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NAMENet::Frame - the base framework for frame craftingSYNOPSIS# Basic example, send a TCP SYN to a target, using all modules # the framework comprises. It also waits for the response, and # prints it. my $target = '192.168.0.1'; my $port = 22; use Net::Frame::Device; use Net::Write::Layer3; use Net::Frame::Simple; use Net::Frame::Dump::Online; use Net::Frame::Layer::IPv4; use Net::Frame::Layer::TCP; my $oDevice = Net::Frame::Device->new(target => $target); my $ip4 = Net::Frame::Layer::IPv4->new( src => $oDevice->ip, dst => $target, ); my $tcp = Net::Frame::Layer::TCP->new( dst => $port, options => "\x02\x04\x54\x0b", payload => 'test', ); my $oWrite = Net::Write::Layer3->new(dst => $target); my $oDump = Net::Frame::Dump::Online->new(dev => $oDevice->dev); $oDump->start; my $oSimple = Net::Frame::Simple->new( layers => [ $ip4, $tcp ], ); $oWrite->open; $oSimple->send($oWrite); $oWrite->close; until ($oDump->timeout) { if (my $recv = $oSimple->recv($oDump)) { print "RECV:\n".$recv->print."\n"; last; } } $oDump->stop; DESCRIPTIONNet::Frame is a fork of Net::Packet. The goal here was to greatly simplify the use of the frame crafting framework. Net::Packet does many things undercover, and it was difficult to document all the thingies.Also, Net::Packet may suffer from unease of use, because frames were assembled using layers stored in L2, L3, L4 and L7 attributes. Net::Frame removes all this, and is split into different modules, for those who only want to use part of the framework, and not whole framework. Finally, anyone can create a layer, and put it on his CPAN space, because of the modularity Net::Frame offers. For an example, see Net::Frame::Layer::ICMPv4 on my CPAN space. Net::Frame does ship with basic layers, to start playing. SEE ALSONet::Frame::Simple, Net::Frame::Device, Net::Frame::Layer, Net::Frame::Dump, Net::Frame::Layer::IPv4, Net::Frame::Layer::TCP, Net::WriteAUTHORPatrice <GomoR> AuffretCOPYRIGHT AND LICENSECopyright (c) 2006-2019, Patrice <GomoR> AuffretYou may distribute this module under the terms of the Artistic license. See LICENSE.Artistic file in the source distribution archive.
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