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RTCHit - single hit structure
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#include <embree3/rtcore.h>
struct RTCHit
{
float Ng_x; // x coordinate of geometry normal
float Ng_y; // y coordinate of geometry normal
float Ng_z; // z coordinate of geometry normal
float u; // barycentric u coordinate of hit
float v; // barycentric v coordinate of hit
unsigned int primID; // geometry ID
unsigned int geomID; // primitive ID
unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID
};
The RTCHit type defines the type of a ray/primitive intersection result. The hit
contains the unnormalized geometric normal in object space at the hit location
(Ng_x, Ng_y, Ng_z members), the barycentric u/v coordinates of the hit (u and
v members), as well as the primitive ID (primID member), geometry ID (geomID
member), and instance ID stack (instID member) of the hit. The parametric
intersection distance is not stored inside the hit, but stored inside the tfar
member of the ray.
The embree3/rtcore_ray.h header additionally defines the same hit
structure in structure of array (SOA) layout for hit packets of size 4
(RTCHit4 type), size 8 (RTCHit8 type), and size 16 (RTCHit16 type). The
header additionally defines an RTCHitNt template for hit packets of an
arbitrary compile-time size.
[RTCRay], [Multi-Level Instancing]