',
# 'trunc', or 'common'
Math::BigInt->config(); # return hash with configuration
# Constructor methods (when the class methods below are used as instance
# methods, the value is assigned the invocand)
$x = Math::BigInt->new($str); # defaults to 0
$x = Math::BigInt->new('0x123'); # from hexadecimal
$x = Math::BigInt->new('0b101'); # from binary
$x = Math::BigInt->from_hex('cafe'); # from hexadecimal
$x = Math::BigInt->from_oct('377'); # from octal
$x = Math::BigInt->from_bin('1101'); # from binary
$x = Math::BigInt->from_base('why', 36); # from any base
$x = Math::BigInt->from_base_num([1, 0], 2); # from any base
$x = Math::BigInt->bzero(); # create a +0
$x = Math::BigInt->bone(); # create a +1
$x = Math::BigInt->bone('-'); # create a -1
$x = Math::BigInt->binf(); # create a +inf
$x = Math::BigInt->binf('-'); # create a -inf
$x = Math::BigInt->bnan(); # create a Not-A-Number
$x = Math::BigInt->bpi(); # returns pi
$y = $x->copy(); # make a copy (unlike $y = $x)
$y = $x->as_int(); # return as a Math::BigInt
# Boolean methods (these don't modify the invocand)
$x->is_zero(); # if $x is 0
$x->is_one(); # if $x is +1
$x->is_one("+"); # ditto
$x->is_one("-"); # if $x is -1
$x->is_inf(); # if $x is +inf or -inf
$x->is_inf("+"); # if $x is +inf
$x->is_inf("-"); # if $x is -inf
$x->is_nan(); # if $x is NaN
$x->is_positive(); # if $x > 0
$x->is_pos(); # ditto
$x->is_negative(); # if $x < 0
$x->is_neg(); # ditto
$x->is_odd(); # if $x is odd
$x->is_even(); # if $x is even
$x->is_int(); # if $x is an integer
# Comparison methods
$x->bcmp($y); # compare numbers (undef, < 0, == 0, > 0)
$x->bacmp($y); # compare absolutely (undef, < 0, == 0, > 0)
$x->beq($y); # true if and only if $x == $y
$x->bne($y); # true if and only if $x != $y
$x->blt($y); # true if and only if $x < $y
$x->ble($y); # true if and only if $x <= $y
$x->bgt($y); # true if and only if $x > $y
$x->bge($y); # true if and only if $x >= $y
# Arithmetic methods
$x->bneg(); # negation
$x->babs(); # absolute value
$x->bsgn(); # sign function (-1, 0, 1, or NaN)
$x->bnorm(); # normalize (no-op)
$x->binc(); # increment $x by 1
$x->bdec(); # decrement $x by 1
$x->badd($y); # addition (add $y to $x)
$x->bsub($y); # subtraction (subtract $y from $x)
$x->bmul($y); # multiplication (multiply $x by $y)
$x->bmuladd($y,$z); # $x = $x * $y + $z
$x->bdiv($y); # division (floored), set $x to quotient
# return (quo,rem) or quo if scalar
$x->btdiv($y); # division (truncated), set $x to quotient
# return (quo,rem) or quo if scalar
$x->bmod($y); # modulus (x % y)
$x->btmod($y); # modulus (truncated)
$x->bmodinv($mod); # modular multiplicative inverse
$x->bmodpow($y,$mod); # modular exponentiation (($x ** $y) % $mod)
$x->bpow($y); # power of arguments (x ** y)
$x->blog(); # logarithm of $x to base e (Euler's number)
$x->blog($base); # logarithm of $x to base $base (e.g., base 2)
$x->bexp(); # calculate e ** $x where e is Euler's number
$x->bnok($y); # x over y (binomial coefficient n over k)
$x->buparrow($n, $y); # Knuth's up-arrow notation
$x->backermann($y); # the Ackermann function
$x->bsin(); # sine
$x->bcos(); # cosine
$x->batan(); # inverse tangent
$x->batan2($y); # two-argument inverse tangent
$x->bsqrt(); # calculate square root
$x->broot($y); # $y'th root of $x (e.g. $y == 3 => cubic root)
$x->bfac(); # factorial of $x (1*2*3*4*..$x)
$x->bdfac(); # double factorial of $x ($x*($x-2)*($x-4)*...)
$x->btfac(); # triple factorial of $x ($x*($x-3)*($x-6)*...)
$x->bmfac($k); # $k'th multi-factorial of $x ($x*($x-$k)*...)
$x->blsft($n); # left shift $n places in base 2
$x->blsft($n,$b); # left shift $n places in base $b
# returns (quo,rem) or quo (scalar context)
$x->brsft($n); # right shift $n places in base 2
$x->brsft($n,$b); # right shift $n places in base $b
# returns (quo,rem) or quo (scalar context)
# Bitwise methods
$x->band($y); # bitwise and
$x->bior($y); # bitwise inclusive or
$x->bxor($y); # bitwise exclusive or
$x->bnot(); # bitwise not (two's complement)
# Rounding methods
$x->round($A,$P,$mode); # round to accuracy or precision using
# rounding mode $mode
$x->bround($n); # accuracy: preserve $n digits
$x->bfround($n); # $n > 0: round to $nth digit left of dec. point
# $n < 0: round to $nth digit right of dec. point
$x->bfloor(); # round towards minus infinity
$x->bceil(); # round towards plus infinity
$x->bint(); # round towards zero
# Other mathematical methods
$x->bgcd($y); # greatest common divisor
$x->blcm($y); # least common multiple
# Object property methods (do not modify the invocand)
$x->sign(); # the sign, either +, - or NaN
$x->digit($n); # the nth digit, counting from the right
$x->digit(-$n); # the nth digit, counting from the left
$x->length(); # return number of digits in number
($xl,$f) = $x->length(); # length of number and length of fraction
# part, latter is always 0 digits long
# for Math::BigInt objects
$x->mantissa(); # return (signed) mantissa as a Math::BigInt
$x->exponent(); # return exponent as a Math::BigInt
$x->parts(); # return (mantissa,exponent) as a Math::BigInt
$x->sparts(); # mantissa and exponent (as integers)
$x->nparts(); # mantissa and exponent (normalised)
$x->eparts(); # mantissa and exponent (engineering notation)
$x->dparts(); # integer and fraction part
# Conversion methods (do not modify the invocand)
$x->bstr(); # decimal notation, possibly zero padded
$x->bsstr(); # string in scientific notation with integers
$x->bnstr(); # string in normalized notation
$x->bestr(); # string in engineering notation
$x->bdstr(); # string in decimal notation
$x->to_hex(); # as signed hexadecimal string
$x->to_bin(); # as signed binary string
$x->to_oct(); # as signed octal string
$x->to_bytes(); # as byte string
$x->to_base($b); # as string in any base
$x->to_base_num($b); # as array of integers in any base
$x->as_hex(); # as signed hexadecimal string with prefixed 0x
$x->as_bin(); # as signed binary string with prefixed 0b
$x->as_oct(); # as signed octal string with prefixed 0
# Other conversion methods
$x->numify(); # return as scalar (might overflow or underflow)
Math::BigInt provides support for arbitrary precision integers. Overloading is
also provided for Perl operators.
Input values to these routines may be any scalar number or string that looks
like a number and represents an integer. Anything that is accepted by Perl as
a literal numeric constant should be accepted by this module, except that
finite non-integers return NaN.
- Leading and trailing whitespace is ignored.
- Leading zeros are ignored, except for floating point numbers with a binary
exponent, in which case the number is interpreted as an octal floating
point number. For example, "01.4p+0" gives 1.5,
"00.4p+0" gives 0.5, but "0.4p+0" gives a NaN. And
while "0377" gives 255, "0377p0" gives 255.
- If the string has a "0x" or "0X" prefix, it is
interpreted as a hexadecimal number.
- If the string has a "0o" or "0O" prefix, it is
interpreted as an octal number. A floating point literal with a
"0" prefix is also interpreted as an octal number.
- If the string has a "0b" or "0B" prefix, it is
interpreted as a binary number.
- Underline characters are allowed in the same way as they are allowed in
literal numerical constants.
- If the string can not be interpreted, or does not represent a finite
integer, NaN is returned.
- For hexadecimal, octal, and binary floating point numbers, the exponent
must be separated from the significand (mantissa) by the letter
"p" or "P", not "e" or "E" as with
decimal numbers.
Some examples of valid string input
Input string Resulting value
123 123
1.23e2 123
12300e-2 123
67_538_754 67538754
-4_5_6.7_8_9e+0_1_0 -4567890000000
0x13a 314
0x13ap0 314
0x1.3ap+8 314
0x0.00013ap+24 314
0x13a000p-12 314
0o472 314
0o1.164p+8 314
0o0.0001164p+20 314
0o1164000p-10 314
0472 472 Note!
01.164p+8 314
00.0001164p+20 314
01164000p-10 314
0b100111010 314
0b1.0011101p+8 314
0b0.00010011101p+12 314
0b100111010000p-3 314
Input given as scalar numbers might lose precision. Quote your
input to ensure that no digits are lost:
$x = Math::BigInt->new( 56789012345678901234 ); # bad
$x = Math::BigInt->new('56789012345678901234'); # good
Currently,
"Math::BigInt-"new()> (no input
argument) and
"Math::BigInt-"new("")>
return 0. This might change in the future, so always use the following
explicit forms to get a zero:
$zero = Math::BigInt->bzero();
Output values are usually Math::BigInt objects.
Boolean operators "is_zero()",
"is_one()",
"is_inf()", etc. return true or false.
Comparison operators "bcmp()"
and "bacmp()") return -1, 0, 1, or
undef.
Each of the methods below (except config(), accuracy() and
precision()) accepts three additional parameters. These arguments
$A, $P and
$R are "accuracy",
"precision" and
"round_mode". Please see the section about
"ACCURACY and PRECISION" for more information.
