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NAMESDL_PeepEvents - Checks the event queue for messages and optionally returns them.SYNOPSIS#include "SDL.h"int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 mask); DESCRIPTIONChecks the event queue for messages and optionally returns them.If action is SDL_ADDEVENT, up to numevents events will be added to the back of the event queue. If action is SDL_PEEKEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will not be removed from the queue. If action is SDL_GETEVENT, up to numevents events at the front of the event queue, matching mask, will be returned and will be removed from the queue. This function is thread-safe. RETURN VALUEThis function returns the number of events actually stored, or -1 if there was an error.SEE ALSOSDL_Event, SDL_PollEvent, SDL_PushEvent
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