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NAMEModule::Build::SDL - Module::Build subclass for building SDL apps/games [not stable yet]SYNOPSISWhen creating a new SDL application/game you can create Build.PL like this:use Module::Build::SDL; my $builder = Module::Build::SDL->new( module_name => 'Games::Demo', dist_version => '1.00', dist_abstract => 'Demo game based on Module::Build::SDL', dist_author => 'coder@cpan.org', license => 'perl', requires => { 'SDL' => 0, }, #+ others Module::Build options )->create_build_script(); Once you have created a SDL application/game via Module::Build::SDL as described above you can use some extra build targets/actions:
DESCRIPTIONModule::Build::SDL is a subclass of Module::Build created to make easy some tasks specific to SDL applications - e.g. packaging SDL application/game into PAR archive.APPLICATION/GAME LAYOUTModule::Build::SDL expects the following layout in project directory:#example: game with the main *.pl script + data files + modules (*.pm) Build.PL lib/ Games/ Demo.pm bin/ game-script.pl data/ whatever_data_files_you_need.jpg the most simple game should look like: #example: simple one-script apllication/game Build.PL bin/ game-script.pl In short - there are 3 expected subdirectories:
RULES TO FOLLOWWhen creating a SDL application/game based on Module::Build::SDL it is recommended to follow these rules:
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