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NAMEObject::Import - import methods of an object as functions to a packageSYNOPSISuse Object::Import $object; foo(@bar); # now means $object->foo(@bar); DESCRIPTIONThis module lets you call methods of a certain object more easily by exporting them as functions to a package. The exported functions are not called as methods and do not receive an object argument, but instead the object is fixed at the time you import them with this module.You use the module with the following syntax: use Object::Import $object, %options; Here, $object is the object from which you want to import the methods. This can be a perl object (blessed reference), or the name of a package that has class methods. As usual, a "use" statement is executed in compile time, so you should take care not to use values that you compute only in run-time, eg. my $object = Foo::Bar->new(); use Object::Import $object; # WRONG: $object is not yet initialized Instead, you have to create the object before you import, such as use Object::Import Foo::Bar->new(); You can also call import in run-time, eg. use Object::Import (); my $object = Foo::Bar->new(); import Object::Import $object; but in that case, you can't call the imported functions without parenthesis. If you don't give an explicit list of methods to export, Object::Import tries to find out what callable methods the object has and import all of them. Some methods are excluded from exporting in this case, namely any methods where exporting would overwrite a function existing in the target package or would override a builtin function, also any methods with names that are special to perl, such as "DESTROY", and any methods whose name starts with an underscore. This automatic search for methods is quite fragile because of the way perl OO works, so it can find subroutines that shouldn't actually be called as methods, or not find methods that can actually be called. In particular, even if you import an object from a purely object oriented module, it can find non-method subs imported from other (non-OO) modules. If you do give a list of methods to export, Object::Import trusts you know what you mean, so it exports all those subs even if it has to replace existing subs or break something else. OPTIONSThe following import options can be passed to the module.
NOTESImporting from IO handlesIt is possible to use an IO handle as the object to export methods from. If you do this, you should require IO::Handle first so that the handle actually has methods. You should probably also use the prefix or suffix option in such a case, because many methods of handles have the same name as a builtin function.The handle must not be a symbolic reference, whether qualified or unqualified, eg. open FOO, "<", "somefile" or die; use Object::Import "FOO"; # WRONG You can pass a handle as a glob, reference to glob, or an IO::Handle object, so any of these would work as the object after the above open statement: *FOO, "\*FOO", *FOO{IO}. Another way to pass an IO::Handle object would be like this: use IO::File; use Object::Import IO::File->new("somefile", "<"); Changing the objectThe "deref" option deserves special mention. This option adds a level of indirection to the imported functions: instead of them calling methods on an object passed to import, the methods are called on the object currently contained by a scalar to which a reference is passed in to import. This can be useful for various reasons: operating on multiple objects throughout the course of the program, being able to import the functions at compile time before you create the object, or being able to destroy the object. The first of this use is straightforward, but you may need to know the following for the other two uses.The list of methods imported is decided at the time you call import, and will not be changed later, no matter how the object is changed or methods the object supports are changed. You thus have to do extra loops if you want to call import before the object is available. The simplest solution is to pass the list of methods you want explicitly using the list option. If for some reason you don't want to do this, you need to fill the scalar with a suitable prototype object that has all the methods of the actual object you want to use. In many cases, the package name the object will be blessed to is a suitable prototype, but note that if you do not control the module implementing the object, then that module may not guarantee what package the object will actually be blessed to: the package may depend on some run-time parameters and the details about this could change in future versions of the module. This is, of course, not specific to the deref option, but true to a lesser extent to any case when you're using Object::Import without an explicit list of methods: a future version of the module could create the methods of the class in runtime or AUTOLOAD them without declaring them, or it could add new private methods that will clash with function names you're using. Nevertheless, using the classname as a prototype can be a useful trick in quick and dirty programs, or if you are in control of the implementation of the object. Now let's hear about destroying an object that may hold resources you want to free. Object::Import guarantees that if you use the deref option, it does not hold references to the object other than through the one scalar, so if undef the contents of that scalar, the object will be freed unless there are references from somewhere else. Finally, there's one thing you don't want to know but I must document it for completeness: if a method called through Object::Import