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POE::Component::Client::Ping(3) |
User Contributed Perl Documentation |
POE::Component::Client::Ping(3) |
POE::Component::Client::Ping - a non-blocking ICMP ping client
use POE qw(Component::Client::Ping);
POE::Component::Client::Ping->spawn(
Alias => "pingthing", # defaults to "pinger"
Timeout => 10, # defaults to 1 second
Retry => 3, # defaults to 1 attempt
OneReply => 1, # defaults to disabled
Parallelism => 64, # defaults to autodetect
BufferSize => 65536, # defaults to undef
AlwaysDecodeAddress => 1, # defaults to 0
);
sub some_event_handler {
$kernel->post(
"pingthing", # Post the request to the "pingthing" component.
"ping", # Ask it to "ping" an address.
"pong", # Have it post an answer as a "pong" event.
$address, # This is the address we want to ping.
$timeout, # Optional timeout. It overrides the default.
$retry, # Optional retries. It overrides the default.
);
}
# This is the sub which is called when the session receives a "pong"
# event. It handles responses from the Ping component.
sub got_pong {
my ($request, $response) = @_[ARG0, ARG1];
my ($req_address, $req_timeout, $req_time) = @$request;
my ($resp_address, $roundtrip_time, $resp_time, $resp_ttl) = @$response;
# The response address is defined if this is a response.
if (defined $resp_address) {
printf(
"ping to %-15.15s at %10d. pong from %-15.15s in %6.3f s\n",
$req_address, $req_time,
$resp_address, $roundtrip_time,
);
return;
}
# Otherwise the timeout period has ended.
printf(
"ping to %-15.15s is done.\n", $req_address,
);
}
or
use POE::Component::Client::Ping ":const";
# Post an array ref as the callback to get data back to you
$kernel->post("pinger", "ping", [ "pong", $user_data ]);
# use the REQ_USER_ARGS constant to get to your data
sub got_pong {
my ($request, $response) = @_[ARG0, ARG1];
my $user_data = $request->[REQ_USER_ARGS];
...;
}
POE::Component::Client::Ping is non-blocking ICMP ping client. It lets several
other sessions ping through it in parallel, and it lets them continue doing
other things while they wait for responses.
Ping client components are not proper objects. Instead of being
created, as most objects are, they are "spawned" as separate
sessions. To avoid confusion (and hopefully not cause other confusion), they
must be spawned with a "spawn" method, not
created anew with a "new" one.
PoCo::Client::Ping's "spawn"
method takes a few named parameters:
- Alias => $session_alias
- "Alias" sets the component's alias. It
is the target of post() calls. See the synopsis. The alias defaults
to "pinger".
- Socket => $raw_socket
- "Socket" allows developers to open an
existing raw socket rather than letting the component attempt opening one
itself. If omitted, the component will create its own raw socket.
This is useful for people who would rather not perform a
security audit on POE, since it allows them to create a raw socket in
their own code and then run POE at reduced privileges.
- Timeout => $ping_timeout
- "Timeout" sets the default amount of
time (in seconds) a Ping component will wait for a single ICMP echo reply
before retrying. It is 1 by default. It is possible and meaningful to set
the timeout to a fractional number of seconds.
This default timeout is only used for ping requests that don't
include their own timeouts.
- Retry => $ping_attempts
- "Retry" sets the default number of
attempts a ping will be sent before it should be considered failed. It is
1 by default.
- OneReply => 0|1
- Set "OneReply" to prevent the Ping
component from waiting the full timeout period for replies. Normally the
ICMP protocol allows for multiple replies to a single request, so it's
proper to wait for late responses. This option disables the wait, ending
the ping transaction at the first response. Any subsequent responses will
be silently ignored.
"OneReply" is disabled by
default, and a single successful request will generate at least two
responses. The first response is a successful ICMP ECHO REPLY event. The
second is an undefined response event, signifying that the timeout
period has ended.
A ping request will generate exactly one reply when
"OneReply" is enabled. This reply will
represent either the first ICMP ECHO REPLY to arrive or that the timeout
period has ended.
- Parallelism => $limit
- Parallelism sets POE::Component::Client::Ping's maximum number of
simultaneous ICMP requests. Higher numbers speed up the processing of
large host lists, up to the point where the operating system or network
becomes oversaturated and begin to drop packets.
The difference can be dramatic. A tuned Parallelism can enable
responses down to 1ms, depending on the network, although it will take
longer to get through the hosts list.
Pinging 762 hosts at Parallelism=64
Starting to ping hosts.
Pinged 10.0.0.25 - Response from 10.0.0.25 in 0.002s
Pinged 10.0.0.200 - Response from 10.0.0.200 in 0.003s
Pinged 10.0.0.201 - Response from 10.0.0.201 in 0.001s
real 1m1.923s
user 0m2.584s
sys 0m0.207s
Responses will take significantly longer with an untuned
Parallelism, but the total run time will be quicker.
Pinging 762 hosts at Parallelism=500
Starting to ping hosts.