Setting a class variable effects all object instance that are
created afterwards.
- accuracy()
-
Math::BigInt->accuracy(5); # set class accuracy
$x->accuracy(5); # set instance accuracy
$A = Math::BigInt->accuracy(); # get class accuracy
$A = $x->accuracy(); # get instance accuracy
Set or get the accuracy, i.e., the number of significant
digits. The accuracy must be an integer. If the accuracy is set to
"undef", no rounding is done.
Alternatively, one can round the results explicitly using one
of "round()", "bround()" or
"bfround()" or by passing the desired accuracy to the
method as an additional parameter:
my $x = Math::BigInt->new(30000);
my $y = Math::BigInt->new(7);
print scalar $x->copy()->bdiv($y, 2); # prints 4300
print scalar $x->copy()->bdiv($y)->bround(2); # prints 4300
Please see the section about "ACCURACY and
PRECISION" for further details.
$y = Math::BigInt->new(1234567); # $y is not rounded
Math::BigInt->accuracy(4); # set class accuracy to 4
$x = Math::BigInt->new(1234567); # $x is rounded automatically
print "$x $y"; # prints "1235000 1234567"
print $x->accuracy(); # prints "4"
print $y->accuracy(); # also prints "4", since
# class accuracy is 4
Math::BigInt->accuracy(5); # set class accuracy to 5
print $x->accuracy(); # prints "4", since instance
# accuracy is 4
print $y->accuracy(); # prints "5", since no instance
# accuracy, and class accuracy is 5
Note: Each class has it's own globals separated from
Math::BigInt, but it is possible to subclass Math::BigInt and make the
globals of the subclass aliases to the ones from Math::BigInt.
- precision()
-
Math::BigInt->precision(-2); # set class precision
$x->precision(-2); # set instance precision
$P = Math::BigInt->precision(); # get class precision
$P = $x->precision(); # get instance precision
Set or get the precision, i.e., the place to round relative to
the decimal point. The precision must be a integer. Setting the
precision to $P means that each number is
rounded up or down, depending on the rounding mode, to the nearest
multiple of 10**$P. If the precision is set to
"undef", no rounding is done.
You might want to use "accuracy()" instead.
With "accuracy()" you set the number of digits each
result should have, with "precision()" you set the
place where to round.
Please see the section about "ACCURACY and
PRECISION" for further details.
$y = Math::BigInt->new(1234567); # $y is not rounded
Math::BigInt->precision(4); # set class precision to 4
$x = Math::BigInt->new(1234567); # $x is rounded automatically
print $x; # prints "1230000"
Note: Each class has its own globals separated from
Math::BigInt, but it is possible to subclass Math::BigInt and make the
globals of the subclass aliases to the ones from Math::BigInt.
- div_scale()
- Set/get the fallback accuracy. This is the accuracy used when neither
accuracy nor precision is set explicitly. It is used when a computation
might otherwise attempt to return an infinite number of digits.
- round_mode()
- Set/get the rounding mode.
- upgrade()
- Set/get the class for upgrading. When a computation might result in a
non-integer, the operands are upgraded to this class. This is used for
instance by bignum. The default is
"undef", thus the following operation
creates a Math::BigInt, not a Math::BigFloat:
my $i = Math::BigInt->new(123);
my $f = Math::BigFloat->new('123.1');
print $i + $f, "\n"; # prints 246
- downgrade()
- Set/get the class for downgrading. The default is
"undef". Downgrading is not done by
Math::BigInt.
- modify()
-
$x->modify('bpowd');
This method returns 0 if the object can be modified with the
given operation, or 1 if not.
This is used for instance by Math::BigInt::Constant.
- config()
-
Math::BigInt->config("trap_nan" => 1); # set
$accu = Math::BigInt->config("accuracy"); # get
Set or get class variables. Read-only parameters are marked as
RO. Read-write parameters are marked as RW. The following parameters are
supported.
Parameter RO/RW Description
Example
============================================================
lib RO Name of the math backend library
Math::BigInt::Calc
lib_version RO Version of the math backend library
0.30
class RO The class of config you just called
Math::BigRat
version RO version number of the class you used
0.10
upgrade RW To which class numbers are upgraded
undef
downgrade RW To which class numbers are downgraded
undef
precision RW Global precision
undef
accuracy RW Global accuracy
undef
round_mode RW Global round mode
even
div_scale RW Fallback accuracy for division etc.
40
trap_nan RW Trap NaNs
undef
trap_inf RW Trap +inf/-inf
undef
- new()
-
$x = Math::BigInt->new($str,$A,$P,$R);
Creates a new Math::BigInt object from a scalar or another
Math::BigInt object. The input is accepted as decimal, hexadecimal (with
leading '0x') or binary (with leading '0b').
See "Input" for more info on accepted input
formats.
- from_dec()
-
$x = Math::BigInt->from_dec("314159"); # input is decimal
Interpret input as a decimal. It is equivalent to
new(), but does not accept anything but strings representing
finite, decimal numbers.
- from_hex()
-
$x = Math::BigInt->from_hex("0xcafe"); # input is hexadecimal
Interpret input as a hexadecimal string. A "0x" or
"x" prefix is optional. A single underscore character may be
placed right after the prefix, if present, or between any two digits. If
the input is invalid, a NaN is returned.
- from_oct()
-
$x = Math::BigInt->from_oct("0775"); # input is octal
Interpret the input as an octal string and return the
corresponding value. A "0" (zero) prefix is optional. A single
underscore character may be placed right after the prefix, if present,
or between any two digits. If the input is invalid, a NaN is
returned.
- from_bin()
-
$x = Math::BigInt->from_bin("0b10011"); # input is binary
Interpret the input as a binary string. A "0b" or
"b" prefix is optional. A single underscore character may be
placed right after the prefix, if present, or between any two digits. If
the input is invalid, a NaN is returned.
- from_bytes()
-
$x = Math::BigInt->from_bytes("\xf3\x6b"); # $x = 62315
Interpret the input as a byte string, assuming big endian byte
order. The output is always a non-negative, finite integer.
In some special cases, from_bytes() matches the
conversion done by unpack():
$b = "\x4e"; # one char byte string
$x = Math::BigInt->from_bytes($b); # = 78
$y = unpack "C", $b; # ditto, but scalar
$b = "\xf3\x6b"; # two char byte string
$x = Math::BigInt->from_bytes($b); # = 62315
$y = unpack "S>", $b; # ditto, but scalar
$b = "\x2d\xe0\x49\xad"; # four char byte string
$x = Math::BigInt->from_bytes($b); # = 769673645
$y = unpack "L>", $b; # ditto, but scalar
$b = "\x2d\xe0\x49\xad\x2d\xe0\x49\xad"; # eight char byte string
$x = Math::BigInt->from_bytes($b); # = 3305723134637787565
$y = unpack "Q>", $b; # ditto, but scalar
- from_base()
- Given a string, a base, and an optional collation sequence, interpret the
string as a number in the given base. The collation sequence describes the
value of each character in the string.
If a collation sequence is not given, a default collation
sequence is used. If the base is less than or equal to 36, the collation
sequence is the string consisting of the 36 characters "0" to
"9" and "A" to "Z". In this case, the
letter case in the input is ignored. If the base is greater than 36, and
smaller than or equal to 62, the collation sequence is the string
consisting of the 62 characters "0" to "9",
"A" to "Z", and "a" to "z". A
base larger than 62 requires the collation sequence to be specified
explicitly.
These examples show standard binary, octal, and hexadecimal
conversion. All cases return 250.
$x = Math::BigInt->from_base("11111010", 2);
$x = Math::BigInt->from_base("372", 8);
$x = Math::BigInt->from_base("fa", 16);
When the base is less than or equal to 36, and no collation
sequence is given, the letter case is ignored, so both of these also
return 250:
$x = Math::BigInt->from_base("6Y", 16);
$x = Math::BigInt->from_base("6y", 16);
When the base greater than 36, and no collation sequence is
given, the default collation sequence contains both uppercase and
lowercase letters, so the letter case in the input is not ignored:
$x = Math::BigInt->from_base("6S", 37); # $x is 250
$x = Math::BigInt->from_base("6s", 37); # $x is 276
$x = Math::BigInt->from_base("121", 3); # $x is 16
$x = Math::BigInt->from_base("XYZ", 36); # $x is 44027
$x = Math::BigInt->from_base("Why", 42); # $x is 58314
The collation sequence can be any set of unique characters.
These two cases are equivalent
$x = Math::BigInt->from_base("100", 2, "01"); # $x is 4
$x = Math::BigInt->from_base("|--", 2, "-|"); # $x is 4
- from_base_num()
- Returns a new Math::BigInt object given an array of values and a base.
This method is equivalent to
"from_base()", but works on numbers in
an array rather than characters in a string. Unlike
"from_base()", all input values may be
arbitrarily large.
$x = Math::BigInt->from_base_num([1, 1, 0, 1], 2) # $x is 13
$x = Math::BigInt->from_base_num([3, 125, 39], 128) # $x is 65191
- bzero()
-
$x = Math::BigInt->bzero();
$x->bzero();
Returns a new Math::BigInt object representing zero. If used
as an instance method, assigns the value to the invocand.
- bone()
-
$x = Math::BigInt->bone(); # +1
$x = Math::BigInt->bone("+"); # +1
$x = Math::BigInt->bone("-"); # -1
$x->bone(); # +1
$x->bone("+"); # +1
$x->bone('-'); # -1
Creates a new Math::BigInt object representing one. The
optional argument is either '-' or '+', indicating whether you want plus
one or minus one. If used as an instance method, assigns the value to
the invocand.
- binf()
-
$x = Math::BigInt->binf($sign);
Creates a new Math::BigInt object representing infinity. The
optional argument is either '-' or '+', indicating whether you want
infinity or minus infinity. If used as an instance method, assigns the
value to the invocand.
