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NAMESDL_GL_LoadLibrary - Specify an OpenGL librarySYNOPSIS#include "SDL.h"int SDL_GL_LoadLibrary(const char *path); DESCRIPTIONIf you wish, you may load the OpenGL library at runtime, this must be done before SDL_SetVideoMode is called. The path of the GL library is passed to SDL_GL_LoadLibrary and it returns 0 on success, or -1 on an error. You must then use SDL_GL_GetProcAddress to retrieve function pointers to GL functions.SEE ALSOSDL_GL_GetProcAddress
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