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NAMESDL_GetAudioStatus - Get the current audio stateSYNOPSIS#include "SDL.h"SDL_audiostatusSDL_GetAudioStatus(void); DESCRIPTIONtypedef enum{ SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED, SDL_AUDIO_PLAYING } SDL_audiostatus; Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state. SEE ALSOSDL_PauseAudio
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