$x->binf();
$x->binf('-');
- bnan()
-
$x = Math::BigInt->bnan();
Creates a new Math::BigInt object representing NaN (Not A
Number). If used as an instance method, assigns the value to the
invocand.
$x->bnan();
- bpi()
-
$x = Math::BigInt->bpi(100); # 3
$x->bpi(100); # 3
Creates a new Math::BigInt object representing PI. If used as
an instance method, assigns the value to the invocand. With Math::BigInt
this always returns 3.
If upgrading is in effect, returns PI, rounded to N digits
with the current rounding mode:
use Math::BigFloat;
use Math::BigInt upgrade => "Math::BigFloat";
print Math::BigInt->bpi(3), "\n"; # 3.14
print Math::BigInt->bpi(100), "\n"; # 3.1415....
- copy()
-
$x->copy(); # make a true copy of $x (unlike $y = $x)
- as_int()
- as_number()
- These methods are called when Math::BigInt encounters an object it doesn't
know how to handle. For instance, assume $x is a
Math::BigInt, or subclass thereof, and $y is
defined, but not a Math::BigInt, or subclass thereof. If you do
$x -> badd($y);
$y needs to be converted into an
object that $x can deal with. This is done by
first checking if $y is something that
$x might be upgraded to. If that is the case, no
further attempts are made. The next is to see if
$y supports the method
"as_int()". If it does,
"as_int()" is called, but if it
doesn't, the next thing is to see if $y supports
the method "as_number()". If it does,
"as_number()" is called. The method
"as_int()" (and
"as_number()") is expected to return
either an object that has the same class as $x,
a subclass thereof, or a string that
"ref($x)->new()" can parse to
create an object.
"as_number()" is an alias to
"as_int()".
"as_number" was introduced in v1.22,
while "as_int()" was introduced in
v1.68.
In Math::BigInt, "as_int()"
has the same effect as "copy()".
None of these methods modify the invocand object.
- is_zero()
-
$x->is_zero(); # true if $x is 0
Returns true if the invocand is zero and false otherwise.
- is_one( [ SIGN ])
-
$x->is_one(); # true if $x is +1
$x->is_one("+"); # ditto
$x->is_one("-"); # true if $x is -1
Returns true if the invocand is one and false otherwise.
- is_finite()
-
$x->is_finite(); # true if $x is not +inf, -inf or NaN
Returns true if the invocand is a finite number, i.e., it is
neither +inf, -inf, nor NaN.
- is_inf( [ SIGN ] )
-
$x->is_inf(); # true if $x is +inf
$x->is_inf("+"); # ditto
$x->is_inf("-"); # true if $x is -inf
Returns true if the invocand is infinite and false
otherwise.
- is_nan()
-
$x->is_nan(); # true if $x is NaN
- is_positive()
- is_pos()
-
$x->is_positive(); # true if > 0
$x->is_pos(); # ditto
Returns true if the invocand is positive and false otherwise.
A "NaN" is neither positive nor
negative.
- is_negative()
- is_neg()
-
$x->is_negative(); # true if < 0
$x->is_neg(); # ditto
Returns true if the invocand is negative and false otherwise.
A "NaN" is neither positive nor
negative.
- is_non_positive()
-
$x->is_non_positive(); # true if <= 0
Returns true if the invocand is negative or zero.
- is_non_negative()
-
$x->is_non_negative(); # true if >= 0
Returns true if the invocand is positive or zero.
- is_odd()
-
$x->is_odd(); # true if odd, false for even
Returns true if the invocand is odd and false otherwise.
"NaN",
"+inf", and
"-inf" are neither odd nor even.
- is_even()
-
$x->is_even(); # true if $x is even
Returns true if the invocand is even and false otherwise.
"NaN",
"+inf",
"-inf" are not integers and are
neither odd nor even.
- is_int()
-
$x->is_int(); # true if $x is an integer
Returns true if the invocand is an integer and false
otherwise. "NaN",
"+inf",
"-inf" are not integers.
None of these methods modify the invocand object. Note that a
"NaN" is neither less than, greater than, or
equal to anything else, even a "NaN".
- bcmp()
-
$x->bcmp($y);
Returns -1, 0, 1 depending on whether
$x is less than, equal to, or grater than
$y. Returns undef if any operand is a NaN.
- bacmp()
-
$x->bacmp($y);
Returns -1, 0, 1 depending on whether the absolute value of
$x is less than, equal to, or grater than the
absolute value of $y. Returns undef if any
operand is a NaN.
- beq()
-
$x -> beq($y);
Returns true if and only if $x is
equal to $y, and false otherwise.
- bne()
-
$x -> bne($y);
Returns true if and only if $x is not
equal to $y, and false otherwise.
- blt()
-
$x -> blt($y);
Returns true if and only if $x is
equal to $y, and false otherwise.
- ble()
-
$x -> ble($y);
Returns true if and only if $x is less
than or equal to $y, and false otherwise.
- bgt()
-
$x -> bgt($y);
Returns true if and only if $x is
greater than $y, and false otherwise.
- bge()
-
$x -> bge($y);
Returns true if and only if $x is
greater than or equal to $y, and false
otherwise.
These methods modify the invocand object and returns it.
- bneg()
-
$x->bneg();
Negate the number, e.g. change the sign between '+' and '-',
or between '+inf' and '-inf', respectively. Does nothing for NaN or
zero.
- babs()
-
$x->babs();
Set the number to its absolute value, e.g. change the sign
from '-' to '+' and from '-inf' to '+inf', respectively. Does nothing
for NaN or positive numbers.
- bsgn()
-
$x->bsgn();
Signum function. Set the number to -1, 0, or 1, depending on
whether the number is negative, zero, or positive, respectively. Does
not modify NaNs.
- bnorm()
-
$x->bnorm(); # normalize (no-op)
Normalize the number. This is a no-op and is provided only for
backwards compatibility.
- binc()
-
$x->binc(); # increment x by 1
- bdec()
-
$x->bdec(); # decrement x by 1
- badd()
-
$x->badd($y); # addition (add $y to $x)
- bsub()
-
$x->bsub($y); # subtraction (subtract $y from $x)
- bmul()
-
$x->bmul($y); # multiplication (multiply $x by $y)
- bmuladd()
-
$x->bmuladd($y,$z);
Multiply $x by
$y, and then add $z to
the result,
This method was added in v1.87 of Math::BigInt (June
2007).
- bdiv()
-
$x->bdiv($y); # divide, set $x to quotient
Divides $x by
$y by doing floored division (F-division), where
the quotient is the floored (rounded towards negative infinity) quotient
of the two operands. In list context, returns the quotient and the
remainder. The remainder is either zero or has the same sign as the
second operand. In scalar context, only the quotient is returned.
The quotient is always the greatest integer less than or equal
to the real-valued quotient of the two operands, and the remainder (when
it is non-zero) always has the same sign as the second operand; so, for
example,
1 / 4 => ( 0, 1)
1 / -4 => (-1, -3)
-3 / 4 => (-1, 1)
-3 / -4 => ( 0, -3)
-11 / 2 => (-5, 1)
11 / -2 => (-5, -1)
The behavior of the overloaded operator % agrees with the
behavior of Perl's built-in % operator (as documented in the perlop
manpage), and the equation
$x == ($x / $y) * $y + ($x % $y)
holds true for any finite $x and
finite, non-zero $y.
Perl's "use integer" might change the behaviour of %
and / for scalars. This is because under 'use integer' Perl does what
the underlying C library thinks is right, and this varies. However,
"use integer" does not change the way things are done with
Math::BigInt objects.
- btdiv()
-
$x->btdiv($y); # divide, set $x to quotient
Divides $x by
$y by doing truncated division (T-division),
where quotient is the truncated (rouneded towards zero) quotient of the
two operands. In list context, returns the quotient and the remainder.
The remainder is either zero or has the same sign as the first operand.
In scalar context, only the quotient is returned.
- bmod()
-
$x->bmod($y); # modulus (x % y)
Returns $x modulo
$y, i.e., the remainder after floored division
(F-division). This method is like Perl's % operator. See
"bdiv()".
- btmod()
-
$x->btmod($y); # modulus
Returns the remainer after truncated division (T-division).
See "btdiv()".
- bmodinv()
-
$x->bmodinv($mod); # modular multiplicative inverse
Returns the multiplicative inverse of
$x modulo $mod. If
$y = $x -> copy() -> bmodinv($mod)
then $y is the number closest to zero,
and with the same sign as $mod, satisfying
($x * $y) % $mod = 1 % $mod
If $x and $y
are non-zero, they must be relative primes, i.e.,
"bgcd($y, $mod)==1".
'"NaN"' is returned when no modular
multiplicative inverse exists.
- bmodpow()
-
$num->bmodpow($exp,$mod); # modular exponentiation
# ($num**$exp % $mod)
Returns the value of $num taken to the
power $exp in the modulus
$mod using binary exponentiation.
"bmodpow" is far superior to
writing
$num ** $exp % $mod
because it is much faster - it reduces internal variables into
the modulus whenever possible, so it operates on smaller numbers.
"bmodpow" also supports
negative exponents.
bmodpow($num, -1, $mod)
is exactly equivalent to
bmodinv($num, $mod)
- bpow()
-
$x->bpow($y); # power of arguments (x ** y)
"bpow()" (and the rounding
functions) now modifies the first argument and returns it, unlike the
old code which left it alone and only returned the result. This is to be
consistent with "badd()" etc. The
first three modifies $x, the last one won't:
print bpow($x,$i),"\n"; # modify $x
print $x->bpow($i),"\n"; # ditto
print $x **= $i,"\n"; # the same
print $x ** $i,"\n"; # leave $x alone
The form "$x **= $y" is
faster than "$x = $x ** $y;",
though.
- blog()
-
$x->blog($base, $accuracy); # logarithm of x to the base $base
If $base is not defined, Euler's
number (e) is used:
print $x->blog(undef, 100); # log(x) to 100 digits
- bexp()
-
$x->bexp($accuracy); # calculate e ** X
Calculates the expression "e **
$x" where "e" is Euler's
number.