changes its invocant (zeroth argument), that will also change the object the imported functions refer to, whether you use the deref option or not, and will change the contents of the scalar if you use the deref option. EXAMPLESOur examples assume the following declarations:use feature "say"; Basic usageFirst a simple example of importing class methods.use Math::BigInt; use Object::Import Math::BigInt::; say new("0x100"); This prints 256, because Math::BigInt->new("0x100") creates a big integer equal to 256. Now let's see a simple example of importing object methods. use Math::BigInt; use Object::Import Math::BigInt->new("100"); say bmul(2); say as_hex(); This prints 200 (2 multiplied by 100), then 0xc8 (100 as hexadecimal). Multiple importsNow let's see a more complicated example. This prints the leading news from the English Wikinews website.use warnings; use strict; use LWP::UserAgent; use XML::Twig; use Object::Import LWP::UserAgent->new; my $response = get "http://en.wikinews.org/wiki/Special:Export?". "pages=Template:Lead_article_1&limit=1"; import Object::Import $response; if (is_success()) { use Object::Import XML::Twig->new; parse content(); for my $parmname (qw"title summary") { first_elt("text")->text =~ /\|\s*$parmname\s*=([^\|\}]+)/ or die; print $1; } } else { die message(); } For example, as I am writing this (2010-09-05), this outputs Magnitude 7.0 earthquake hits New Zealand
An earthquake with magnitude 7.0 occurred near South Island, New Zealand at Saturday 04:35:44 AM local time (16:35:44 UTC). The earthquake occurred at a depth of 16.1 kilometers (10.0 miles). The earthquake was reported to have caused widespread damage and power outages. Several aftershocks were also reported. In this, "get" refers to the useragent object; "is_success", "content" and "message" refers to the response object (and these must be called with a parenthesis); while "parse" and "first_elt" refer to the twig object. This is not a good example to follow: it's quite fragile, and not only because of the simple regex used to parse out the right parts, but because if a new sub is added to a future version of the LWP::UserAgent or HTTP::Response classes, they might suddenly get imported and would shadow the methods we're supposed to import later. SuffixNow let's see an example of using a suffix.use File::Temp; use Object::Import scalar(File::Temp->new()), suffix => "temp"; printtemp "hello, world\nhidden"; seektemp 0, 0; print getlinetemp; say filenametemp; Here we need the suffix because print and seek are names of builtin functions. Creating the object laterLet's see how we can import methods before we create an object.use Math::BigInt; our $number; use Object::Import \$number, deref => 1, list => ["bmul"]; sub double { bmul 2 } $number = Math::BigInt->new("100"); say double; This will output 200. Notice how here we're using the bmul function without parenthesis, so we must import it compile time for the code to parse correctly, but the object is not created till later. Prototype objectThis code is the same as above, except that instead of supplying a list of methods, we use a prototype object, namely the Math::BigInt package. At least one of the two is needed, for otherwise Object::Import would have no way to know what methods to import.use Math::BigInt; our $number; use Object::Import \($number = Math::BigInt::), deref => 1; sub double { bmul 2 } $number = Math::BigInt->new("100"); say double; Exporting to other packageThis example shows how to export to a different namespace. This is useful if you want to write your own sugar module that provides a procedural syntax:package My::Object::DSL; use Object::Import; use My::Object; sub import { my ($class, %options); if (@_ == 2) { ($class, $options{ name }) = @_; } else { ($class, %options) = @_; }; my $target = delete $options{ target } || caller; my $name = delete $options{ name } || '$obj'; my $obj = My::Object->new(%options); $name =~ s/^[\$]// or croak 'Variable name must start with $'; { no strict 'refs'; *{"$target\::$name"} = \$obj; # Now install in $target:: import Object::Import \${"$target\::$name"}, deref => 1, target => $target; } } You can use the module "My::Object::DSL" as follows: use My::Object::DSL '$obj'; If you want to pass more options, you can use use My::Object::DSL name => '$obj', foo => 'bar'; Implementing a small "::DSL" module instead of using "Object::Import" directly has the advantage that you can add defaults in "DSL.pm". SEE ALSOClass::Exporter, Scope::With, Sub::Exporter, Acme::NoooBUGSPlease report bugs using the CPAN bug tracker (under the distribution name Object-Import), or, failing that, to "corion@cpan.org".CREDITSThe primary author and maintainer of this module is Zsban Ambrus "ambrus@math.bme.hu". Some of the code was written by Max Maischein, who also gave the motivation to turn a prototype to the full module you see. Thanks to exussum0 for the original inspiration.The module is maintained by Max Maischein since 2018. COPYINGCopyright (C) Zsban Ambrus 2010This program is free software: you can redistribute it and/or modify it under the terms of either the GNU General Public License version 3, as published by the Free Software Foundation; or the "Artistic License" which comes with perl. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. A copy of the GNU General Public License can be found in the source tree of this module under the name "GPL", or else see "http://www.gnu.org/licenses/". A copy of the Artistic License can be found in the source tree under the name "ARTISTIC", or else see "http://search.cpan.org/~rjbs/perl-5.16.1/pod/perlartistic.pod".
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