SDL_MouseButtonEvent - Mouse button event structure
typedef struct{
Uint8 type;
Uint8 button;
Uint8 state;
Uint16 x, y;
} SDL_MouseButtonEvent;
- type
- SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP
- button
- The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE,
SDL_BUTTON_RIGHT)
- state
- SDL_PRESSED or SDL_RELEASED
- x, y
- The X/Y coordinates of the mouse at press/release time
SDL_MouseButtonEvent is a member of the SDL_Event union and
is used when an event of type SDL_MOUSEBUTTONDOWN or
SDL_MOUSEBUTTONUP is reported.
When a mouse button press or release is detected then number of
the button pressed (from 1 to 255, with 1 usually being the left button and
2 the right) is placed into button, the position of the mouse when
this event occured is stored in the x and the y fields. Like
SDL_KeyboardEvent, information on whether the event was a
press or a release event is stored in both the type and state
fields, but this should be obvious.
SDL_Event, SDL_MouseMotionEvent