This method was added in v1.82 of Math::BigInt (April
2007).
See also "blog()".
- bnok()
-
$x->bnok($y); # x over y (binomial coefficient n over k)
Calculates the binomial coefficient n over k, also called the
"choose" function, which is
( n ) n!
| | = --------
( k ) k!(n-k)!
when n and k are non-negative. This method implements the full
Kronenburg extension (Kronenburg, M.J. "The Binomial Coefficient
for Negative Arguments." 18 May 2011.
http://arxiv.org/abs/1105.3689/) illustrated by the following
pseudo-code:
if n >= 0 and k >= 0:
return binomial(n, k)
if k >= 0:
return (-1)^k*binomial(-n+k-1, k)
if k <= n:
return (-1)^(n-k)*binomial(-k-1, n-k)
else
return 0
The behaviour is identical to the behaviour of the Maple and
Mathematica function for negative integers n, k.
- buparrow()
- uparrow()
-
$a -> buparrow($n, $b); # modifies $a
$x = $a -> uparrow($n, $b); # does not modify $a
This method implements Knuth's up-arrow notation, where
$n is a non-negative integer representing the
number of up-arrows. $n = 0 gives
multiplication, $n = 1 gives exponentiation,
$n = 2 gives tetration,
$n = 3 gives hexation etc. The following
illustrates the relation between the first values of
$n.
See
<https://en.wikipedia.org/wiki/Knuth%27s_up-arrow_notation>.
- backermann()
- ackermann()
-
$m -> backermann($n); # modifies $a
$x = $m -> ackermann($n); # does not modify $a
This method implements the Ackermann function:
/ n + 1 if m = 0
A(m, n) = | A(m-1, 1) if m > 0 and n = 0
\ A(m-1, A(m, n-1)) if m > 0 and n > 0
Its value grows rapidly, even for small inputs. For example,
A(4, 2) is an integer of 19729 decimal digits.
See https://en.wikipedia.org/wiki/Ackermann_function
- bsin()
-
my $x = Math::BigInt->new(1);
print $x->bsin(100), "\n";
Calculate the sine of $x, modifying
$x in place.
In Math::BigInt, unless upgrading is in effect, the result is
truncated to an integer.
This method was added in v1.87 of Math::BigInt (June
2007).
- bcos()
-
my $x = Math::BigInt->new(1);
print $x->bcos(100), "\n";
Calculate the cosine of $x, modifying
$x in place.
In Math::BigInt, unless upgrading is in effect, the result is
truncated to an integer.
This method was added in v1.87 of Math::BigInt (June
2007).
- batan()
-
my $x = Math::BigFloat->new(0.5);
print $x->batan(100), "\n";
Calculate the arcus tangens of $x,
modifying $x in place.
In Math::BigInt, unless upgrading is in effect, the result is
truncated to an integer.
This method was added in v1.87 of Math::BigInt (June
2007).
- batan2()
-
my $x = Math::BigInt->new(1);
my $y = Math::BigInt->new(1);
print $y->batan2($x), "\n";
Calculate the arcus tangens of $y
divided by $x, modifying
$y in place.
In Math::BigInt, unless upgrading is in effect, the result is
truncated to an integer.
This method was added in v1.87 of Math::BigInt (June
2007).
- bsqrt()
-
$x->bsqrt(); # calculate square root
"bsqrt()" returns the square
root truncated to an integer.
If you want a better approximation of the square root, then
use:
$x = Math::BigFloat->new(12);
Math::BigFloat->precision(0);
Math::BigFloat->round_mode('even');
print $x->copy->bsqrt(),"\n"; # 4
Math::BigFloat->precision(2);
print $x->bsqrt(),"\n"; # 3.46
print $x->bsqrt(3),"\n"; # 3.464
- broot()
-
$x->broot($N);
Calculates the N'th root of $x.
- bfac()
-
$x->bfac(); # factorial of $x
Returns the factorial of $x, i.e.,
$x*($x-1)*($x-2)*...*2*1, the product of all
positive integers up to and including $x.
$x must be > -1. The factorial of N is
commonly written as N!, or N!1, when using the multifactorial
notation.
- bdfac()
-
$x->bdfac(); # double factorial of $x
Returns the double factorial of $x,
i.e., $x*($x-2)*($x-4)*...
$x must be > -2. The double factorial of N is
commonly written as N!!, or N!2, when using the multifactorial
notation.
- btfac()
-
$x->btfac(); # triple factorial of $x
Returns the triple factorial of $x,
i.e., $x*($x-3)*($x-6)*...
$x must be > -3. The triple factorial of N is
commonly written as N!!!, or N!3, when using the multifactorial
notation.
- bmfac()
-
$x->bmfac($k); # $k'th multifactorial of $x
Returns the multi-factorial of $x,
i.e., $x*($x-$k)*($x-2*$k)*...
$x must be > -$k. The multi-factorial of N is
commonly written as N!K.
- bfib()
-
$F = $n->bfib(); # a single Fibonacci number
@F = $n->bfib(); # a list of Fibonacci numbers
In scalar context, returns a single Fibonacci number. In list
context, returns a list of Fibonacci numbers. The invocand is the last
element in the output.
The Fibonacci sequence is defined by
F(0) = 0
F(1) = 1
F(n) = F(n-1) + F(n-2)
In list context, F(0) and F(n) is the first and last number in
the output, respectively. For example, if $n is
12, then "@F = $n->bfib()" returns
the following values, F(0) to F(12):
0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144
The sequence can also be extended to negative index n using
the re-arranged recurrence relation
F(n-2) = F(n) - F(n-1)
giving the bidirectional sequence
n -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7
F(n) 13 -8 5 -3 2 -1 1 0 1 1 2 3 5 8 13
If $n is -12, the following values,
F(0) to F(12), are returned:
0, 1, -1, 2, -3, 5, -8, 13, -21, 34, -55, 89, -144
- blucas()
-
$F = $n->blucas(); # a single Lucas number
@F = $n->blucas(); # a list of Lucas numbers
In scalar context, returns a single Lucas number. In list
context, returns a list of Lucas numbers. The invocand is the last
element in the output.
The Lucas sequence is defined by
L(0) = 2
L(1) = 1
L(n) = L(n-1) + L(n-2)
In list context, L(0) and L(n) is the first and last number in
the output, respectively. For example, if $n is
12, then "@L = $n->blucas()"
returns the following values, L(0) to L(12):
2, 1, 3, 4, 7, 11, 18, 29, 47, 76, 123, 199, 322
The sequence can also be extended to negative index n using
the re-arranged recurrence relation
L(n-2) = L(n) - L(n-1)
giving the bidirectional sequence
n -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7
L(n) 29 -18 11 -7 4 -3 1 2 1 3 4 7 11 18 29
If $n is -12, the following values,
L(0) to L(-12), are returned:
2, 1, -3, 4, -7, 11, -18, 29, -47, 76, -123, 199, -322
- brsft()
-
$x->brsft($n); # right shift $n places in base 2
$x->brsft($n, $b); # right shift $n places in base $b
The latter is equivalent to
$x -> bdiv($b -> copy() -> bpow($n))
- blsft()
-
$x->blsft($n); # left shift $n places in base 2
$x->blsft($n, $b); # left shift $n places in base $b
The latter is equivalent to
$x -> bmul($b -> copy() -> bpow($n))
- band()
-
$x->band($y); # bitwise and
- bior()
-
$x->bior($y); # bitwise inclusive or
- bxor()
-
$x->bxor($y); # bitwise exclusive or
- bnot()
-
$x->bnot(); # bitwise not (two's complement)
Two's complement (bitwise not). This is equivalent to, but
faster than,
$x->binc()->bneg();
- round()
-
$x->round($A,$P,$round_mode);
Round $x to accuracy
$A or precision $P using
the round mode $round_mode.
- bround()
-
$x->bround($N); # accuracy: preserve $N digits
Rounds $x to an accuracy of
$N digits.
- bfround()
-
$x->bfround($N);
Rounds to a multiple of 10**$N. Examples:
Input N Result
123456.123456 3 123500
123456.123456 2 123450
123456.123456 -2 123456.12
123456.123456 -3 123456.123
- bfloor()
-
$x->bfloor();
Round $x towards minus infinity, i.e.,
set $x to the largest integer less than or equal
to $x.
- bceil()
-
$x->bceil();
Round $x towards plus infinity, i.e.,
set $x to the smallest integer greater than or
equal to $x).
- bint()
-
$x->bint();
Round $x towards zero.
- bgcd()
-
$x -> bgcd($y); # GCD of $x and $y
$x -> bgcd($y, $z, ...); # GCD of $x, $y, $z, ...
Returns the greatest common divisor (GCD).
- blcm()
-
$x -> blcm($y); # LCM of $x and $y
$x -> blcm($y, $z, ...); # LCM of $x, $y, $z, ...
Returns the least common multiple (LCM).
- sign()
-
$x->sign();
Return the sign, of $x, meaning either
"+",
"-",
"-inf",
"+inf" or NaN.
If you want $x to have a certain sign,
use one of the following methods:
$x->babs(); # '+'
$x->babs()->bneg(); # '-'
$x->bnan(); # 'NaN'
$x->binf(); # '+inf'
$x->binf('-'); # '-inf'
- digit()
-
$x->digit($n); # return the nth digit, counting from right
If $n is negative, returns the digit
counting from left.
- digitsum()
-
$x->digitsum();
Computes the sum of the base 10 digits and returns it.
- bdigitsum()
-
$x->bdigitsum();
Computes the sum of the base 10 digits and assigns the result
to the invocand.
- length()
-
$x->length();
($xl, $fl) = $x->length();
Returns the number of digits in the decimal representation of
the number. In list context, returns the length of the integer and
fraction part. For Math::BigInt objects, the length of the fraction part
is always 0.