Pinged 10.0.0.25 - Response from 10.0.0.25 in 3.375s
Pinged 10.0.0.200 - Response from 10.0.0.200 in 1.258s
Pinged 10.0.0.201 - Response from 10.0.0.201 in 2.040s
real 0m13.410s
user 0m6.390s
sys 0m0.290s
Excessively high parallelism values may saturate the OS or
network, resulting in few or no responses.
Pinging 762 hosts at Parallelism=1000
Starting to ping hosts.
real 0m20.520s
user 0m7.896s
sys 0m0.297s
By default, POE::Component::Client::Ping will guess at an
optimal Parallelism value based on the raw socket receive buffer size
and the operating system's nominal ICMP packet size. The latter figure
is 3000 octets for Linux and 100 octets for other systems. ICMP packets
are generally under 90 bytes, but operating systems may use alternative
numbers when calculating buffer capacities. The component tries to mimic
calculations observed in the wild.
When in doubt, experiment with different Parallelism values
and use the one that works best.
- BufferSize => $bytes
- If set, then the size of the receive buffer of the raw socket will be
modified to the given value. The default size of the receive buffer is
operating system dependent. If the buffer cannot be set to the given
value, a warning will be generated but the system will continue working.
Note that if the buffer is set too small and too many ping replies arrive
at the same time, then the operating system may discard the ping replies
and mistakenly cause this component to believe the ping to have timed out.
In this case, you will typically see discards being noted in the counters
displayed by 'netstat -s'.
Increased BufferSize values can expand the practical limit for
Parallelism.
- AlwaysDecodeAddress => 0|1
- If set, then any input addresses will always be looked up, even if the
hostname happens to be only 4 characters in size. Ideally, you should be
passing addresses in to the system to avoid slow hostname lookups, but if
you must use hostnames and there is a possibility that you might have
short hostnames, then you should set this.
- Payload => $bytes
- Sets the ICMP payload (data bytes). Otherwise the component generates 56
data bytes internally. Note that some firewalls will discard ICMP packets
with nonstandard payload sizes.
Sessions communicate asynchronously with the Client::Ping
component. They post ping requests to it, and they receive pong events
back.
Requests are posted to the component's "ping" handler.
They include the name of an event to post back, an address to ping, and an
optional amount of time to wait for responses. The address may be a numeric
dotted quad, a packed inet_aton address, or a host name. Host names are not
recommended: they must be looked up for every ping request, and DNS lookups
can be very slow. The optional timeout overrides the one set when
"spawn" is called.
Ping responses come with two array references:
my ($request, $response) = @_[ARG0, ARG1];
$request contains information about the
original request:
my (
$req_address, $req_timeout, $req_time, $req_user_args,
) = @$request;
- $req_address
- This is the original request address. It matches the address posted along
with the original "ping" request.
It is useful along with $req_user_args
for pairing requests with their corresponding responses.
- $req_timeout
- This is the original request timeout. It's either the one passed with the
"ping" request or the default timeout set with
"spawn".
- $req_time
- This is the time that the "ping" event was received by the Ping
component. It is a real number based on the current system's time()
epoch.
- $req_user_args
- This is a scalar containing arbitrary data that can be sent along with a
request. It's often used to provide continuity between requests and their
responses. $req_user_args may contain a reference
to some larger data structure.
To use it, replace the response event with an array reference
in the original request. The array reference should contain two items:
the actual response event and a scalar with the context data the program
needs back. See the SYNOPSIS for an example.
$response contains information about the
ICMP ping response. There may be multiple responses for a single
request.
my ($response_address, $roundtrip_time, $reply_time, $reply_ttl) =
@$response;
- $response_address
- This is the address that responded to the ICMP echo request. It may be
different than $request_address, especially if the
request was sent to a broadcast address.
$response_address will be undefined if
$request_timeout seconds have elapsed. This
marks the end of responses for a given request. Programs can assume that
no more responses will be sent for the request address. They may use
this marker to initiate another ping request.
- $roundtrip_time
- This is the number of seconds that elapsed between the ICMP echo request's
transmission and its corresponding response's receipt. It's a real number.
This is purely the trip time and does *not* include any time spent
queueing if the system's parallelism limit caused the ping transmission to
be delayed.
- $reply_time
- This is the time when the ICMP echo response was received. It is a real
number based on the current system's time() epoch.
- $reply_ttl
- This is the ttl for the echo response packet we received.
If the ":const" tagset is imported the following
constants will be exported:
REQ_ADDRESS, REQ_TIMEOUT, REQ_TIME REQ_USER_ARGS, RES_ADDRESS,
RES_ROUNDTRIP, RES_TIME, RES_TTL
This component's ICMP ping code was lifted from Net::Ping, which is an excellent
module when you only need to ping one host at a time.
See POE, of course, which includes a lot of documentation about
how POE works.
Also see the test program, t/01_ping.t, in the component's
distribution.
https://rt.cpan.org/Dist/Display.html?Queue=POE-Component-Client-Ping
http://github.com/rcaputo/poe-component-client-ping/
http://search.cpan.org/dist/POE-Component-Client-Ping/
POE::Component::Client::Ping is Copyright 1999-2020 by Rocco Caputo. All rights
are reserved. POE::Component::Client::Ping is free software; you may
redistribute it and/or modify it under the same terms as Perl itself.
You can learn more about POE at http://poe.perl.org/
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