NgMkSockNode
, NgNameNode
,
NgSendMsg
, NgSendAsciiMsg
,
NgSendReplyMsg
, NgRecvMsg
,
NgAllocRecvMsg
,
NgRecvAsciiMsg
,
NgAllocRecvAsciiMsg
,
NgSendData
, NgRecvData
,
NgAllocRecvData
, NgSetDebug
,
NgSetErrLog
—
netgraph user library
Netgraph User Library (libnetgraph, -lnetgraph)
#include <netgraph.h>
int
NgMkSockNode
(const
char *name, int
*csp, int
*dsp);
int
NgNameNode
(int
cs, const char
*path, const char
*fmt, ...);
int
NgSendMsg
(int cs,
const char *path, int cookie,
int cmd, const void *arg,
size_t arglen);
int
NgSendAsciiMsg
(int
cs, const char
*path, const char
*fmt, ...);
int
NgSendReplyMsg
(int cs,
const char *path, struct ng_mesg
*msg, const void *arg, size_t
arglen);
int
NgRecvMsg
(int
cs, struct ng_mesg
*rep, size_t
replen, char
*path);
int
NgAllocRecvMsg
(int
cs, struct ng_mesg
**rep, char
*path);
int
NgRecvAsciiMsg
(int
cs, struct ng_mesg
*rep, size_t
replen, char
*path);
int
NgAllocRecvAsciiMsg
(int
cs, struct ng_mesg
**rep, char
*path);
int
NgSendData
(int
ds, const char
*hook, const u_char
*buf, size_t
len);
int
NgRecvData
(int
ds, u_char *buf,
size_t len,
char *hook);
int
NgAllocRecvData
(int
ds, u_char **buf,
char *hook);
int
NgSetDebug
(int
level);
void
NgSetErrLog
(void (*log)(const char
*fmt, ...), void (*logx)(const char *fmt,
...));
These functions facilitate user-mode program participation in the kernel
netgraph(4)
graph-based networking system, by utilizing the netgraph
socket node type (see
ng_socket(4)).
The NgMkSockNode
() function should be
called first, to create a new socket type netgraph
node with associated control and data sockets. If name
is non-NULL
, the node will
have that global name assigned to it. The csp and
dsp arguments will be set to the newly opened control
and data sockets associated with the node; either csp
or dsp may be NULL
if only one
socket is desired. The NgMkSockNode
() function loads
the socket node type KLD if it is not already
loaded.
The NgNameNode
() function assigns a global
name to the node addressed by path.
The NgSendMsg
() function sends a binary
control message from the socket node associated with
control socket cs to the node addressed by
path. The cookie indicates how
to interpret cmd, which indicates a specific command.
Extra argument data (if any) is specified by arg and
arglen. The cookie,
cmd, and argument data are defined by the header file
corresponding to the type of the node being addressed. The unique,
non-negative token value chosen for use in the message header is returned.
This value is typically used to associate replies.
Use NgSendReplyMsg
() to send reply to a
previously received control message. The original message header should be
pointed to by msg.
The NgSendAsciiMsg
() function performs the
same function as NgSendMsg
(), but adds support for
ASCII encoding of control messages. The
NgSendAsciiMsg
() function formats its input a la
printf(3)
and then sends the resulting ASCII string to the node in a
NGM_ASCII2BINARY
control message. The node returns a
binary version of the message, which is then sent back to the node just as
with NgSendMsg
(). As with
NgSendMsg
(), the message token value is returned.
Note that ASCII conversion may not be supported by all node types.
The NgRecvMsg
() function reads the next
control message received by the node associated with control socket
cs. The message and any extra argument data must fit
in replen bytes. If path is
non-NULL
, it must point to a
buffer of at least NG_PATHSIZ
bytes, which will be
filled in (and NUL
terminated) with the path to the
node from which the message was received.
The length of the control message is returned. A return value of
zero indicates that the socket was closed.