The following probably doesn't do what you expect:
$c = Math::BigInt->new(123);
print $c->length(),"\n"; # prints 30
It prints both the number of digits in the number and in the
fraction part since print calls
"length()" in list context. Use
something like:
print scalar $c->length(),"\n"; # prints 3
- mantissa()
-
$x->mantissa();
Return the signed mantissa of $x as a
Math::BigInt.
- exponent()
-
$x->exponent();
Return the exponent of $x as a
Math::BigInt.
- parts()
-
$x->parts();
Returns the significand (mantissa) and the exponent as
integers. In Math::BigFloat, both are returned as Math::BigInt
objects.
- sparts()
- Returns the significand (mantissa) and the exponent as integers. In scalar
context, only the significand is returned. The significand is the integer
with the smallest absolute value. The output of
"sparts()" corresponds to the output
from "bsstr()".
In Math::BigInt, this method is identical to
"parts()".
- nparts()
- Returns the significand (mantissa) and exponent corresponding to
normalized notation. In scalar context, only the significand is returned.
For finite non-zero numbers, the significand's absolute value is greater
than or equal to 1 and less than 10. The output of
"nparts()" corresponds to the output
from "bnstr()". In Math::BigInt, if the
significand can not be represented as an integer, upgrading is performed
or NaN is returned.
- eparts()
- Returns the significand (mantissa) and exponent corresponding to
engineering notation. In scalar context, only the significand is returned.
For finite non-zero numbers, the significand's absolute value is greater
than or equal to 1 and less than 1000, and the exponent is a multiple of
3. The output of "eparts()" corresponds
to the output from "bestr()". In
Math::BigInt, if the significand can not be represented as an integer,
upgrading is performed or NaN is returned.
- dparts()
- Returns the integer part and the fraction part. If the fraction part can
not be represented as an integer, upgrading is performed or NaN is
returned. The output of "dparts()"
corresponds to the output from
"bdstr()".
- bstr()
- Returns a string representing the number using decimal notation. In
Math::BigFloat, the output is zero padded according to the current
accuracy or precision, if any of those are defined.
- bsstr()
- Returns a string representing the number using scientific notation where
both the significand (mantissa) and the exponent are integers. The output
corresponds to the output from
"sparts()".
123 is returned as "123e+0"
1230 is returned as "123e+1"
12300 is returned as "123e+2"
12000 is returned as "12e+3"
10000 is returned as "1e+4"
- bnstr()
- Returns a string representing the number using normalized notation, the
most common variant of scientific notation. For finite non-zero numbers,
the absolute value of the significand is greater than or equal to 1 and
less than 10. The output corresponds to the output from
"nparts()".
123 is returned as "1.23e+2"
1230 is returned as "1.23e+3"
12300 is returned as "1.23e+4"
12000 is returned as "1.2e+4"
10000 is returned as "1e+4"
- bestr()
- Returns a string representing the number using engineering notation. For
finite non-zero numbers, the absolute value of the significand is greater
than or equal to 1 and less than 1000, and the exponent is a multiple of
3. The output corresponds to the output from
"eparts()".
123 is returned as "123e+0"
1230 is returned as "1.23e+3"
12300 is returned as "12.3e+3"
12000 is returned as "12e+3"
10000 is returned as "10e+3"
- bdstr()
- Returns a string representing the number using decimal notation. The
output corresponds to the output from
"dparts()".
123 is returned as "123"
1230 is returned as "1230"
12300 is returned as "12300"
12000 is returned as "12000"
10000 is returned as "10000"
- to_hex()
-
$x->to_hex();
Returns a hexadecimal string representation of the number. See
also from_hex().
- to_bin()
-
$x->to_bin();
Returns a binary string representation of the number. See also
from_bin().
- to_oct()
-
$x->to_oct();
Returns an octal string representation of the number. See also
from_oct().
- to_bytes()
-
$x = Math::BigInt->new("1667327589");
$s = $x->to_bytes(); # $s = "cafe"
Returns a byte string representation of the number using big
endian byte order. The invocand must be a non-negative, finite integer.
See also from_bytes().
- to_base()
-
$x = Math::BigInt->new("250");
$x->to_base(2); # returns "11111010"
$x->to_base(8); # returns "372"
$x->to_base(16); # returns "fa"
Returns a string representation of the number in the given
base. If a collation sequence is given, the collation sequence
determines which characters are used in the output.
Here are some more examples
$x = Math::BigInt->new("16")->to_base(3); # returns "121"
$x = Math::BigInt->new("44027")->to_base(36); # returns "XYZ"
$x = Math::BigInt->new("58314")->to_base(42); # returns "Why"
$x = Math::BigInt->new("4")->to_base(2, "-|"); # returns "|--"
See from_base() for information and examples.
- to_base_num()
- Converts the given number to the given base. This method is equivalent to
"_to_base()", but returns numbers in an
array rather than characters in a string. In the output, the first element
is the most significant. Unlike
"_to_base()", all input values may be
arbitrarily large.
$x = Math::BigInt->new(13);
$x->to_base_num(2); # returns [1, 1, 0, 1]
$x = Math::BigInt->new(65191);
$x->to_base_num(128); # returns [3, 125, 39]
- as_hex()
-
$x->as_hex();
As, "to_hex()", but with a
"0x" prefix.
- as_bin()
-
$x->as_bin();
As, "to_bin()", but with a
"0b" prefix.
- as_oct()
-
$x->as_oct();
As, "to_oct()", but with a
"0" prefix.
- as_bytes()
- This is just an alias for
"to_bytes()".
- numify()
-
print $x->numify();
Returns a Perl scalar from $x. It is
used automatically whenever a scalar is needed, for instance in array
index operations.
These utility methods are made public
- dec_str_to_dec_flt_str()
- Takes a string representing any valid number using decimal notation and
converts it to a string representing the same number using decimal
floating point notation. The output consists of five parts joined
together: the sign of the significand, the absolute value of the
significand as the smallest possible integer, the letter "e",
the sign of the exponent, and the absolute value of the exponent. If the
input is invalid, nothing is returned.
$str2 = $class -> dec_str_to_dec_flt_str($str1);
Some examples
Input Output
31400.00e-4 +314e-2
-0.00012300e8 -123e+2
0 +0e+0
- hex_str_to_dec_flt_str()
- Takes a string representing any valid number using hexadecimal notation
and converts it to a string representing the same number using decimal
floating point notation. The output has the same format as that of
"dec_str_to_dec_flt_str()".
$str2 = $class -> hex_str_to_dec_flt_str($str1);
Some examples
Input Output
0xff +255e+0
Some examples
- oct_str_to_dec_flt_str()
- Takes a string representing any valid number using octal notation and
converts it to a string representing the same number using decimal
floating point notation. The output has the same format as that of
"dec_str_to_dec_flt_str()".
$str2 = $class -> oct_str_to_dec_flt_str($str1);
- bin_str_to_dec_flt_str()
- Takes a string representing any valid number using binary notation and
converts it to a string representing the same number using decimal
floating point notation. The output has the same format as that of
"dec_str_to_dec_flt_str()".
$str2 = $class -> bin_str_to_dec_flt_str($str1);
- dec_str_to_dec_str()
- Takes a string representing any valid number using decimal notation and
converts it to a string representing the same number using decimal
notation. If the number represents an integer, the output consists of a
sign and the absolute value. If the number represents a non-integer, the
output consists of a sign, the integer part of the number, the decimal
point ".", and the fraction part of the number without any
trailing zeros. If the input is invalid, nothing is returned.
- hex_str_to_dec_str()
- Takes a string representing any valid number using hexadecimal notation
and converts it to a string representing the same number using decimal
notation. The output has the same format as that of
"dec_str_to_dec_str()".
- oct_str_to_dec_str()
- Takes a string representing any valid number using octal notation and
converts it to a string representing the same number using decimal
notation. The output has the same format as that of
"dec_str_to_dec_str()".
- bin_str_to_dec_str()
- Takes a string representing any valid number using binary notation and
converts it to a string representing the same number using decimal
notation. The output has the same format as that of
"dec_str_to_dec_str()".
Math::BigInt and Math::BigFloat have full support for accuracy and precision
based rounding, both automatically after every operation, as well as manually.
This section describes the accuracy/precision handling in
Math::BigInt and Math::BigFloat as it used to be and as it is now, complete
with an explanation of all terms and abbreviations.
Not yet implemented things (but with correct description) are
marked with '!', things that need to be answered are marked with '?'.
In the next paragraph follows a short description of terms used
here (because these may differ from terms used by others people or
documentation).
During the rest of this document, the shortcuts A (for accuracy),
P (for precision), F (fallback) and R (rounding mode) are be used.
Precision is a fixed number of digits before (positive) or after (negative) the
decimal point. For example, 123.45 has a precision of -2. 0 means an integer
like 123 (or 120). A precision of 2 means at least two digits to the left of
the decimal point are zero, so 123 with P = 1 becomes 120. Note that numbers
with zeros before the decimal point may have different precisions, because
1200 can have P = 0, 1 or 2 (depending on what the initial value was). It
could also have p < 0, when the digits after the decimal point are zero.
The string output (of floating point numbers) is padded with
zeros:
Initial value P A Result String
------------------------------------------------------------
1234.01 -3 1000 1000
1234 -2 1200 1200
1234.5 -1 1230 1230
1234.001 1 1234 1234.0
1234.01 0 1234 1234
1234.01 2 1234.01 1234.01
1234.01 5 1234.01 1234.01000
For Math::BigInt objects, no padding occurs.
Number of significant digits. Leading zeros are not counted. A number may have
an accuracy greater than the non-zero digits when there are zeros in it or
trailing zeros. For example, 123.456 has A of 6, 10203 has 5, 123.0506 has 7,
123.45000 has 8 and 0.000123 has 3.
The string output (of floating point numbers) is padded with
zeros:
Initial value P A Result String
------------------------------------------------------------
1234.01 3 1230 1230
1234.01 6 1234.01 1234.01
1234.1 8 1234.1 1234.1000
For Math::BigInt objects, no padding occurs.
