SDL_MouseMotionEvent - Mouse motion event structure
typedef struct{
Uint8 type;
Uint8 state;
Uint16 x, y;
Sint16 xrel, yrel;
} SDL_MouseMotionEvent;
- type
- SDL_MOUSEMOTION
- state
- The current button state
- x, y
- The X/Y coordinates of the mouse
- xrel, yrel
- Relative motion in the X/Y direction
SDL_MouseMotionEvent is a member of the SDL_Event union and
is used when an event of type SDL_MOUSEMOTION is reported.
Simply put, a SDL_MOUSEMOTION type event occurs when a user
moves the mouse within the application window or when
SDL_WarpMouse is called. Both the absolute (x
and y) and relative (xrel and yrel) coordinates are
reported along with the current button states (state). The button
state can be interpreted using the SDL_BUTTON macro (see
SDL_GetMouseState).
If the cursor is hidden (SDL_ShowCursor(0))
and the input is grabbed
(SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will
give relative motion events even when the cursor reaches the edge fo the
screen. This is currently only implemented on Windows and
Linux/Unix-a-likes.
SDL_Event, SDL_MouseButtonEvent