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NAMEPOLYTYPE_ATEX_MASK, POLYTYPE_PTEX_MASK - Polygon rendering mode type Allegro game programming library.SYNOPSIS#include <allegro.h>#define POLYTYPE_ATEX_MASK #define POLYTYPE_PTEX_MASK DESCRIPTIONLike POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.SEE ALSOpolygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), ex3d(3)
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