When both A and P are undefined, this is used as a fallback accuracy when
dividing numbers.
When rounding a number, different 'styles' or 'kinds' of rounding are possible.
(Note that random rounding, as in Math::Round, is not implemented.)
Directed rounding
These round modes always round in the same direction.
- 'trunc'
- Round towards zero. Remove all digits following the rounding place, i.e.,
replace them with zeros. Thus, 987.65 rounded to tens (P=1) becomes 980,
and rounded to the fourth significant digit becomes 987.6 (A=4). 123.456
rounded to the second place after the decimal point (P=-2) becomes 123.46.
This corresponds to the IEEE 754 rounding mode 'roundTowardZero'.
Rounding to nearest
These rounding modes round to the nearest digit. They differ in
how they determine which way to round in the ambiguous case when there is a
tie.
- 'even'
- Round towards the nearest even digit, e.g., when rounding to nearest
integer, -5.5 becomes -6, 4.5 becomes 4, but 4.501 becomes 5. This
corresponds to the IEEE 754 rounding mode 'roundTiesToEven'.
- 'odd'
- Round towards the nearest odd digit, e.g., when rounding to nearest
integer, 4.5 becomes 5, -5.5 becomes -5, but 5.501 becomes 6. This
corresponds to the IEEE 754 rounding mode 'roundTiesToOdd'.
- '+inf'
- Round towards plus infinity, i.e., always round up. E.g., when rounding to
the nearest integer, 4.5 becomes 5, -5.5 becomes -5, and 4.501 also
becomes 5. This corresponds to the IEEE 754 rounding mode
'roundTiesToPositive'.
- '-inf'
- Round towards minus infinity, i.e., always round down. E.g., when rounding
to the nearest integer, 4.5 becomes 4, -5.5 becomes -6, but 4.501 becomes
5. This corresponds to the IEEE 754 rounding mode
'roundTiesToNegative'.
- 'zero'
- Round towards zero, i.e., round positive numbers down and negative numbers
up. E.g., when rounding to the nearest integer, 4.5 becomes 4, -5.5
becomes -5, but 4.501 becomes 5. This corresponds to the IEEE 754 rounding
mode 'roundTiesToZero'.
- 'common'
- Round away from zero, i.e., round to the number with the largest absolute
value. E.g., when rounding to the nearest integer, -1.5 becomes -2, 1.5
becomes 2 and 1.49 becomes 1. This corresponds to the IEEE 754 rounding
mode 'roundTiesToAway'.
The handling of A & P in MBI/MBF (the old core code shipped
with Perl versions <= 5.7.2) is like this:
- Precision
-
* bfround($p) is able to round to $p number of digits after the decimal
point
* otherwise P is unused
- Accuracy (significant digits)
-
* bround($a) rounds to $a significant digits
* only bdiv() and bsqrt() take A as (optional) parameter
+ other operations simply create the same number (bneg etc), or
more (bmul) of digits
+ rounding/truncating is only done when explicitly calling one
of bround or bfround, and never for Math::BigInt (not implemented)
* bsqrt() simply hands its accuracy argument over to bdiv.
* the documentation and the comment in the code indicate two
different ways on how bdiv() determines the maximum number
of digits it should calculate, and the actual code does yet
another thing
POD:
max($Math::BigFloat::div_scale,length(dividend)+length(divisor))
Comment:
result has at most max(scale, length(dividend), length(divisor)) digits
Actual code:
scale = max(scale, length(dividend)-1,length(divisor)-1);
scale += length(divisor) - length(dividend);
So for lx = 3, ly = 9, scale = 10, scale will actually be 16 (10
So for lx = 3, ly = 9, scale = 10, scale will actually be 16
(10+9-3). Actually, the 'difference' added to the scale is cal-
culated from the number of "significant digits" in dividend and
divisor, which is derived by looking at the length of the man-
tissa. Which is wrong, since it includes the + sign (oops) and
actually gets 2 for '+100' and 4 for '+101'. Oops again. Thus
124/3 with div_scale=1 will get you '41.3' based on the strange
assumption that 124 has 3 significant digits, while 120/7 will
get you '17', not '17.1' since 120 is thought to have 2 signif-
icant digits. The rounding after the division then uses the
remainder and $y to determine whether it must round up or down.
? I have no idea which is the right way. That's why I used a slightly more
? simple scheme and tweaked the few failing testcases to match it.
This is how it works now:
- Setting/Accessing
-
* You can set the A global via Math::BigInt->accuracy() or
Math::BigFloat->accuracy() or whatever class you are using.
* You can also set P globally by using Math::SomeClass->precision()
likewise.
* Globals are classwide, and not inherited by subclasses.
* to undefine A, use Math::SomeCLass->accuracy(undef);
* to undefine P, use Math::SomeClass->precision(undef);
* Setting Math::SomeClass->accuracy() clears automatically
Math::SomeClass->precision(), and vice versa.
* To be valid, A must be > 0, P can have any value.
* If P is negative, this means round to the P'th place to the right of the
decimal point; positive values mean to the left of the decimal point.
P of 0 means round to integer.
* to find out the current global A, use Math::SomeClass->accuracy()
* to find out the current global P, use Math::SomeClass->precision()
* use $x->accuracy() respective $x->precision() for the local
setting of $x.
* Please note that $x->accuracy() respective $x->precision()
return eventually defined global A or P, when $x's A or P is not
set.
- Creating numbers
-
* When you create a number, you can give the desired A or P via:
$x = Math::BigInt->new($number,$A,$P);
* Only one of A or P can be defined, otherwise the result is NaN
* If no A or P is give ($x = Math::BigInt->new($number) form), then the
globals (if set) will be used. Thus changing the global defaults later on
will not change the A or P of previously created numbers (i.e., A and P of
$x will be what was in effect when $x was created)
* If given undef for A and P, NO rounding will occur, and the globals will
NOT be used. This is used by subclasses to create numbers without
suffering rounding in the parent. Thus a subclass is able to have its own
globals enforced upon creation of a number by using
$x = Math::BigInt->new($number,undef,undef):
use Math::BigInt::SomeSubclass;
use Math::BigInt;
Math::BigInt->accuracy(2);
Math::BigInt::SomeSubClass->accuracy(3);
$x = Math::BigInt::SomeSubClass->new(1234);
$x is now 1230, and not 1200. A subclass might choose to implement
this otherwise, e.g. falling back to the parent's A and P.
- Usage
-
* If A or P are enabled/defined, they are used to round the result of each
operation according to the rules below
* Negative P is ignored in Math::BigInt, since Math::BigInt objects never
have digits after the decimal point
* Math::BigFloat uses Math::BigInt internally, but setting A or P inside
Math::BigInt as globals does not tamper with the parts of a Math::BigFloat.
A flag is used to mark all Math::BigFloat numbers as 'never round'.
- Precedence
-
* It only makes sense that a number has only one of A or P at a time.
If you set either A or P on one object, or globally, the other one will
be automatically cleared.
* If two objects are involved in an operation, and one of them has A in
effect, and the other P, this results in an error (NaN).
* A takes precedence over P (Hint: A comes before P).
If neither of them is defined, nothing is used, i.e. the result will have
as many digits as it can (with an exception for bdiv/bsqrt) and will not
be rounded.
* There is another setting for bdiv() (and thus for bsqrt()). If neither of
A or P is defined, bdiv() will use a fallback (F) of $div_scale digits.
If either the dividend's or the divisor's mantissa has more digits than
the value of F, the higher value will be used instead of F.
This is to limit the digits (A) of the result (just consider what would
happen with unlimited A and P in the case of 1/3 :-)
* bdiv will calculate (at least) 4 more digits than required (determined by
A, P or F), and, if F is not used, round the result
(this will still fail in the case of a result like 0.12345000000001 with A
or P of 5, but this can not be helped - or can it?)
* Thus you can have the math done by on Math::Big* class in two modi:
+ never round (this is the default):
This is done by setting A and P to undef. No math operation
will round the result, with bdiv() and bsqrt() as exceptions to guard
against overflows. You must explicitly call bround(), bfround() or
round() (the latter with parameters).
Note: Once you have rounded a number, the settings will 'stick' on it
and 'infect' all other numbers engaged in math operations with it, since
local settings have the highest precedence. So, to get SaferRound[tm],
use a copy() before rounding like this:
$x = Math::BigFloat->new(12.34);
$y = Math::BigFloat->new(98.76);
$z = $x * $y; # 1218.6984
print $x->copy()->bround(3); # 12.3 (but A is now 3!)
$z = $x * $y; # still 1218.6984, without
# copy would have been 1210!
+ round after each op:
After each single operation (except for testing like is_zero()), the
method round() is called and the result is rounded appropriately. By
setting proper values for A and P, you can have all-the-same-A or
all-the-same-P modes. For example, Math::Currency might set A to undef,
and P to -2, globally.
?Maybe an extra option that forbids local A & P settings would be in order,
?so that intermediate rounding does not 'poison' further math?
- Overriding globals
-
* you will be able to give A, P and R as an argument to all the calculation
routines; the second parameter is A, the third one is P, and the fourth is
R (shift right by one for binary operations like badd). P is used only if
the first parameter (A) is undefined. These three parameters override the
globals in the order detailed as follows, i.e. the first defined value
wins:
(local: per object, global: global default, parameter: argument to sub)
+ parameter A
+ parameter P
+ local A (if defined on both of the operands: smaller one is taken)
+ local P (if defined on both of the operands: bigger one is taken)
+ global A
+ global P
+ global F
* bsqrt() will hand its arguments to bdiv(), as it used to, only now for two
arguments (A and P) instead of one
- Local settings
-
* You can set A or P locally by using $x->accuracy() or
$x->precision()
and thus force different A and P for different objects/numbers.
* Setting A or P this way immediately rounds $x to the new value.
