POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT - Polygon rendering mode type Allegro game
programming library.
#include <allegro.h>
#define POLYTYPE_ATEX_LIT
#define POLYTYPE_PTEX_LIT
Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for
256-color modes) or blender function (for non-MMX truecolor modes) is used to
blend the texture with a light level taken from the `c' value in the vertex
structure. This must only be used after you have set up the color mapping
table or blender functions!
polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3),
color_map(3), ex3d(3)