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SDL_GLattr(3) |
SDL API Reference |
SDL_GLattr(3) |
SDL_GLattr - SDL GL Attributes
- SDL_GL_RED_SIZE
- Size of the framebuffer red component, in bits
- SDL_GL_GREEN_SIZE
- Size of the framebuffer green component, in bits
- SDL_GL_BLUE_SIZE
- Size of the framebuffer blue component, in bits
- SDL_GL_ALPHA_SIZE
- Size of the framebuffer alpha component, in bits
- SDL_GL_DOUBLEBUFFER
- 0 or 1, enable or disable double buffering
- SDL_GL_BUFFER_SIZE
- Size of the framebuffer, in bits
- SDL_GL_DEPTH_SIZE
- Size of the depth buffer, in bits
- SDL_GL_STENCIL_SIZE
- Size of the stencil buffer, in bits
- SDL_GL_ACCUM_RED_SIZE
- Size of the accumulation buffer red component, in bits
- SDL_GL_ACCUM_GREEN_SIZE
- Size of the accumulation buffer green component, in bits
- SDL_GL_ACCUM_BLUE_SIZE
- Size of the accumulation buffer blue component, in bits
- SDL_GL_ACCUM_ALPHA_SIZE
- Size of the accumulation buffer alpha component, in bits
While you can set most OpenGL attributes normally, the attributes list above
must be known before SDL sets the video mode. These attributes a set
and read with SDL_GL_SetAttribute and
SDL_GL_GetAttribute.
SDL_GL_SetAttribute,
SDL_GL_GetAttribute
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