* $x->accuracy() clears $x->precision(), and vice versa.
- Rounding
-
* the rounding routines will use the respective global or local settings.
bround() is for accuracy rounding, while bfround() is for precision
* the two rounding functions take as the second parameter one of the
following rounding modes (R):
'even', 'odd', '+inf', '-inf', 'zero', 'trunc', 'common'
* you can set/get the global R by using Math::SomeClass->round_mode()
or by setting $Math::SomeClass::round_mode
* after each operation, $result->round() is called, and the result may
eventually be rounded (that is, if A or P were set either locally,
globally or as parameter to the operation)
* to manually round a number, call $x->round($A,$P,$round_mode);
this will round the number by using the appropriate rounding function
and then normalize it.
* rounding modifies the local settings of the number:
$x = Math::BigFloat->new(123.456);
$x->accuracy(5);
$x->bround(4);
Here 4 takes precedence over 5, so 123.5 is the result and $x->accuracy()
will be 4 from now on.
- Default values
-
* R: 'even'
* F: 40
* A: undef
* P: undef
- Remarks
-
* The defaults are set up so that the new code gives the same results as
the old code (except in a few cases on bdiv):
+ Both A and P are undefined and thus will not be used for rounding
after each operation.
+ round() is thus a no-op, unless given extra parameters A and P
While Math::BigInt has extensive handling of inf and NaN, certain quirks remain.
- oct()/hex()
- These perl routines currently (as of Perl v.5.8.6) cannot handle passed
inf.
te@linux:~> perl -wle 'print 2 ** 3333'
Inf
te@linux:~> perl -wle 'print 2 ** 3333 == 2 ** 3333'
1
te@linux:~> perl -wle 'print oct(2 ** 3333)'
0
te@linux:~> perl -wle 'print hex(2 ** 3333)'
Illegal hexadecimal digit 'I' ignored at -e line 1.
0
The same problems occur if you pass them
Math::BigInt->binf() objects. Since overloading these routines
is not possible, this cannot be fixed from Math::BigInt.
You should neither care about nor depend on the internal representation; it
might change without notice. Use ONLY method calls like
"$x->sign();" instead relying on the
internal representation.
The mathematical computations are performed by a backend library. It is not
required to specify which backend library to use, but some backend libraries
are much faster than the default library.
The default library
The default library is Math::BigInt::Calc, which is implemented in
pure Perl and hence does not require a compiler.
Specifying a library
The simple case
use Math::BigInt;
is equivalent to saying
use Math::BigInt try => 'Calc';
You can use a different backend library with, e.g.,
use Math::BigInt try => 'GMP';
which attempts to load the Math::BigInt::GMP library, and falls
back to the default library if the specified library can't be loaded.
Multiple libraries can be specified by separating them by a comma,
e.g.,
use Math::BigInt try => 'GMP,Pari';
If you request a specific set of libraries and do not allow
fallback to the default library, specify them using "only",
use Math::BigInt only => 'GMP,Pari';
If you prefer a specific set of libraries, but want to see a
warning if the fallback library is used, specify them using
"lib",
use Math::BigInt lib => 'GMP,Pari';
The following first tries to find Math::BigInt::Foo, then
Math::BigInt::Bar, and if this also fails, reverts to
Math::BigInt::Calc:
use Math::BigInt try => 'Foo,Math::BigInt::Bar';
Which library to use?
Note: General purpose packages should not be explicit about
the library to use; let the script author decide which is best.
Math::BigInt::GMP, Math::BigInt::Pari, and Math::BigInt::GMPz are
in cases involving big numbers much faster than Math::BigInt::Calc. However
these libraries are slower when dealing with very small numbers (less than
about 20 digits) and when converting very large numbers to decimal (for
instance for printing, rounding, calculating their length in decimal
etc.).
So please select carefully what library you want to use.
Different low-level libraries use different formats to store the
numbers, so mixing them won't work. You should not depend on the number
having a specific internal format.
See the respective math library module documentation for further
details.
Loading multiple libraries
The first library that is successfully loaded is the one that will
be used. Any further attempts at loading a different module will be ignored.
This is to avoid the situation where module A requires math library X, and
module B requires math library Y, causing modules A and B to be
incompatible. For example,
use Math::BigInt; # loads default "Calc"
use Math::BigFloat only => "GMP"; # ignores "GMP"
The sign is either '+', '-', 'NaN', '+inf' or '-inf'.
A sign of 'NaN' is used to represent the result when input
arguments are not numbers or as a result of 0/0. '+inf' and '-inf' represent
plus respectively minus infinity. You get '+inf' when dividing a positive
number by 0, and '-inf' when dividing any negative number by 0.
use Math::BigInt;
sub bigint { Math::BigInt->new(shift); }
$x = Math::BigInt->bstr("1234") # string "1234"
$x = "$x"; # same as bstr()
$x = Math::BigInt->bneg("1234"); # Math::BigInt "-1234"
$x = Math::BigInt->babs("-12345"); # Math::BigInt "12345"
$x = Math::BigInt->bnorm("-0.00"); # Math::BigInt "0"
$x = bigint(1) + bigint(2); # Math::BigInt "3"
$x = bigint(1) + "2"; # ditto (auto-Math::BigIntify of "2")
$x = bigint(1); # Math::BigInt "1"
$x = $x + 5 / 2; # Math::BigInt "3"
$x = $x ** 3; # Math::BigInt "27"
$x *= 2; # Math::BigInt "54"
$x = Math::BigInt->new(0); # Math::BigInt "0"
$x--; # Math::BigInt "-1"
$x = Math::BigInt->badd(4,5) # Math::BigInt "9"
print $x->bsstr(); # 9e+0
Examples for rounding:
use Math::BigFloat;
use Test::More;
$x = Math::BigFloat->new(123.4567);
$y = Math::BigFloat->new(123.456789);
Math::BigFloat->accuracy(4); # no more A than 4
is ($x->copy()->bround(),123.4); # even rounding
print $x->copy()->bround(),"\n"; # 123.4
Math::BigFloat->round_mode('odd'); # round to odd
print $x->copy()->bround(),"\n"; # 123.5
Math::BigFloat->accuracy(5); # no more A than 5
Math::BigFloat->round_mode('odd'); # round to odd
print $x->copy()->bround(),"\n"; # 123.46
$y = $x->copy()->bround(4),"\n"; # A = 4: 123.4
print "$y, ",$y->accuracy(),"\n"; # 123.4, 4
Math::BigFloat->accuracy(undef); # A not important now
Math::BigFloat->precision(2); # P important
print $x->copy()->bnorm(),"\n"; # 123.46
print $x->copy()->bround(),"\n"; # 123.46
Examples for converting:
my $x = Math::BigInt->new('0b1'.'01' x 123);
print "bin: ",$x->as_bin()," hex:",$x->as_hex()," dec: ",$x,"\n";
After "use Math::BigInt ':constant'" all
numeric literals in the given scope are converted to
"Math::BigInt" objects. This conversion
happens at compile time. Every non-integer is convert to a NaN.
For example,
perl -MMath::BigInt=:constant -le 'print 2**150'
prints the exact value of
"2**150". Note that without conversion of
constants to objects the expression
"2**150" is calculated using Perl scalars,
which leads to an inaccurate result.
Please note that strings are not affected, so that
use Math::BigInt qw/:constant/;
$x = "1234567890123456789012345678901234567890"
+ "123456789123456789";
does give you what you expect. You need an explicit
Math::BigInt->new() around at least one of the operands. You
should also quote large constants to prevent loss of precision:
use Math::BigInt;
$x = Math::BigInt->new("1234567889123456789123456789123456789");
Without the quotes Perl first converts the large number to a
floating point constant at compile time, and then converts the result to a
Math::BigInt object at run time, which results in an inaccurate result.
Perl (and this module) accepts hexadecimal, octal, and binary floating point
literals, but use them with care with Perl versions before v5.32.0, because
some versions of Perl silently give the wrong result. Below are some examples
of different ways to write the number decimal 314.
Hexadecimal floating point literals:
0x1.3ap+8 0X1.3AP+8
0x1.3ap8 0X1.3AP8
0x13a0p-4 0X13A0P-4
Octal floating point literals (with "0" prefix):
01.164p+8 01.164P+8
01.164p8 01.164P8
011640p-4 011640P-4
Octal floating point literals (with "0o" prefix)
(requires v5.34.0):
0o1.164p+8 0O1.164P+8
0o1.164p8 0O1.164P8
0o11640p-4 0O11640P-4
Binary floating point literals:
0b1.0011101p+8 0B1.0011101P+8
0b1.0011101p8 0B1.0011101P8
0b10011101000p-2 0B10011101000P-2
Using the form $x += $y; etc
over $x = $x +
$y is faster, since a copy of
$x must be made in the second case. For long numbers,
the copy can eat up to 20% of the work (in the case of addition/subtraction,
less for multiplication/division). If $y is very small
compared to $x, the form $x +=
$y is MUCH faster than $x =
$x + $y since making the copy
of $x takes more time then the actual addition.
With a technique called copy-on-write, the cost of copying with
overload could be minimized or even completely avoided. A test
implementation of COW did show performance gains for overloaded math, but
introduced a performance loss due to a constant overhead for all other
operations. So Math::BigInt does currently not COW.
The rewritten version of this module (vs. v0.01) is slower on
certain operations, like "new()",
"bstr()" and
"numify()". The reason are that it does
now more work and handles much more cases. The time spent in these
operations is usually gained in the other math operations so that code on
the average should get (much) faster. If they don't, please contact the
author.
Some operations may be slower for small numbers, but are
significantly faster for big numbers. Other operations are now constant
(O(1), like "bneg()",
"babs()" etc), instead of O(N) and thus
nearly always take much less time. These optimizations were done on
purpose.
If you find the Calc module to slow, try to install any of the
replacement modules and see if they help you.
You can use an alternative library to drive Math::BigInt. See the section
"MATH LIBRARY" for more information.