The NgAllocRecvMsg
() function works
exactly like NgRecvMsg
(), except that the buffer for
a message is dynamically allocated to guarantee that a message is not
truncated. The size of the buffer is equal to the socket's receive buffer
size. The caller is responsible for freeing the buffer when it is no longer
required.
The NgRecvAsciiMsg
() function works
exactly like NgRecvMsg
(), except that after the
message is received, any binary arguments are converted to ASCII by sending
a NGM_BINARY2ASCII
request back to the originating
node. The result is the same as NgRecvMsg
(), with
the exception that the reply arguments field will contain a
NUL
-terminated ASCII version of the arguments (and
the reply header argument length field will be adjusted).
The NgAllocRecvAsciiMsg
() function works
exactly like NgRecvAsciiMsg
(), except that the
buffer for a message is dynamically allocated to guarantee that a message is
not truncated. The size of the buffer is equal to the socket's receive
buffer size. The caller is responsible for freeing the buffer when it is no
longer required.
The NgSendData
() function writes a data
packet out on the specified hook of the node corresponding to data socket
ds. The node must already be connected to some other
node via that hook.
The NgRecvData
() function reads the next
data packet (of up to len bytes) received by the node
corresponding to data socket ds and stores it in
buf, which must be large enough to hold the entire
packet. If hook is
non-NULL
, it must point to a
buffer of at least NG_HOOKSIZ
bytes, which will be
filled in (and NUL
terminated) with the name of the
hook on which the data was received.
The length of the packet is returned. A return value of zero
indicates that the socket was closed.
The NgAllocRecvData
() function works
exactly like NgRecvData
(), except that the buffer
for a data packet is dynamically allocated to guarantee that a data packet
is not truncated. The size of the buffer is equal to the socket's receive
buffer size. The caller is responsible for freeing the buffer when it is no
longer required.
The NgSetDebug
() and
NgSetErrLog
() functions are used for debugging. The
NgSetDebug
() function sets the debug level (if
non-negative), and returns the old setting. Higher debug levels result in
more verbosity. The default is zero. All debug and error messages are logged
via the functions specified in the most recent call to
NgSetErrLog
(). The default logging functions are
vwarn(3)
and
vwarnx(3).
At debug level 3, the library attempts to display control message
arguments in ASCII format; however, this results in additional messages
being sent which may interfere with debugging. At even higher levels, even
these additional messages will be displayed, etc.
Note that
select(2)
can be used on the data and the control sockets to detect the presence of
incoming data and control messages, respectively. Data and control packets
are always written and read atomically, i.e., in one whole piece.
User mode programs must be linked with the
-l
netgraph
flag to link in
this library.
To enable netgraph in your kernel, either your kernel must be compiled with
options NETGRAPH
in the kernel configuration file, or
else the
netgraph(4)
and
ng_socket(4)
KLD modules must have been loaded via
kldload(8).
The NgSetDebug
() function returns the previous debug
setting.
The NgSetErrLog
() function has no return
value.
All other functions return -1 if there was an error and set
errno accordingly.
A return value of zero from NgRecvMsg
() or
NgRecvData
() indicates that the netgraph socket has
been closed.
For NgSendAsciiMsg
() and
NgRecvAsciiMsg
(), the following additional errors
are possible:
- [
ENOSYS
]
- The node type does not know how to encode or decode the control
message.
- [
ERANGE
]
- The encoded or decoded arguments were too long for the supplied
buffer.
- [
ENOENT
]
- An unknown structure field was seen in an ASCII control message.
- [
EALREADY
]
- The same structure field was specified twice in an ASCII control
message.
- [
EINVAL
]
- ASCII control message parse error or illegal value.
- [
E2BIG
]
- ASCII control message array or fixed width string buffer overflow.
The netgraph
system was designed and first implemented
at Whistle Communications, Inc. in a version of FreeBSD
2.2 customized for the Whistle InterJet.