For more benchmark results see
<http://bloodgate.com/perl/benchmarks.html>.
The basic design of Math::BigInt allows simple subclasses with very little work,
as long as a few simple rules are followed:
- The public API must remain consistent, i.e. if a sub-class is overloading
addition, the sub-class must use the same name, in this case
badd(). The reason for this is that Math::BigInt is optimized to
call the object methods directly.
- The private object hash keys like
"$x->{sign}" may not be changed, but
additional keys can be added, like
"$x->{_custom}".
- Accessor functions are available for all existing object hash keys and
should be used instead of directly accessing the internal hash keys. The
reason for this is that Math::BigInt itself has a pluggable interface
which permits it to support different storage methods.
More complex sub-classes may have to replicate more of the logic
internal of Math::BigInt if they need to change more basic behaviors. A
subclass that needs to merely change the output only needs to overload
"bstr()".
All other object methods and overloaded functions can be directly
inherited from the parent class.
At the very minimum, any subclass needs to provide its own
"new()" and can store additional hash keys
in the object. There are also some package globals that must be defined,
e.g.:
# Globals
$accuracy = undef;
$precision = -2; # round to 2 decimal places
$round_mode = 'even';
$div_scale = 40;
Additionally, you might want to provide the following two globals
to allow auto-upgrading and auto-downgrading to work correctly:
$upgrade = undef;
$downgrade = undef;
This allows Math::BigInt to correctly retrieve package globals
from the subclass, like $SubClass::precision. See
t/Math/BigInt/Subclass.pm or t/Math/BigFloat/SubClass.pm completely
functional subclass examples.
Don't forget to
use overload;
in your subclass to automatically inherit the overloading from the
parent. If you like, you can change part of the overloading, look at
Math::String for an example.
When used like this:
use Math::BigInt upgrade => 'Foo::Bar';
certain operations 'upgrade' their calculation and thus the result
to the class Foo::Bar. Usually this is used in conjunction with
Math::BigFloat:
use Math::BigInt upgrade => 'Math::BigFloat';
As a shortcut, you can use the module bignum:
use bignum;
Also good for one-liners:
perl -Mbignum -le 'print 2 ** 255'
This makes it possible to mix arguments of different classes (as
in 2.5 + 2) as well es preserve accuracy (as in sqrt(3)).
Beware: This feature is not fully implemented yet.
The following methods upgrade themselves unconditionally; that is if upgrade is
in effect, they always hands up their work:
div bsqrt blog bexp bpi bsin bcos batan batan2
All other methods upgrade themselves only when one (or all) of
their arguments are of the class mentioned in
$upgrade.
"Math::BigInt" exports nothing by default, but
can export the following methods:
bgcd
blcm
Some things might not work as you expect them. Below is documented what is known
to be troublesome:
- Comparing numbers as strings
- Both "bstr()" and
"bsstr()" as well as stringify via
overload drop the leading '+'. This is to be consistent with Perl and to
make "cmp" (especially with overloading)
to work as you expect. It also solves problems with
"Test.pm" and Test::More, which
stringify arguments before comparing them.
Mark Biggar said, when asked about to drop the '+' altogether,
or make only "cmp" work:
I agree (with the first alternative), don't add the '+' on positive
numbers. It's not as important anymore with the new internal form
for numbers. It made doing things like abs and neg easier, but
those have to be done differently now anyway.
So, the following examples now works as expected:
use Test::More tests => 1;
use Math::BigInt;
my $x = Math::BigInt -> new(3*3);
my $y = Math::BigInt -> new(3*3);
is($x,3*3, 'multiplication');
print "$x eq 9" if $x eq $y;
print "$x eq 9" if $x eq '9';
print "$x eq 9" if $x eq 3*3;
Additionally, the following still works:
print "$x == 9" if $x == $y;
print "$x == 9" if $x == 9;
print "$x == 9" if $x == 3*3;
There is now a "bsstr()"
method to get the string in scientific notation aka
1e+2 instead of 100. Be
advised that overloaded 'eq' always uses bstr() for comparison,
but Perl represents some numbers as 100 and others as 1e+308. If in
doubt, convert both arguments to Math::BigInt before comparing them as
strings:
use Test::More tests => 3;
use Math::BigInt;
$x = Math::BigInt->new('1e56'); $y = 1e56;
is($x,$y); # fails
is($x->bsstr(),$y); # okay
$y = Math::BigInt->new($y);
is($x,$y); # okay
Alternatively, simply use
"<=>" for comparisons, this
always gets it right. There is not yet a way to get a number
automatically represented as a string that matches exactly the way Perl
represents it.
See also the section about "Infinity and Not a
Number" for problems in comparing NaNs.
- int()
- "int()" returns (at least for Perl
v5.7.1 and up) another Math::BigInt, not a Perl scalar:
$x = Math::BigInt->new(123);
$y = int($x); # 123 as a Math::BigInt
$x = Math::BigFloat->new(123.45);
$y = int($x); # 123 as a Math::BigFloat
If you want a real Perl scalar, use
"numify()":
$y = $x->numify(); # 123 as a scalar
This is seldom necessary, though, because this is done
automatically, like when you access an array:
$z = $array[$x]; # does work automatically
- Modifying and =
- Beware of:
$x = Math::BigFloat->new(5);
$y = $x;
This makes a second reference to the same object and
stores it in $y. Thus anything that modifies
$x (except overloaded operators) also modifies
$y, and vice versa. Or in other words,
"=" is only safe if you modify your
Math::BigInt objects only via overloaded math. As soon as you use a
method call it breaks:
$x->bmul(2);
print "$x, $y\n"; # prints '10, 10'
If you want a true copy of $x,
use:
$y = $x->copy();
You can also chain the calls like this, this first makes a
copy and then multiply it by 2:
$y = $x->copy()->bmul(2);
See also the documentation for overload.pm regarding
"=".
- Overloading -$x
- The following:
$x = -$x;
is slower than
$x->bneg();
since overload calls
"sub($x,0,1);" instead of
"neg($x)". The first variant needs to
preserve $x since it does not know that it later
gets overwritten. This makes a copy of $x and
takes O(N), but $x->bneg() is
O(1).
- Mixing different object types
- With overloaded operators, it is the first (dominating) operand that
determines which method is called. Here are some examples showing what
actually gets called in various cases.
use Math::BigInt;
use Math::BigFloat;
$mbf = Math::BigFloat->new(5);
$mbi2 = Math::BigInt->new(5);
$mbi = Math::BigInt->new(2);
# what actually gets called:
$float = $mbf + $mbi; # $mbf->badd($mbi)
$float = $mbf / $mbi; # $mbf->bdiv($mbi)
$integer = $mbi + $mbf; # $mbi->badd($mbf)
$integer = $mbi2 / $mbi; # $mbi2->bdiv($mbi)
$integer = $mbi2 / $mbf; # $mbi2->bdiv($mbf)
For instance, Math::BigInt->bdiv() always returns a
Math::BigInt, regardless of whether the second operant is a
Math::BigFloat. To get a Math::BigFloat you either need to call the
operation manually, make sure each operand already is a Math::BigFloat,
or cast to that type via Math::BigFloat->new():
$float = Math::BigFloat->new($mbi2) / $mbi; # = 2.5
Beware of casting the entire expression, as this would cast
the result, at which point it is too late:
$float = Math::BigFloat->new($mbi2 / $mbi); # = 2
Beware also of the order of more complicated expressions
like:
$integer = ($mbi2 + $mbi) / $mbf; # int / float => int
$integer = $mbi2 / Math::BigFloat->new($mbi); # ditto
If in doubt, break the expression into simpler terms, or cast
all operands to the desired resulting type.
Scalar values are a bit different, since:
$float = 2 + $mbf;
$float = $mbf + 2;
both result in the proper type due to the way the overloaded
math works.
This section also applies to other overloaded math packages,
like Math::String.
One solution to you problem might be autoupgrading|upgrading.
See the pragmas bignum, bigint and bigrat for an easy way to do
this.
Please report any bugs or feature requests to
"bug-math-bigint at rt.cpan.org", or through
the web interface at
<https://rt.cpan.org/Ticket/Create.html?Queue=Math-BigInt> (requires
login). We will be notified, and then you'll automatically be notified of
progress on your bug as I make changes.
You can find documentation for this module with the perldoc command.
perldoc Math::BigInt
You can also look for information at:
- GitHub
<https://github.com/pjacklam/p5-Math-BigInt>
- RT: CPAN's request tracker
<https://rt.cpan.org/Dist/Display.html?Name=Math-BigInt>
- MetaCPAN
<https://metacpan.org/release/Math-BigInt>
- CPAN Testers Matrix
<http://matrix.cpantesters.org/?dist=Math-BigInt>
- CPAN Ratings
<https://cpanratings.perl.org/dist/Math-BigInt>
- The Bignum mailing list
- Post to mailing list
"bignum at
lists.scsys.co.uk"
- View mailing list
<http://lists.scsys.co.uk/pipermail/bignum/>
- Subscribe/Unsubscribe
<http://lists.scsys.co.uk/cgi-bin/mailman/listinfo/bignum>
This program is free software; you may redistribute it and/or modify it under
the same terms as Perl itself.
Math::BigFloat and Math::BigRat as well as the backends Math::BigInt::FastCalc,
Math::BigInt::GMP, and Math::BigInt::Pari.
The pragmas bignum, bigint and bigrat also might be of interest
because they solve the autoupgrading/downgrading issue, at least partly.
- Mark Biggar, overloaded interface by Ilya Zakharevich, 1996-2001.
- Completely rewritten by Tels <http://bloodgate.com>, 2001-2008.
- Florian Ragwitz <flora@cpan.org>, 2010.
- Peter John Acklam <pjacklam@gmail.com>, 2011-.
Many people contributed in one or more ways to the final beast,
see the file CREDITS for an (incomplete) list. If you miss your name, please
drop me a mail. Thank you!
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